THE ARC OF YESOD+16D by THOR 1985 
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Original game: Robert W. Tinman

The trainer hack
================

THE ARC OF YESOD+16D crazy trainer hack is the standard game of The Arc of Yesod by Thor but with additional 16 in-game features that have been added by Hackersoft. Press the following keys during game play to turn on/off the extra features:

NOTE: The features will only work in Joystick mode in port 2 (select option 2 in main game menu for joystick).

  1 = Jump one screen to the left
  2 = Jump one screen to the right
  3 = Kill sprite collision
  4 = Sprite collision back*
  5 = Infinite energy
  6 = Infinite lives
  7 = Teleport
  8 = Go down one level
  9 = Go up one level
  0 = Teleport you to the centre of the room**
  Q = Kill the timer
  W = King Kong Aliens!
  E = Ickle Aliens 
  R = Game ending!
  T = Flashing screen effect (hold down)
  Y = Normal mode (resets 5,6)


Notes
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* You'll need to switch this back on to collect the Sphere back.

** If ever you get stuck in the walls, use this neat little trick.

Remember - the original game is always there and you don't have to press anything if you don't want any of the features - which is a little different than the usual trainers that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


The story
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After his adventures in NODES OF YESOD, Charlemagne Fotheringham-Grunes is once again called upon to save mankind. At the end of NODES, the alien Monolith teleported off the Moon back to its homeworld of Ariat. Charlie has followed it there and must destroy it before the hostile Arians download the sensitive information on Earth which it has collected.


Game play
=========
Charlie must traverse the caverns below Ariat to reach the Security Centre where the Monolith is being examined. Arriving on the surface, he must find a convenient manhole down which to enter the caverns. A teleport system exists within the labyrinth, and Charlie can zap between locations by stepping into one of the various transporters.

Apart from the usual static obstacles, there are also a wide variety of strange alien creatures to hinder you. Contact isn't immediately fatal but it does drain your life energy which, if drained completely, will lead to the loss of one of your lives. In the meantime, Charlie must search for eight crystals of the same color before he can have a go at the Monolith (as in "Nodes").

Charlie has a useful tool in the form of a Sphere, or Electronic Mole (no longer a regular lunar mole...), which is released from his backpack by pushing the joystick up while Charlie faces you (an improvement in the controls over Nodes of Yesod), and can be 
controlled then by the joystick (Charlie has to remain immobile while you do this). Recall the sphere by moving it back to Charlie. The Sphere can get rid of the aliens by shooting them using the fire button. It can also open concealed secret passages by bumping into the masonry covering them (certain kind). 

Charlie is armed with a limited supply of Smart Bombs which wipe out all the aliens on screen when detonated by pushing the joystick down. Extra lives under the form of helmets can be found in the cavern which also to replenish the smart bombs. 


Controls
--------
Joystick in port 2.

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Frank Gasking
       Intro music: Richard Bayliss

October 2011