FINDERS KEEPERS+41D by Mastertronic 1985
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Original game: David Jones

The trainer hack
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FINDERS KEEPERS+41D crazy trainer hack is the standard game of Finders Keepers by Mastertronic but with additional 41 in-game features that have been added by Hackersoft. Lightly tap the following keys during game play to turn on/off the extra features:

  1 = Teleport to highest platform above
  2 = Teleport to lowest platform below
  3 = Infinite lives
  4 = Infinite energy
  5 = Sprite collision OFF
  6 = Normal mode (resets 3,4,5)
  7 = High jump ON
  8 = High jump OFF
  9 = Increase Room % by 4
  0 = Teleport to Castle Teleport Room (Floor 1)*
  + = Skip one room left**
  - = Skip on room right**
  Q = Game Ending 1: Rewarded by the King
  W = Game Ending 2: Escape Spriteland!
  R = Game Ending 3: BOOOOOOOOM!
  Y = Teleport to Floor 2
  U = Teleport to Floor 3
  I = Teleport to Floor 4
  O = Teleport to Floor 5
  P = Teleport to Floor 6
  A = Teleport to Dungeon Entrance with keys
  S = Teleport to Dungeon Exit 1 with keys
  F = Teleport to Garden Exit 1 with keys
  H = Teleport to Garden Exit 2 with keys
  J = All keys in inventory
  K = Teleport to left of room
  L = Teleport to right of room
  Z = Obtain lump of cheese and mouse***
  X = Obtain broken sword and blacksmith***
  C = Obtain model cutty sark & empty bottle***
  V = Obtain knife and fork, and leg of chicken***
  B = Obtain saltpetre & matches & sulphure***
  N = Obtain Philosopher's stone and bar of lead
  M = Obtain pile of mud and spark of life
  Commodore key = Obtain large hairy dog
  @ = Knight colour
  , = Faster music
  . = Slower music
  / = Normal speed music
  : = Massive sprites!
  ; = Normal sprites

Notes
-----
* Press and wait :)

** Remember that you will get to the end of that floor and will need to teleport to the next floor for more rooms (keys Y,U,I,O,P).

*** Drop the newly acquired items and then pick them up again to create a new object :)

Remember - the original game is always there and you don't have to press anything if you don't want any of the features - which is a little different than the usual trainers that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


Your mission
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The king Isbisima is, to say the least, a little upset. Tomorrow is his daughter's birthday and he has no idea what to get her.

As Magic Knight you have been ordered to find the Princess Germintrude a very special present. This may your chance to prove that you are worthy of joining the famed 'Polygon Table', the highest honour any Knight could wish for!

The King transports you to the Castle of Spriteland which is teeming with many weird and wonderful creatures. Also there are two mazes which contain many of the Queen's relatives! Apart from the grisly ghouls and energy sapping creatures there are ghostly traders who are often quite willing to exchange the treasures that you find in the Castle for money which they stole in their former lives.

Some objects will react with each other to form either more or less valuable objects, to sell or collect. You now have two choices:

   1. You may try and collect as many treasures as possible and escape
      from the Castle of Spriteland

   2. Collect the treasure in order to please the King and the Princess
      Germintrude and join the Polygon Table.

Will the temptation of keeping all the treasure be too much for you or are you loyal to the King and the Polygon Table of Isbisima?


Controls
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Joystick in port 2.
[E] Examine item
[G] Get item
[D] Drop item
[T] Trade item
[F1] Pause/unpause
[F3] Quit
[F5] Music on/off

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Jim Wilson
       Intro music: Richard Bayliss

November 2011