FROST BYTE+26D by Mikro-Gen (1987)
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Original game: Nick Jones

The crazy hack
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FROST BYTE+26D crazy trainer hack is the standard game of Frost Byte by Mikro-Gen but with additional 26 in-game features that have been added by Hackersoft. Press the following keys during game play to turn on/off the extra features:

  1 = Skip one screen back*
  2 = Skip one screen forward*
  3 = Teleport to the left
  4 = Teleport to the right
  5 = Teleport to top**
  6 = Teleport to bottom
  7 = Infinite Energy (Twang)
  8 = Infinite Lives
  9 = Infinite Ammo
  0 = Normal Mode (resets 7,8,9)
  + = Sprite Collision OFF
  - = Sprite Collision ON
  Q = Game Ending
  W = Teleport to Level 1
  E = Teleport to Level 2
  R = Teleport to Level 3
  T = Teleport to Level 4
  Y = Teleport to Level 5
  U = Final Room***
  I = Speed up!
  O = Jump higher
  P = Bionic Hickey!
  @ = Normal Hickey (resets I,O,P)
  A = Sprite colour
  S = Biggie Sprites
  D = Icle Sprites


Notes
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FIX: I have fixed the game so that you don't need to configure the joystick settings when the game first loads. Just PRESS FIRE to start as it states :)

* On certain screens, you need to be standing correctly on the ground/platform to go up a screen. Sometime flicking through screens can put your platform position out. Just use '6' to teleport to the correct platform level so that the game code knows where you are.

** You can also use this if you get stuck in the ceiling.

*** Enter the house on the right :)

Remember - the original game is always there and you don't have to press anything if you don't want any of the features - which is a little different than the usual trainers that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


The game
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You control a little character that moves by turning end over end. His name is Hickey. Hickey is capable of using three objects to extend his range of movement during the game. These will consist of small diamond shapes  "Sweets" that Hickey can eat. These come in three colours and effects.

1. Red	 -  Allows you to move faster
2. Blue	 -  Allows you to jump higher
3. Green -  Allows you to fall further

You cannot use a sweet until you have picked it up and pressed the USE key. The effect generated will last until you pick up another object or use another object, after that the effect will cease. During the game there will be times when you need to jump higher or fall further than you can, even if using a blue or green 'sweet'. In order to help you there will be spring platforms to enable you to jump higher, and mattresses to fall onto.

The display panel will be split into three windows. In the first window is the Object that you are holding; in the middle window is your Status Display and the third displays your remaining Lives.

On the bottom is a display of the "Twang" remaining on this level. This is the time left before the captured Kreezer on this level is eaten. If this timer runs out the game is lost. Top left is your score, displayed in numeric and graphical format.The middle of the display informs you of how many Kreezers are yet to be rescued. Far right is your ammunition.

Many of the monsters are deadly and a life will be lost on contact with them. You have five lives to begin with and will be given chances during the game to gain extra lives. To increase your ammunition you can use various objects which can be found scattered around the caverns.


Controls
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Joystick in port 2.
[SPACE] Pause/Unpause
[RESTORE] Reset game

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Vinny Mainolfi
       Intro music: Richard Bayliss

January 2012