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GAME INFO:
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Name:              Su Sweet
Published:         1991 CP Verlag/Golden Disk 64
Developer:         Byteriders
Coding:            Sebastian Broghammer
Graphics:          Phillip Bergmann
Music:             Jens-Christian Huus
Language:          English
Genre:             Arcade - Tetris
Players:           1 - 2 (Simultaneous)
Control:           Joystick Port 2
Comment:           Golden Disk 64  1991/09
SID:               MUSICIANS\J\JCH\Su-Sweet.sid
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VERSION INFO:
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Cracked/Crunched:  Enigma & The Shaolin Monastery (TSM)
Game Length:       288 Blocks
Trainers:          1
High Score Saver:  Yes
Loading Screen:    Yes
Included Docs:     No
True Drive Emul.:  No
Pal/NTSC:          PAL+NTSC
Comment:           not 100%? - see Notes
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NOTES:
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When choosing "See the endsequence" from the cracker-menu, the endsequence is OK. When I reached the end properly, i.e. via playing through the last level, the end credits screens were bugged. The final picture was OK again then. I met this problem after playing the game from the password "FIC" (should be the pre-last level) to the end. The game is rather difficult and also time-consuming, so I couldn't repeat the bug to investigate further. Can anyone verify it?

There is also a note existing which states that even in the original game you may get corrupted sprites on level 5
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