Alice in Wonderland (Windham Classics, 1985)
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Following the style of Lewis Carroll's books, Alice in Wonderland weaves Alice's Adventures in Wonderland and Through the Looking Glass together into an entertaining computer game which is split into several distinct parts. Though most of the game revolves around ferrying various objects (and occasionally songs, which was an interesting addition) between characters, the communication system used in the game was very unique, and quite effective. Rather than just choosing to "talk" or asking about specific topics, communication was achieved by presenting various emotions, which could have positive or negative effects on the other characters. There were also several ways to change size, with three different heights available, each of which had its owns benefits, limitations, and effects on other characters. Though a fairly simple adventure designed for children to introduce them to classic literature, it was interesting and rather fun.


Description: 
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Alice in Wonderland is a text adventure based on the story of Alice in Wonderland. There are 16 objects in the game which you may be able to interact with. Each object has a weight and you can carry a different amount of items based on your size in the game.
There are 10 creatures which you can interact with and they act similar to how they do in the story of Alice in Wonderland.
The gameplay is similar to other text adventures where you go around from area to area and interact with whatever you find. The included documentation tells you what commands there are, or you can attempt to figure those commands out yourself. 


