ALTERNATIVE WORLD GAMES
Copyright (c) 1987 Gremlin Graphics


INSTRUCTIONS
After all those serious sports sims, try a bit of light relief with
some rather unusual events - sack racing in Naples, boot throwing at
the Colosseum, pole climbing in Verona and running up walls in Venice,
to name but a few! 

On the credit screen, press FIRE to display the Country Selection Menu.
Type your name and press ENTER, then choose your country with UP/DOWN
and FIRE. On the next screen, you will see a video recorder and nine
monitors. Using UP/DOWN, change the "channel number" on the video and
press FIRE to light up each game's monitor. By doing this you can select
any number or combination of the eight events. The ninth monitor allows
you to choose between COMPETITION and PRACTICE using LEFT/RIGHT. At the
end of the practice session you get the option to try an event again;
in a competition you only do each event once. 


1. SACK RACE
Choose your opponent, then begin the event. Use LEFT/RIGHT to move your
player along - you will need good timing! If you fall, use UP to stand
up again, and use UP/DOWN to negotiate the manholes in the road. To
jump, press FIRE. 

2. PILE OF PLATES
Press UP/DOWN to increase or decrease the number of plates which you
want to try to carry, then press FIRE to begin. Use UP/DOWN to control
your walking speed, and LEFT/RIGHT to move his arms back and forth.
FIRE drops one plate from the top of the pile. 

3. BOOT THROWING
Select an empty boot or a boot filled with water (heavier, but travels
further) and press FIRE to begin. LEFT/RIGHT swings the boot around in
the air, building up speed, while FIRE throws it. 

4. RIVER JUMP
Press FIRE to start running. Your speed depends on the angle of the
pole, controlled with UP/DOWN. The best angle is dead level, but the
pole is heavy and may drop. If the angle is low enough, the jump will
begin at the water's edge. Press FIRE to let go of the pole and vault
to the other side. 

5. POLE CLIMBING
Choose your opponent and press FIRE to begin. To climb the pole, you
must follow the sequence UP-FIRE-DOWN-FIRE-UP-FIRE, etc. The speed of
your climbing depends on how fast you can do this. If you reach the
bottle of champagne at the top of the pole, you must then safely slide
down again. Press FIRE every so often to slow your slide, otherwise you
will drop the bottle. 

6. RUN UP THE WALL
To start running, press UP. Use UP/DOWN to control your speed. The
parrot which carries the hat will stop three times in the air before
he drops it. To catch the hat, you will need to be directly below it
as it falls and press FIRE. As you approach the wall, press FIRE and
then UP to jump up the wall. At the highest point you reach, press FIRE
to make the hat stick to the wall. Land safely again using LEFT and
DOWN. An attempt is only successful if you have the hat! 

7. PILLOW FIGHT
Choose your opponent and press FIRE to begin. Try to knock your opponent
into the water by hitting him with your pillow. The player who falls
into the water loses the event. 

For both players: 
-----------------
DOWN - defend your nearest side 
UP - defend your furthest side 
FIRE + UP - hit to your nearest side 
FIRE + DOWN - hit to your furthest side 

For the left hand player:
-------------------------
RIGHT - defend a hit from above 
FIRE + RIGHT - hit from above 

For the right hand player:
--------------------------
LEFT - defend a hit from above 
FIRE + LEFT - hit from above 


8. POGO
You must pogo your way around the maze-like course, bursting the
balloons within the time limit of 9 minutes 59 seconds. UP moves
in the direction you are facing, DOWN moves in the opposite direction
and LEFT/RIGHT changes the direction. FIRE stands you up again after
a fall or makes you jump higher. 
