AZTEC CHALLENGE

Using the Joystick
Plug the Joystick into CONTROL PORT NO. 2 (The Joystick will not function in 
CONTROL PORT
 NO. 1 ). Hold the Joystick with the red fire button in the upper left comer 
facing the TV The Joystick
has several functions in the game and the fire button is highly discriminated 
from the stick positions
Therefore, you should not press the fire button while holding the stick in any 
but the center position,
or neither function will work.

Playing Aztec Challenge '64
The game begins with the Cosmi logo and the Title followed by the player option 
selection. You may 
choose to play m tine player by pressing the function key F1; or opt for two 
players by pressing
Function key F3.

Important note: Until you have pressed one of the function keys, the screen will 
display short
"previews" of the next seven levels you are about to face.
Next, the scorecard will appear showing Player I and/or Player 2 level and phase 
information as well
as scores and a brief instruction for the upcoming challenge.
Important note: Since joystick functions change from level to level, it is 
important to read these
instructions until you are familiar with each level variation.
Flashing in the middle of the screen is the player indicator, which keeps track 
of whose turn it is
Press the Fire Button on the joystick to begin the challenge. Each level will 
offer five lives with which
to complete the ordeal. If you use up all five lives without succeeding then the 
scorecard returns and,
if two players, twill now be player 2's turn. As long as you are unsuccessful 
you stay at the same level.
During each level, except level 5, the changing and building of the background 
music will indicate
the extent of your progress. You will score points for individual achievements 
and receive bonus
points for completing the challenge.
When all seven challenges have been successfully completed the game will 
continue directly into 
the next higher phase of difficulty.
NOTE: The RUN/STOP key on the Commodore keyboard will start the game from the 
very
beginning if so desired.

Levels

Level 1 - The Gauntlet
You will run toward the temple while Aztecs lined up on either side throw spears 
at your head and
feet. Push forward on the joystick to jump up and pull back on the stick to duck 
down. Staying in
either mode for too long will cause you to fall which constitutes the loss clone 
life. Arty contact with
a spear is a kill. You will have five lives and must continue until the course 
is finished.

Level 2 - The Stairs
You are climbing the stairs up the face of the temple. From the top, stone 
blocks are rolled down at you
All you do is dodge from side to side between the railings to avoid being 
flattened.

Level 3 -The Temple
To enter the temple itself you run through along, divided, hallway protected by 
a complex security
system. From the ceiling fall spears and stones. Spiked traps spring up from the 
floor and trap doors
open before you. You never know whats coming next and no place is safe. Your 
options are push left
on the joystick to stop running and push right to jump high.

Level 4 - The Vermin
Deep inside the temple is a dark dungeonous place crawling with nasty creatures. 
Jump low by
pulling back on the joystick and jump high by pushing forward. Do not touch any 
creature for more
than a second or the powerful venom will finish you.

Level 5 - The Tiles
The way out of the temple is a room covered with booby-trapped tiles. You have 
five chances to find a
safe way across the room by hopping to arty tile you wish. Make it to the door 
on the other side and
you have escaped the temple. If you lose all five lives, the next time a new 
pattern of bad tiles will exist.

Level 6 - The Piranha
Swim across the lake that surrounds the Aztec city to reach the mountains on the 
other side. But the
water is infested with deadly man-eating fish. You can swim in any direction to 
avoid the fish and you
can dive under the water (by pressing the fire button/ where you will be safe. 
However you can stay
underwater only 2-3 seconds or you will drown ending the challenge. You must 
continue to make
forward progress (up the screen/ to complete the course.

Level 7 - The Bridge
Freedom is just a hop, a skip and a jump away. But it's across an immense gorge 
in the mountains,
traversed by a flimsy grass bridge with holes in it. Jump low by pulling back on 
the joystick. Make a
medium jump by pushing the stick left. Push up on the stick for the longest 
jump. Wait 'til the last step
before jumping or you won't make it.
If you are fortunate enough to complete all seven levels, you will be challenged 
by three additional
phases. Here the action is increasing faster and in the final phase you must 
attempt to complete the
course at night!

Scoring
For a win with O lives lost: . . . . . . . . . . . . . . . . . . . . . . . . . . 
. .1,000 points 
For a win with 1 life lost: . . . . . . . . . . . . . . . . . . . . . . . . . . 
. . 800 points 
For a win with 2 lives lost: . . . . . . . . . . . . . . . . . . . . . . . . . . 
. .600 points
For a win with 3 lives lost . . . . . . . . . . . . . . . . . . . . . . . . . . 
. . 400 points
For a win with 4 lives lost: . . . . . . . . . . . . . . . . . . . . .. . . . . 
. . 200 points

Plus:
10 points for each individual achievement; dodging spears, Jumping, crossing 
from room to room or screen
to screen, etc.

