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BOMB UZAL documentation 
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OBJECTIVES 
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The whole reason for your existence is to blow up bombs. Each level must be cleared, within a time limit, by destroying all the bombs and mines on it. Naturally you must ensure that you don't blow yourself up, or fall off the tiles that make up the levels! On some levels there are beasties who will get in your way and attempt to kill you but there are also helpers, who will blow upbombs on your behalf. 


CONTROLS 
--------
Joystick only. In port 2. 

TITLE SCREEN 
- - - - - - -
The game has two playing modes: 
2D game: Plan view. 
3D game: Isometric view. 
Restart: Start the game from the beginning. 
Continue: Continue from the level that you were on in the previous game. 
Commodore key: Enter secret codes, which you will be given during play, that will allow you to start the game at a higher level. 

To choose an option, move the joystick so the required option is highlighted and then press the fire button. 

DURING THE GAME 
- - - - - - - -
Commodore key: Quit 
Space bar: Brings up a map of the current level and pauses the action BUT doesn't stop the clock. 
To activate a bomb, a droid or to flip a switch - move onto its tile, press and hold the fire button down for the duration of the countdown. The bombs will not detonate until you move off the tile. 
To pick up a bomb move onto its tile and press the fire button quickly. To drop a bomb move onto a tile with a slot in it and press the fire button quickly. 


GAMEPLAY 
-------- 
During the game, the status displays the following information: 
Current score; Number of lives, Time remaining, Current level, Number of bombs/mines remaining on the current level. 


TILES 
-----
Each level is made up of different kindsof tiles: 

Normal - These will be completely destroyed by explosions. 

Slotted - These will also be completely destroyed by explosions BUT bombs that are on these tiles can be moved along the slots in other slotted tiles. A bomb cannot be carried to a tile without a slot. 

Riveted - These will NOT be destroyed byexplosions. 

Dissolver - When you move off one of these, it will disappear. 

Ice - You cannot stop on these - when you move onto one side you will slide until you reach the other side of it. If it is next to another ice tile you will carry on sliding until you meet another tile or fall off the edge. 


BOMBS AND MINES 
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When a bomb or mine is detonated it will destroy tiles and set off other bombs and mines within its blast radius. 

              +---+
              I   I
          +---+---+---+
          I   I X I   I
          +---+---+---+ 
              I   I
              +---+  Small bomb/mine 


              +---+
              I   I
          +---+---+---+
          I   I X I  --------- Any bombs or mines on these tiles will
      +---+---+---+---+---+    be set off, otherwise the tiles will 
   +------- X I X I X I   I    be unaffected
   I  +---+---+---+---+---+
   I      I   I   I   I
   I      +---+---+---+
   I          I   I
   I          +---+  Medium bomb/mine 
   I
   I
These tiles will be destroyed by the explosion. 
All bombs or mines on them will be set off. 


              +---+
              I   I
          +---+---+---+
          I   I X I   I
      +---+---+---+---+---+
      I   I X I X I X I   I
  +---+---+---+---+---+---+---+
  I   I X I X I X I X I X I   I
  +---+---+---+---+---+---+---+
      I   I X I X I X I   I
      +---+---+---+---+---+
          I   I X I   I
          +---+---+---+   
              I   I
              +---+   Large bomb


Swell Bombs - These are bombs which change size, varying between small, medium and large. 

A-Bombs - When one of these is detonatedany other A-Bombs on the level will be set off automatically. 


OTHER FEATURES 
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Power Temples - If a bomb explodes next to one of these, the explosion is suckedinto it, causing it to explode, but containing the blast. 

Teleport - These will teleport you to another space on the level - whether there is a tile there or not. Whilst youare teleporting you are immune to explosions. 

Spinner - If you stand still too long, not only does your time limit expire quicker but a spinner will appear and shoot you off the tile in a random direction. 

Switch - Flipping a switch will cause a section of the level to change in one of a variety of ways. The switch will then toggle between this new state and its previous state. 

Bubble (Droid) - When Bubble is activated you take control of him. He behaves exactly as you would, but once he has detonated a bomb or mine he will die. 

Squeak (Droid) - He is just like the Bubble except that he will detonate the first bomb he comes across. 

When you are in control of a droid you are immune to the harmful effects of your enemies BUT be careful not to blow yourself up. 

Sinister (Enemy) - An enemy that moves around the tiles. Sinister will turn to the left whenever possible. 

Dexter (Enemy) - As Sinister, but turns to the right whenever possible. 