DOCUMENTS TO CHIMERA 
(C) by Shahid Ahmad 1985 
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SCENARIO
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Investigations have traced the source of erratic radio signals to a giant alien vessel, orbiting the Earth high in the exosphere. That the craft is hostile, there is no doubt; somebody will have to go aboard and find out how to eliminate the threat. 

THE GAME
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The airlock shuts with a dull 'thud' behind you, and you are aboard the strange, silent craft; its weapon syste mprimed, and centred on Earth. Your task is to discover the inbuilt self destructm echanism which is known to exist; initiate it, and if possible, escape prior to detonation. 
Other details regarding the mission cannot be assimilated at this time, but some further information regarding the self destruct system is given here:- 
1. The detonation sequence is initiated by a four stage integrated priming mechanism. 
2. Each priming mechanism requires the completion of a multi-stage Disablement of Artifacts (DOA) sequence. 
3. The first DOA sequence is known to require a spanner. 
4. Attempts to initiate any of the priming sequences in the incorrect order will result in the termination of the operator, and cancellation of any previous missile priming orders. Conditions aboard this craft are known to support life; finite supplies of food and water are present. 

PLAYING THE GAME
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You control CHIMERA's movements with a joystick. Connect joystick to Port 2 on your Commodore 64. 
[F1] pauses game, fire button continues. 

A couple of hints:- 
* Always keep a keen eye on the scrolling message indicator. 
* Make a map. 
* Not all objects are completely visible from the main display. 

Release Credits: 
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Cracked and trained by Black/HF 
Linked and Crunched by iAN CooG/HF 
Documents typed by Jack Alien/Remember 