docs for cybernoid 
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scenario 
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federation storage depots have been raided by pirates , taking valuable minerals, jewels, ammunition and the latest battle weaponry. you have been commisioned by the federation to retrieve the cargo and return it to a storage depot within a specified time limit. extra points and an extra ship will be awarded if you succeed. 
the pirate craft have activated all the planetry defence systems which you will have to negotiate as well as the pirate themselves, if you fail to reach the depot within the time limit or the value of your retrieved cargo is insufficient you must forfeit one of your cybernoid ships. 

controls 
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left   - o 
right  - p 
up     - q 
fire   - space 
ctrl+p - Pause
or use joystick in port two 
to abort press keys 5,6,7,8,9 & 1 

gameplay 
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when a pirate craft has been destroyed it will drop its cargo of stolen objects. manoeuvre your ship over the object to retrieve it. certain objects will alter the appearance of your ship; these offer external weaponry that can be utilised on difficult screens. occasionaly, when a pirate craft is destroyed it will dropa yellow canister. this canister, when retrieved, will increase the amount of the currently selected weapon by one. 

display panel 
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from left to right the panel selection is as follows :
1. displays the number of ships left 
2. top number is score. bottom number shows value of cargo held. 
3. displays current weapon mode. number on left tells how many you have left number on right is maximum storage capacity of weapon. 
4. coloured graph tells how mych time you have left. 

weapon modes 
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keys 1, 2, 3, 4 or 5 select modes 
1 - bombs          - destroy large ground targets
2 - impact mines   - when placed at strategic points halt pirate craft. 
3 - defence shield - renders ship invin-cible temporarily. 
4 - bounce bombs   - bounce round screen destroying what they hit. 
5 - seeker         - tracks down its target. 
hold down fire button to activat the selected weapon.... 