            Daley Thompsons Super Test
            --------------------------- 
            Copyright/Publisher: Ocean, Release Year: 1985
            Genre: Multi Events, Number Of Players: 1
            INTRODUCTION
            Daley Thompsons Supertest is an eight event game. You have four 
            lives and must pit your skills and agility against the computer and 
            the clock. Failure to "qualify" in any of the events will fofeit a 
            life. 
            CONTROLS
            Joystick in Port 2 
            [LEFT] = Push Left 
            [RIGHT] = Push Right 
            [UP] = Push Up 
            [DOWN] = Push Down 
            [FIRE] = Push Fire-Button 
            DAY ONE
            1. Pistol Shooting 
            2. Cycling 
            3. Spring Board Diving 
            4. Giant Slalom 
            PISTOL SHOOTING
            The game is designed to test finger co-ordination and fast response 
            is required particularly as you reach more difficult skill levels. 
            Wait until on of the six targets turns towards you, aim the sight 
            using the Joystick in Port 2 and fire at the cross-wires at the 
            centre. 
            Points are awarded for accurate shooting(600 for a bullseye). There 
            are three chances to qualify and you are allowed 10 shots per 
            qualification round. 
            Hint: It is easier if you move the sight diagonally towards the 
            target allowing more time for fine correction. 
            CYCLING
            Wait for the starting gun - youre off; now alternate your joystick 
            in Port 2 for maximum speed in this sprint against time. (Only one 
            chance to qualify on this test of stamina). 
            SPRING BOARD DIVING
            You are allowed 3 attempts at each dive. When ready press the fire 
            button to begin bouncing (to gain more height press again as you 
            touch the board). 
            The diver springs 3 times before diving off, when repeated 
            left/right depressions will make him somersault. 
            Cease movement when the diver is about to enter the water, head 
            first for maximum score. Four judges give marks (0-)) for: 
            a) Take Off 
            b) Number of Somersaults 
            c) Dive Finish 
            d) Overall Grace 
            Hint: On take off off (bouncing) pressing the fire button at the 
            lowest position gives maximum points and also extra height for more 
            somersaults. Overall grace depends on the position of entry in the 
            water. 
            GIANT SLALOM
            Wait for the green starting light. Push off is automatic, then 
            control skiiers movement guiding him down the course, through the 
            sets of flag poles, by using your joystick in Port 2. 
            To complete the run correctly you must pass through all gates in a 
            specified time. (You have 2 chances to qualify). 
            Hint: Skiing directly down the slope will give you maximum speed, 
            sharp turns will cut your pace dramatically, as will contact with 
            the flag poles. Avoid any objects on the side off the slopes as 
            these can prove fatal. 
            DAY TWO
            1. Rowing 
            2. Penalties 
            3. Ski Jump 
            4. Tug OWar 
            ROWING
            Wait for the starting pistol! Use continuous left/right movement to 
            increase your speed. You are racing against both the clock and your 
            CPU opponent. (You must beat the clock to qualify but coming in 
            first gives extra bonus points). 
            PENALTIES
            Your player will run forwards the spot, use alternative left/right 
            to build up the power for the shot. When the ball is reached, press 
            fire to kick. 
            The direction of the ball is determined by the timing of the kick 
            and the angle is altered by the length of time that the fire button 
            is depressed. You have 5 shots and to qualify you must score 3 
            goals. 
            SKI JUMP
            The pistol signals the gate to open and you begin to ski down the 
            slope. You must use this period to increase your energy store 
            (continuous left/right movement) enabling the jump to be substained 
            for a longer time. 
            As you reach the end of the slope press the fire button to enable 
            the skiier to leap into the air (the nearer to the end of the slope 
            the better). 
            As your man touches down on the snow press fire button again but be 
            careful, good timing is all important to avoid a nasty fall! You 
            have 3 chances to qualify. 
            TUG OWAR
            First choose your opponent (point with the cursor arrow and press 
            fire to select). 
            To qualify you must select an opponent with matching ability (or 
            above) as indicated on the screen. 
            Now to do "Battle" use continuous left/right controls to increase 
            the overall power and drag your adversary over the boundary! 
            You have 3 chances to qualify. 


            When you complete all the tests the day restarts and you can compete 
            again at a more difficult level 
            GOOD LUCK! 



