Flight Simulator II - Reference

LOADING: LOAD"*",8,1


=== FLIGHT CONTROLS ===

Aileron 	F, H		left, right		or Joystick 1
Rudder		C, M		left, right *1)
Elevators 	B, H		nose up, down		or Joystick 1
Center		G		stops changing				
Elevator trim	R, V		more, less *2)

Flaps		Y, N		raise, lower

Throttle	], [		more, less		or Joystick 2
  		/ and ]		full throttle
		/ and [		cut throttle

Brakes		Spacebar

*1) In auto-coordinated flight mode (easy mode) the rudder and the ailerons are locked together and both control sufaces and screen indicators move together. In manual-coordinated flight mode, ailerons and rudder must be controlled separately.
*2) In easy flight mode there is no need to use elevator trim because the elevator always stays where you put it. In reality mode, however, the elevator tends to drift to some natural position depending on the flight attitude. The elevator trim can be used to compensate.


=== ENGINE CONTROLS ===

Carb Heat	CTRL I		toggle on/off

Magnetos	CTRL M 1	Off *3)
		CTRL M 1	Right Mag. ON
		CTRL M 3	Left Mag. ON
		CTRL M 4	Both Mag. ON	
		CTRL M 5	Start Airplane + both Mag. ON
	Note: 	RETURN can be used instead of CTRL M.	

Mixture Control	CTRL M <	Lean cutoff *4)
		CTRL M >	Rich (proper flight mixture)

Fuel Selektor	CTRL F <	left tank
		CTRL F >	right tank

*3) Magneto control is automatic in easy mode. In reality mode, you must start the engine yourself and control the magnetos using the magneto switch.
*4) Mixture control is automatic in easy mode.	

=== RADIO CONTROLS ===

COM Radio	CTRL C >>> resp. <<< (one ore more times >)	increase/decrease high digits	
		CTRL C CTRL C >>> resp. <<<			    dto.          low digits	

NAV Radio	CTRL N 1	select NAV1	
		CTRL N 2	select NAV2	
		CTRL N >>> resp. <<<		increase/decrease high digits	
		CTRL N CTRL N >>> resp. <<<	    dto.	  low digits	

ADF  		CTRL A >>> resp <<<		increase/decrease digits	
		CTRL A 1,2 or 3 times to select digits 1,2 or 3

VOR OBS		CTRL V 1	select VOR OBS 1
		CTRL V 2	select VOR OBS 2
		CTRL V >>>	increase bearing
		CTRL V <<<	decrease bearing

Transponder	CTRL T (1,2,3 or 4 times rapidly)	to select digits 1,2,3 or 4
		CTRL T >>>	increase digit
		CTRL T <<<	decrease digit

=== VIEWS ==

3D View		Keys					Joystick 1
		----					----------
	 	5 T	Front				Fire Up					 
		5 B	Rear				Fire Down
		5 F	Left				Fire Left
		5 H	Right				Fire Right
		5 R	Front-Left
		5 Y	Front-Right
		5 V	Rear-Left
		5 N	Rear-Right
		5 G	Down

Radar 		4	Radar select
                4 <<<   Radar zoom out
                4 >>>   Radar zoom in
		5	Return to 3D display mode

Slew Mode     Keys                                      Joystick 1
              -----                                     ----------
                T       Move forward                    Up                                                      B       Move back                       Down
		F	Move to left			Left
		H	Move to right			Right
                B       Move backwards                  Down
		R	Bank to left
		Y	Bank to right
		V	Turn heading left
		N	Turn heading right
		G	Stop changing

=== MISCELLANEOUS CONTROLS ===

Pause		P	 
	or 	CTRL P
	or	RUN/STOP
End Pause	(any key)

Lights		L	turns on the navigation and instrument lights (must be at night)

Altimeter 	CTRL B	sets the altimeter to current correct barometric pressure

Heading adjust	CTRL D	sets the heading indicator to the proper direction
			using the magnetic compass as a guide.

Mode Library	CTRL Z	save mode library to disk
		CTRL X	read mode library from disk

Reset/Load	+     	resets the simulator to the programmable restart position and conditions
 	or	CTRL +	
Save		S	save current flight parameters to mode library

Edit		E	go into edit mode

Switch Disks	CTRL E	shows the disk database
			and waits for a new snenery-disk

=== EDITOR CONTROLS ===

E               Enter/Leave
RETURN          End Input/Goto next item 
-               Previous item 
LEFT-ARROW-KEY  Correction

Editor Simulation Control Parameter:
		
USER MODE	This is the mode library pointer. Any current flight parameter
		load or save will come from or go into this user mode in the 
		User Mode Library. Possible values are 0 to 24 (see USER MODE LIBRARY).
		Putting any undefined user modes into effect will have unpredictable results.
SOUND		0 = OFF, 1 = ON
AUTO COORDINATE 0 = rudder and ailerons linked, 1 = aileron/rudder separately
SLEW		0 = OFF, 1 = ON
		For controls see 'Slew mode' under VIEWS in this manual. 
REALITY MODE	0 = easy flight mode		
		1 = realistic flight factors (see REALISTIC FLIGHT FACTORS later in this manual)
EUROPE 1917	0 = normal flight simulation 	
		1 = WW1 Ace aerial battle (see EUROPE 1917 later in this manual)
		Caution: it is not possible to go back to normal flight from here.	
COMMUNICATION	This parameter controls	the rate at which ATIS communication radio messages appear
		above the instrument panel. Values: 1 (slow) to 255 (very fast), default 200.
		
 	
=== EUROPE 1917 ===

WW1 Ace is a 3D arial battle game that involves bombing runs and dog fights with the comuter-controlled enemy. 

Controls:
W	Declare War.
R	War Report
X	Drop a bomb 
Space	Machine guns (when airborn, brakes on the ground)


=== REALISTIC FLIGHT FACTORS ===	

- 1. The engine must be started using the magneto switch and starter
- 2. Too much throttle too quickly can kill the engine
- 3. The elevator doesn't stay in the selected position continously
unless the proper trim setting is used. 
- 4. The engine will quit if you run out of fuel.
- 5. You may get caught in the mud of a snow bank if you leave the runway
- 6. The heading indicator will drift from the correct magnetic heading and must be set using the CTRL D (directional gyro) key.
- 7. The altimeter will register altitude improperly unless the barometric pressure is periodically set using the CTRL B (altimeter set) key.
- 8. When dusk turns to night, the instrument panel blanks out except for the LED indicators in the radios. The instruments reappear when the lights are turned on.
- 9. Flying all day with the lights turned on can cause a burned out bulb on an important flight instrument. Burned out bulbs are replaced during refueling and servicing

=== USER MODE LIBRARY ===

You can store a complete set of current flight parameters (a mode)
to the User Mode Library for recall at a later time.

Load current flight parameters from User Mode library: + 
Save current flight parameters to   User Mode Library: S
 
The User Mode parameter can be changed in the Editor.
Mode	Function		
----	---------------------	
 0	Easy flight		
 1	Realistic, fair weather
 2	Self-flight demonstration
 3	Dusk flight
 4	Night flight
 5	Moderate weather flight
 6	Bad weather flight
 7	WW1 Ace battle game
 8,9	Other preset user modes
10-19	User modes and modified preset modes
20-24	User modes

When the simulator is first started, mode 0 is loaded.
Customized modes (10 to 24) can be created and stored under these mode numbers and saved to disk.
If you try to save the current parameters to a preset mode (1 to 9), they will instead be saved to the user mode number plus 10 (for example: mode 4 to mode 14, the USER MODE parameter automatically is changed to 14 as well).

Saving the Mode Library:
1. Insert a blank disk or a disk that has already modes on it. No formatting is required.
   Supply your own disk for this purpose. Do not use the flight simulator disk.
2. Press CTRL Z. The whole mode library is saved. Any previously saved library is overwritten.

Loading the Mode Library:
1. Insert a previously saved mode library disk
2. Press CTRL X. The mode library is loaded.
3. Insert the FS2 disk. The program needs to access it periodically.


