*********

Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

*********

The Project 64 etext of the ~Fun Play C64GS cartridge manual,
containing games "Fast Food", "Pro Tennis" and "Pro Skateboard"~,
converted to etext by Peter Karlsson <dat95pkn@idt.mdh.se>.

FUNPLA10.TXT, September 1997, etext #285#

*********

LOADING INSTRUCTIONS

Connect the joystick to "Control Port 1".

With the computer turned off, carefully insert the FunPlay game
cartridge in the port at the back of the computer. Then turn your
computer on in the usual way. Now choose the game you want to play by
moving the highlight bar with the joystick and pressing fire.

To stop playing one game and start another, turn off the computer.
Wait for 10 seconds before turning it back on! Now you can select
another game with the joystick.

Never change the game cartridge with the computer turned on! You can
damage both the cartridge and the computer!


FAST FOOD

INTRO

Help DIZZY eat the Pepperoni Pizza, finger-lickin' Chicken and big
juicy Burgers - then catch dessert - a Milkshake, Ketchup and Relish!
But watch out for BONZO, FIDO, WIZZA and PIPPA because they're after
you!

INSTRUCTIONS

To complete each level DIZZY must eat ALL the food - and avoid the
monsters!

Use a Joystick in Port One to control DIZZY.

Move the Joystick Up and Down to select the level of difficulty, then
press fire. When the 'Get Ready' message appears, press fire to start
playing.

You get a 50 point bonus for finishing a level and after every 3
levels completed you are awarded an Extra Life and are shown one of 10
animated Cartoons!

On higher levels there are Dead Hedges which DIZZY Can kick down if he
gets a good run-up

Anyone clever enough to beat the game will get a big surprise!

The FOOD:

BURGERS--Travel blindly around the maze.

CHICKENS--Run away from DIZZY! Head them off!

PIZZAS--Fairly easy to catch.

MILKSHAKES--They want to be drunk and come looking for you!

The Bonus items:

MAGIC BOOTS--Double your running speed!

RELISH--Green Bottle: Slows Monsters.

MUSTARD--Orange bottle: Freezes Monsters.

KETCHUP--Red Bottle: Destroys Monsters

SHIELDS--Let DIZZY eat the Monsters!

TOKENS--Various including Invisibility' Speed-Up and Slow Down!


PRO TENNIS

INTRO

All the atmosphere of Major League Tennis! One or Two Players, Grass
and Clay courts, a superb simulation.

INSTRUCTIONS

Player One uses the Joystick in Port 1, Player Two uses the Joystick
in Port 2.

Use Joystick Up/Down and Fire to alter the Menu Options, see the High
Scores Table, and start the game.

UP--Move Up
DOWN--Move Down
LEFT--Move Left
RIGHT--Move Right
FIRE--Press to throw ball into the air, press again to serve
FIRE + FORWARDS--Smash
FIRE + BACKWARDS--Lob
FIRE + LEFT--Spin to Left
FIRE + RIGHT--Spin to Right



THE RULES

Serving You must serve into the box between the net and the other
player. If the ball lands elsewhere "FAULT" is incurred. You have two
chances to serve correctly for each point. If the ball hits the net
and lands on your side of the net, a "NET" is given. This serve is
ignored.

Playing The ball must only bounce once before being returned.

Winning a Game Scoring is in this order: LOVE (0), 15, 30, 40, and
GAME. If both players reach 40, a "DEUCE" is declared. One player must
win the "ADVANTAGE", and then the "Game", by winning two consecutive
points,

Winning a Set
Win 6 games. Each time a game is won, the player to serve is
alternated.

Winning the Match Win 6 sets.


PRO SKATEBOARD

INTRO

7 Skateparks and 7 Cross-Country sections for One or Two Players to
tackle. Do 1 80s, 360s, 720s - the lot! Crucial action!

INSTRUCTIONS

Use a Joystick in Port 1 to control Pro Skateboard. Select the number
of players, lives, etc. from the title screen by moving the arrow Up
or Down with your Joystick and pressing Fire. The game is played over
7 levels, each with a 3D Skatepark section and an Overhead-view
Cross-Country time-trial. On both sections, your time remaining is
displayed on the topped of the screen. The number of flags led to
pick-up or skate-thru is shown top-right.

Skatepark Sections

Move fast against the clock to collect the required number of flags.
You'll get a time-penalty if you go off the tarmac - sometimes you'll
have to jump to avoid patches of rough ground! If you come off the
course, position the pointer where you wish to reappear and press
fire.

Controls: Pushing the Joystick LEFT or RIGHT turns the Skater in that
direction. Push FORWARD repeatedly to boost yourself along.

Pull DOWN on the stick to slow up or spin thru 180 degrees if you're
standing still. Press FIRE to Jump.

Cross-Country Sections

Skate to the Finishing Post against the clock, passing thru the pairs
of Flags. Avoid all obstacles!

Controls: Pull LEFT or RIGHT to move the skater. Push Joystick FORWARD
or BACK to accelerate or slow down.

*********

End of Project 64 etext Fun Play C64GS cartridge manual.

*********
