DOCUMENTS TO THE GOONIES
========================

PROLOGUE
--------
I will never betray my Goon Dock friends, 
We will stick together until the whole world ends, 
Through heaven and hell and nuclear war,
Good pals like us will stick like tar, 
In the city or the country or the forestor the boonies, 
I am proudly declared one of the Goonies. 

SCENARIO 
--------
Take the Oath and re-live the adventuresof Mikey, Brand, Chunk, Mouth, Data, Andy, and Stef, the intrepid Goonies! 
Intricate, Rube Goldberg style mazes provide the challenge in eight exciting screens inspired by scenes from the Steven Spielberg movie. Deadly bats, demonic flying skulls, and poisonous slime are just a few of the perils to avoid while figuring out how to coordinate the movements of the characters to solve the puzzles and outwit their adversaries. 
Each screen features two of the now world-famous Goonies. And the final adventure includes the awesome Sloth. It's impossible to get through any screen without creatively using both the characters featured in that screen. 
From the Chester Copperpot Chamber to the final battle on the Pirate Ship, the tasks become more and more intricateand challenging. It's up to you to help the Goonies elude the evil Fratelli gangand save their homes from foreclosures. 

FEATURES 
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* 8-screen action-strategy game 
* unique two-character gameplay 
* superb graphics and animation 
* original film score music 

STRATEGY 
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The Goonies' goal is to find One-Eyed Willy's Pirate Ship. You must cooperate with Mikey, Brand, Mouth, Data, Stef, Andy, and Chunk to find the treasure and save your families' homes from foreclosures. 
The members of the evil Fratelli gang will try to keep you from reaching the Pirate Ship. Stay out of their way! There are plenty of other perils as you search through the underground chambers; hissing steam, deadly bats, poisonous slime, demonic flying skulls, and a giant octopus add to the challenge. 
Your objective in each screen is to makethe two Goonies work together to solve the puzzle and find the exit. You'll walk, run, jump, climb, and bounce on trampolines. Don't fall into the water or lava pits! 
It's impossible to get through any screen without creatively using both the characters featured in that screen. Teamwork is the key to success. 

GETTING STARTED 
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Connect a joystick to Port 1 (for two players, connect second joystick to Port 2). 
Start game by pressing [F7] or the joystick button. 
Exit game and return to title page by pressing [F1]. 
Restart game to level 1 by pressing [F7]. 
Two Players: From title screen, press [F3]. 

GAME CONTROLS AND INDICATORS 
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Left-Hand Joystick Mode, One-Player Game
- - - - - - - - - - - - - - - - - - - - 
Press [L] and [SHIFT] + [L]. Rotate joystick one-quarter turn clockwise. "1L" and "2L" in upper right corner of the screen indicate you're in Left-Hand Mode. To return to Right-Hand Mode, press [L] and [SHIFT] + [L], then rotate joystick one-quarter turn counterclockwise. 

Left-Hand Joystick Mode, Two-Player Game
- - - - - - - - - - - - - - - - - - - - 
Press [L] to put joystick 1 into Left-Hand Mode. [SHIFT] + [L] puts joystick 2 into Left-Hand Mode. 

Joystick Control 
- - - - - - - - 
Move the joystick in the directions below to control the Goonies. 
               Climb Up 
               or Jump 
     Jump Left    *    Jump Right 
               *  *  *
                * * *
   Run Left  ***********  Run Right
                  *
                  *
                  *
              Climb Down 
Switch control from one Goonie to another by pressing the joystick fire button. 
Pause game by pressing the [SPACE] bar. Press the [SPACE] bar or the joystick button to resume play. 
Background Music is turned off and on by pressing [S]. 
Information at the top of the screen shows your score, the high score, and the number of Goonies in reserve (you start the game with 5). 

SCORING 
-------
Exit Screen .... 1,000 points 
Bonus Points ... 5,000 for each Goonie in reserve when you complete the game. 
Points are also awarded for actions thatsolve problems in various screens. 

HINTS 
-----
* Both Goonies must get through each screen in order to progress to the next one. 
* You earn three extra Goonies when you complete the Cannonball Chamber screen. 
* Don't forget to press the joystick fire button to switch characters! 
* See the Hint Sheet below for more detailed help. 

HINT SHEET 
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SCENE ONE 
Mama Fratelli is greedy and mean, Money will get her off the scene; Quench the embers; run, run, run; And you'll find your task is done. 
SCENE TWO 
Rocks that crush, pots that pour, Bats that fly, you can't ignore. 
SCENE THREE 
Duck the bullets, dodge the steam, Burst the pipe, and leave the scene. 
SCENE FOUR 
Back and forth the Goonies race; A cannonball will set the pace; Clear the tunnel - knock out slats; Get out quickly; watch for bats. 
SCENE FIVE 
Build a ladder, build it high, Before the rungs turn red and fly! 
SCENE SIX 
Deadly slime plays music sweet, Floors appear beneath your feet. 
SCENE SEVEN 
Eight arms guard the pathway out; "Flush" him down the water spout. 
SCENE EIGHT 
Pirate's treasure, jewels and gold; Mama wants all she can hold; Sloth can make her leave her post: Offer what she likes the most. 

CREDITS 
-------
Game programming by Scott Spanburg. 
Computer Graphics by Kelly Day. 
Game Design by Scott Spanburg, Kelly Day, John Ludin, Roy Langston, and Terry Shakespeare. 
Documentation by Kathi B. Tremblay. 
Datasoft is a registered trademark of Intellicreations, Inc. 
The Goonies is a trademark of Warner Bros., Inc. 
Copyright 1985 Warner Bros., Inc. All rights reserved. 
"The Goonies 'R' Good Enough" words and music by Cyndi Lauper, Stephen BroughtonLunt, and Arthur Stead. 
Copyright 1985 Warner-Tamerlane Publishing Corp. and Rella Music Corp. 
All rights reserved. 
Used by permission. 
Copyright 1985 Intellicreations, Inc. 

REMEMBER CREDITS 
----------------
Disk original and documents supplied, cracked, trained, levelpacked, improved,deprotected, shortened and docs typed by -HOK-
Additional deprotecting by -JACK ALIEN-
Some trainers originally done by -L TRIMM-
Many thanks for the memory decruncher to -CRISP-

IMPROVED 
--------
The game title screen no longer loads from disk but directly decrunches from memory. This saves quite some time, because it is the longest file and besides the one being loaded most often. 
NOTE TO THE COLLISION-TRAINER 
Those 2 collisions which cannot be removed are the ones in level 7 with the octopus and in level 8 when you jump from the pirate ship. 
ABOUT THE ORIGINAL(S) OF THIS GAME 
There are at least 2 different originals of this game. One by Datasoft (the real original one) and another one by U.S.Gold. The one by Datasoft (which was taken for this version) is completely faultless and our deepest respect goes to Scott Spanburg and the Datasoft team for programming such an excellent game and not making any kind of bugs. 
In contrast, the U.S.Gold version is completely bugged all over the place. I have no idea what they did to the game, however, it looks like they either released an unfinished preview or they tried to crack the original Datasoft disk protection themselves in order to reproduce the disks more easily. 
Whatever it was, they screwed up badly.
 Bugs featured by the U.S.Gold version: 
* [F7] key doesn't restart the game at level 1 but increases starting level from time to time. 
* You start the game with 8 lives instead of 5. 
* The third demo screen (game level 2) is screwed up. The second Goonie always gets killed when trying to dodge the first rock. 
* The lives counter doesn't have a limitation. Thus after 9 lives it showed a then b and so on. 
There is another bug in the former Remember version done by L'Trimm: 
* The [F3] key (to turn the two player mode on or off) was deactivated for good. 
Besides that the documents were incomplete and the Hint Sheet was missing, too. 

(RE)MEMBER STATUS
----------------- 
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