BC II-Grogs Revenge
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THE GAME
Thor has completed his Quest for Tires. Now he must discover the meaning of life. But it wont be easy. The meaning of life is hidden away; somewhere in a long maze of mountains. Each mountain is covered with clams and Thor needs to gather 100 clams in order to pay the tolls and advance through the "real scary caves". There are lots of clams in the caves but watch out for stalagmites. Keep Thors headlight sweeping back and forth for maximum clams. Out of the cave, watch out for Grog, who saves clams from Thor. Thor also has contend with rocks, potholes and Tyredactyls (theyll eat his wheel) in his quest for clams and meaning of life. 

HOW TO PLAY
Getting started: use function keys to select the number of players when youre asked.
FOR 1 PLAYER -F1   FOR TWO PLAYERS -F3

Game variations: You can reach the meaning of life by playing the game on any one of three mountains. Use the function keys to select one: 

F1 - Mountain 1 - the easy mountain
F2 - Mountain 2 - more difficult
F3 - Mountain 3 - super challenge
Within each mountain, there are levels.
To find out how to warp to different levels, see TRAVEL NOTES.

USING YOUR CONTROLS
Joystick: Move the joystick in any of its 8 directions to move Thor. Thor moves in the direction you point your joystick.
Keyboard: In each level, theres a special cave. If you type the correct sequence of number keys (NOT function keys) while in the cave, you will warp up one level (within the mountain). Read the TRAVEL NOTES section for more details.
Fire Button: Thor will move at a faster speed when the Fire Button is pressed.

The screen has 3 section - the play area, the scoring area and the preview screen.
Grog is shown as a diamond and Thor as a square on the preview screen.

1. The play area:
You are in control of Thor. Steer him along path. Avoid driving into the wall, over the edge of the cliff, or into rocks and potholes. You can drive into caves or around corners. Try to pick up as many clams as you can. You will need them to pay your toll at the toll bridge.

2. The Scoring Area:
The number of clams you have collected is shown beside the picture of Thor. But you arent the only clam digger around. Grog is also after clams. Make sure you get enough clams to pay the toll before Grog gets them all. The number of clams Grog has is shown beside his picture. If you make it past a toll bridge, Peter will take away the number of clams needed for the toll. Note: If you have 25 clams extra AND have lost at least one tire, Peter will sell you a new tire for 25 clams. If you choose to warp up, you will lose your clams.

 Points Clams 
Blue path Clams 10 1 
Resting Cave Clams 10 1 
Walking Cave Clams 10 2 
Cave Clams going fast double double 
Warping up a level 1000  
Each tire left at Meaning of Life  10000  

3. Preview Screen:
To get to the toll bridge you must know where Thor is and where you are sending him. The preview screen scts like a map. Where youre is marked by a square black cursor. When you go around a corner you will see the other side of the hill. WATCH WHERE THE TOLL BRIDGE APPEARS. Learn which path are connected. Discover where caves lead you. Find the best route to each toll bridge.

4. Grog:
Grog is also shown on the preview screen as a blue diamond cursor. AVOID GROG at all costs. If he should be on the same screen as you, its "game over". Then only visual warning you will get is on the Preview Screen. Be careful that Grogs not just around the corner, or at the mouth the cave which you are about to exit. Learn his ways. When Grog is about to come around a corner he will give a "beep-beep". Drive away FASTER! When there are no clams left, Grog will hunt Thor. If Grog cant get to what hes hunting along a path then hell jump to another path. He always jumps from the middle of his path, and only if he is showing on thepreview screen. Gorgs doesnt move while Thor is in a cave.

5. Caves
In caves Thor turns on his headlight. Collect clams and avoid stalagmites. Some caves have forked paths. Where you come out depends on which side of the screen you where on the tunnel. In each level the caves have only so many clams. The more you collect in caves the harder they are to find.

6. Tyredactyl:

Tyredactyls are another fun foe. Prehistoric beasties that eat tires as their bread and butter. They may decide to pursue you as you drive by. Tyredactyls are afraid of the dark and of hair-pin turns so you can always shake one by going into caves or around a corner. If you just go plowing through, youll have a hard time not feeding the little critters. If you manage to outrun one, hell not pursue you, but will sit on the path and wait for you go by again. Learn where they sit on each level. If you meet up with a Tyredactyl travelling toward you in the same lane, turn around and travel the opposite lanes and going faster. If youre not in the same line as he is, to escape him, just speed up. The Tyredactyl may change lanes, or turn around and pursue sometimes. At the higher levels, the Tiredactyls are smarter. They can change lanes and directions more often than they do at lower levels. Thor will have to do some fancy riding to avoid them. If you meet one on a corner, your best position is to be in his lane as near to the middle of the path as possible. This will put the Tyredactyl in the LOWER lane. Then drive towards the Tiredactyl and at the last moment, speed up and go up and around him. Continue on quickly until you have lost him.

TIPS:
Try to choose path where Grogs is gathering clams and pick up a few clams while you can. Grog is greedy and leaves none to chance. Leave a few clams lying around. If a path has no clams at all, Grog move faster. When Grog is on the same path as you, he forget about clams and goes for you. Try to lead him astray. Grog is afraid of dead ends, so use them as hiding places. But if he traps you he wont leave his side of the mountain. Study the caves on all sides of the mountain. Remember where youve been.

TRAVEL NOTES
Mountain one: The Easy Mountain
The secret warp code is always the first cave to your right on Thors starting path:
To warp from Level A- hit n. 2 key twice
To warp from Level B- hit n. 3 key twice
To warp from Level C- hit n. 4 key twice
To warp from Level D- figure it out!

Mountain Two: Six Levels of Challenge
LEVEL A - Enter the first cave on Thors starting path. To warp to level B, hit number 2 key twice.
LEVEL B - Every cave goes one way. To warp to level C press number key 2, then 3.
LEVEL C - Deadend Path, Deadend Caves. Hit number 4 twice to get level D.
LEVEL D - Some caves go twoways. Go around the corner, through the cave, out of the cave, back in again and press two keys, number 4 and number 5.
LEVEL E - Drive down the path, around the corner, into the cave. Out and back into that cave and get to Level F by pressing keys 6 and 2.
LEVEL F - Good Luck !!!!

Mountain Three - The True Meaning of Life
LEVEL A - "The Flying Buttress"
LEVEL B - "Cave of Caves"
LEVEL C - "Double Vision"
LEVEL D - "Utter Madness"

END OF GAME:
Whenever you have finished the game, (you have lost all your tires or reached the meaning of life) your score will be checked against the High Score List. If you have a new high score, you will be asked to enter your name using the keyboard. You may use any letters or numbers. If you make a mistake, use DEL key. When you have finished, press RETURN. If the High Score List has never been read from the disk, hi scoring names arent asked for.
