Guerilla War
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Licensed From: SNK 
Publisher: Imagine 
Release Date: 1988 
Producer D.C. Ward 
Programming: Sentient Software 
Graphics: Sentient Software 
Music: Jonathan Dunn 
 
In the Jungles of a tropical island people groan beneath the iron rule of a cruel oppressor. Troops fill the street and highways, booby-traps litter the countryside and a Tyrant gloats on his throne at power. But on the beaches hope is at hand.... Two crack marines, armed to the teeth and trained to kill, aim to infiltrate this evil stronghold and free a nation from its chains. Join their fight for freedom as you race through rivers and swamps. Your every nerve tingling as you are attacked from all sides. Battle through the cities and towns with your pulse pouncing as wave after wave of bloodthirsty mercenaries assail you in a torrent at lead. With your heart in your mouth and your life on the line win through to victory and freedom in the dirtiest of wars 

CONTROLS 
When starting the game select amount of players 1/2. The game is controlled by joystick / joystick & keyboard /keyboard/ Cheetah 125 joystick, which will enable you to rotate left and right without using the keyboard.  
NORMAL  Turns the players body in the direction of the joystick . 
ROTATE   Requires 2 keys to 'spin' the body around. 
The final menu screen shows each player the available keys. If a joystick is selected you get 3 extra keys for each player. 
  

PLAYER 1 COMMODORE KEY  GRENADE 
X  ROTATE LEFT 
V  ROTATE RIGHT 


PLAYER 2 =  GRENADE 
<  ROTATE LEFT 
?  ROTATE RIGHT 


NOTE 
Rotate keys are ignored in normal mode. Each player on keyboard gets the following keys - 

PLAYER 1 Q  UP 
S  DOWN 
E  LEFT 
T  RIGHT 
COMMODORE KEY  GRENADE 
LEFT SHIFT  FIRE 
X  ROTATE LEFT 
V  ROTATE RIGHT 


PLAYER 2 U  UP 
K  DOWN 
O  LEFT 
@  RIGHT 
=  GRENADE 
  FIRE 
<  ROTATE LEFT 
?  ROTATE RIGHT 
RESTORE KEY  QUIT GAME 
F1  TOGGLE PAUSE ON/OFF 


GAME PLAY 
Each level has different enemy patterns and positions of tanks and hostages. The ob]ect at the game is to tight your way to the palace at the end of level 5 and destroy it. At the end at each level you must eliminate a large enemy with around 32 shots. Each large enemy at the end of the level is different and each require different tactics to destroy it. If you dispose of certain enemy soldiers they will drop a weapon far you (a Bazooka or a flame thrower). If you die you will lose any 'collected' weapons. At the end of each level you are shown a map with your current position highlighted. At the end of a game enter your initials onto the high score table by using up or down to choose the letters and then press fire to select 

STATUS AND SCORING 
If you rescue a hostage you are awarded a bonus of 1000 points and all your weapons are restored to 50. If you kill a hostage you are penalised 500 points. You begin with 4 lives at the start of each game. A bonus life is awarded every 15000 points up to a maximum of 10 

HINTS AND TIPS 
 Keep a look-out f or soldiers behind you. 
 Work as a team in the 2-player mode. 
 Study the movement patterns of the large enemy at the end of each level. 
 Be aware of the limitations of each type of weapon. 

