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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the ~Gunstar~, converted to etext by Peter
Karlsson <pk@abc.se>.

GUNSTA10.TXT, August 1998, etext #380#

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Join the Gunstar Fleet and fly your Pulse Fighter against the alien
hordes.

GUNSTAR
(c) 1987 SOFTWARE CREATIONS

THE GAME
The year 1997 witnessed an unprovoked attack on Earth by people
unknown, our primitive 'Star Wars' defences were quickly overwhelmed
and the Earth's population enslaved. The survival of the human race
rested in the hands of a research team hidden in the subterranial moon
base. After extensive experimentation, they produced a range of
fighter craft called Pulse Fighters. They became known as the Gunstar
Fleet; their mission - the destruction of the alien forces and the
liberation of the Earth.

LOADING
COMMODORE 64 OWNERS:
1. Connect the cassette unit to you Commodore according to the User
   Manual.
2. Place the rewound cassette into the cassette unit, and press PLAY.
3. Press RUN/STOP and SHIT simultaneously on your Commodore.

COMMODORE 128 OWNERS:
1. Switch OFF your Commodore 128, and switch it back on whilst holding
   down the COMMODORE key.
2. Now follow the instructions for Commodore 64 owners above.

NOTE: Full loading instructions can be found in your Commmodore
Manual.

PLAYING THE GAME
Gunstar kan be played with a joystick connected to Port 2 of your
Commodore computer. Press fire to start the game.

There are five stages in the game:

1. The fighter stage - shoot the aliens while avoiding their fire.
2. The asteroid stage - avoid all the asteroids to progres to the next
   level.
3. Alien command ship - blast the gun turrets to advance to the next
   level.
4. The A.L.L.O.Y. robot - wipe out the gun turrets guarding the robot.
5. Docking stage - dock with the Mothership to refuel.

Joystick only.


WARNING: Copyright subsists in all Firebird Software, documentation
and artwork. All rights reserved. No part of this sofware mnay be
copied, transmitted in any form, or by any means, hired or lent
without the express permission of the publisher.

If this program is faulty, or fails to load, please return it to the
address below CLEARLY MARKED 'RETURNS' and it will be replaced free of
charge. This offer does not affect your statutory customer rights.

Firebird Software, First Floor, 64-76 New Oxford Street, London WC1A
1PS

Firebird and the Firebird logo are registered trademarks of British
Telecommunications plc

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