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Welcome to Project 64!
http://project64.c64.org

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warrantee of the original document, if any, that may included in this
etext.  No other warrantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of Joe Blade 
Converted to etext by Neil Tomlinson.

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                              JOE BLADE
                              ---------


LOADING INSTRUCTIONS

C64  owners hold down  SHIFT and tap RUN/STOP. If you are using a C128
ensure that it is in C64 mode.


A  gang of  terrorists have captured six world leaders, and it's up to
you,  Joe  Blade, to rescue them.  Armed with only a light machine gun
you  must  infiltrate the terrorists  HQ. The base is heavily defended
by  underworld henchmen, contact with which will drain yoiur strength.
The  stronghold  is protected by  six explosive devices, which must be
activated,  giving yoiu  twenty minutes to rescue all the hostages and
escape.

To  activate these  explosives you must rearrange the access code into
alphabetical  order  using  left,  right  and fire  to  swap  the  two
highlighted  letters.  You will  also find many  useful objects in the
fortress, these may help you in your mission.


Credits:
Design, code and graphics; Colin Swinbourne
Original music; Gary Biasillo
Textuals and story; Simon Daniels
Amstrad code: Kevin Parker
Commodore 64 code: Chris Johnson
