Jonah Barrington's Squash Manual
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            Copyright/Publisher: New Generation Software, Release Year: 1985
            Genre: Mixed Sports, Number Of Players: 1 or 2
                  INTRODUCTION
                  "New Generation have produced a computer game so close to the 
                  real thing that it is not only great fun to play but will also 
                  teach players at all levels to improve their game." 
                  (c) 1985 New Generation Software 
                  Playing Instructions
                  Jonah Barrington's Squash can be played with either one or two 
                  players. If the one player option is selected your opponent 
                  will be the computer. Alternatively a demonstration of play at 
                  any level of difficulty can be obtained by selecting the 
                  computer option for both players. 
                  There are four levels of difficulty, corresponding to the ball 
                  spot colours in squash from RED (easy) to Yellow (difficult). 
                  To select level of difficulty press corresponding colour key. 
                  Follow on-screen instructions to select required control keys. 
                  If you have a joystick connected select directions of movement 
                  by moving your joystick. Introducing this system of control 
                  will enable you to play the game with almost every joystick at 
                  present available. If you wish to have a two player game, but 
                  have only one joystick, one or both of the players may select 
                  the keyboard controls. Your player will move to the left, 
                  right, forwards or backwards by pressing the Defined key. 
                  Depressing the fire button will enable your player to make a 
                  forehand or backhand stroke, depending on the position of the 
                  ball when the button is pressed. By timing the pressing of the 
                  fire button you can alter the angle at which the ball leaves 
                  the racquet. There are six different angles at your disposal. 
                  The timing of the swing will also alter the speed at which the 
                  ball leaves the racquet. 
                  When you are playing the computer, and it is the computer's 
                  serve, press the fire button. You cannot however affect the 
                  serve in the same way as your own, by varying the length of 
                  the time you hold down the fire button. 
                  Name
                  To enter your name, press up or down key until letter is 
                  reached and then the fire button. Up to eight letters may be 
                  entered. Move to the end of the space allowed and press fire 
                  button to enter game. If two player option selected repeat as 
                  above for second player. 
                  Rules
                  The rules of Jonah Barrington's Squash follow the 
                  international Squash Racquets Federation rules as far as the 
                  computer will allow. There now follows a summary of the rules 
                  of Squash, highlighting any differences that may occur in 
                  Jonah Barrington's Squash: 
                  Board (Tin)
                  The area below the bottom line on the front wall of the court. 
                  Made of a different material which gives a different sound to 
                  the rest of the court. A different sound will be heard from 
                  the computer when the ball strikes the board. 
                  Cut Line
                  The Centre line on the front wall, six feet from the floor of 
                  the court. 
                  Short Line
                  The line on the floor parallel to the front wall and 18ft. 
                  from it. 
                  Half-Court Line
                  The line on the floor parallel to the side walls, which 
                  divides the back half of the court into two equal parts, 
                  called the right half court and left half court. 
                  Service Box
                  A squash area within each half court, from within which 
                  hand-in serves. 
                  Out of Court
                  The ball is out of court when it strikes the front, back or 
                  side walls above the top line of the ceiling. In the computer 
                  game the line on the back wall is not shown. 
                  Hand-In
                  The player who serves. 
                  Hand-Out
                  The player who recieves the serve. 
                  The expression used to indicate that a ball has not been 
                  returned above the board (tin). 
                  Game/Match Ball
                  An expression used when the server is within one point of 
                  winning the game/ match. 
                  Scoring
                  A match consists of the best of three or five games, although 
                  a one game option is included in the computer game. Each game 
                  consists of 9 points and the player who first reaches 9 points 
                  is the winner except that if the score should reach 8-all 
                  hand-out may, if he chooses, sat the game to 2, in which case 
                  the first player to score teo further points wins.
                  In the computer game, if the score reaches 8-all, it will 
                  automatically continue until one player reaches 10 points. 
                  Points can only be scored by hand-in. When hand-in wins a 
                  stroke he scores a point. When hand-out wins a stroke he 
                  becomes hand-in. 
                  Serving
                  The right to serve is decided by the spin of a racquet. In the 
                  computer game player 2 initially serves first. The server 
                  continues to serve until he loses a stroke, when his opponent 
                  becomes the server, and so on throughout the match. 
                  Before being struck, the ball is thrown into the air and must 
                  not touch the floor or wall. The ball is struck onto the front 
                  wall in the area above the cut line and below the top line, so 
                  that it would fall on the floor in the half court opposite the 
                  server, unless volleyed. If these conditions are not met a 
                  fault is called, and the server makes a second attempt. If his 
                  second attempt fails a double fault is called and service 
                  passes to his opponent. 
                  If the server fails to hit the ball on service a double fault 
                  is also called and service passes to his opponent. The service 
                  receiver (hand-out) may attempt to return a fault serve and if 
                  he does so the service shall then be good. 
                  At the beginning of each game and of each hand, the server may 
                  serve from either box, but after scoring a point he serves 
                  from the other and so on throughout the game. No choice is 
                  given in the computer game and all initial serves are taken 
                  from the right half court. In practice if the service receiver 
                  volley's the service before it crosses the short line a 
                  markers warning would be given and could lead to 
                  disqualification. In the computer game a let is called. 
                  Let
                  A let is an undecided stroke and the service or rally in which 
                  a let is called shall not count. 
                  The Play
                  After a good service has been delivered the players return the 
                  ball alternately until one or the other fails to make a good 
                  return. 
                  A Good Return
                  A return is good if the striker, before the ball bounces twice 
                  on the floor, returns the ball onto the front wall above the 
                  board and in play without allowing the ball to touch the floor 
                  after striking it and before reaching the front wall. 
                  Stroke
                  A player wins a stroke if the rules regarding service (see 
                  above) are not complied with by his opponent or if his 
                  opponent fails to make a good return of the ball. 
                  Obstruction
                  The rules of the International Squash Racquets Federation are 
                  complicated and rely totally on descretion and opinion of the 
                  referee. Basically after making a stroke a player must get out 
                  of his opponents way as much as possible. If a player, in the 
                  referees opinion, has not made every effort to do this the 
                  referee will stop play and award a stroke to his opponent. 
                  The computer game, in the absence of a referee, allowa a let 
                  to be played if a collision occurs between the players, so 
                  long as the receiver is attempting to play a shot. 
                  General
                  If the striker fails at his first attempt to hit the ball in 
                  play he may make further attempts provided the ball is still 
                  in play. Clothing should be white. Out of necessity both 
                  players are dressed in black in the computer game. Player No. 
                  2 being distinguished by a white stripe across his shirt and 
                  down the side of his shorts. 


