LAZY JONES DOCUMENTS 
Copyright Terminal Software 1984
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THE GAME 
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Lazy Jones is a series of games in one game where you must become Lazy Jones - the laziest and most skilled shirker in the business whose only ambitions are toimprove his games-playing, and avoid his work at all costs. 
In Lazy Jones' hotel there are 18 rooms, most of which have their own computer game which you, as Jones take every opportunity to play instead of cleaning - occasionally hiding in the bedroom, cupboard and toilet to avoid being caught by your irrate manager - or to avoid running into your cleaning trolley and having a heart attack at the thought of having to work. 

OPERATING INSTRUCTIONS 
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OPERATION    KEYBOARD    JOYSTICK
Left         [C=]        Push Left 
Right        [SHIFT]     Push Right 
Up           [ARROW UP]  Push Forward 
Down         [=]         Pull Back 
Fire         [RETURN]    Fire Button 
Music on/off [M]
Pause on/off [P] 
For Joystick control use port two. 

LIVES 
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You can select between 1 and 9 lives by moving left or right. 
Lazy Jones loses a life when caught by his manager, or the ghost of his former manager, or by accidentally bumping into his cleaning trolley, and having a heartattack with the prospect of work. 

HINTS 
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- The hotel's rooms are on 3 floors and they are connected by a lift. 
- To call and enter the lift, position Lazy Jones in front of the lift and press the fire button (if playing with keyboard, use [RETURN]). When the lift arrives you indicate whether you want to go either up or down. 
- You will come across various obstacles which you may jump over by choosing your direction and moving up. 
- To enter each room, position Lazy Jones at the door and press the fire button (same here, use [RETURN] if keyboard), you may only enter a games room once but if you survive all the games intact, you will be able to visit each room again, only this time things will be far more difficult. 

SCORING 
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Each seperate game has its own score which is automatically added to your total score. 

REMEMBER CREDITS 
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Original tape supplied, cracked and documents typed by DERBYSHIRE RAM. 
Trained and debugged by JACK ALIEN. 

IMPROVED 
The screen AND the colors will scroll to the left when you enter any room. 

WHAT'S DEBUGGED 
1. The lives increased and decreased too fast when you moved the joystick (or pressed the keys) left/right at the "HOW MANY LIVES" screen. 
2. The assembly line in "THE TURK" screen fucked up at the beginning. 
3. I removed the joystick control for port one as this activated some key functions. Following things happened when you played the game in port one: Lazy Jones walked to the right when you pressed the fire button. The game got paused or switched the music on/off when you moved in any direction (only sometimes!). 
4. The whole game slowed totally down after you finished the sixth level. 
5. One text and color bug removed but not worth to mention them. 

IMMORTAL ANTIQUES 
(Remember WHQ) www.bitte8bit.de/newremember/ 
...enjoy... -END-