Lethal Weapon
-------------

scenario 
--------
detectives riggs and murtaugh are really up to their necks in it this time. the lethal duo are called to 
the scene of a bomb scare. riggs can't wait for the bomb squad and decides to defuse the thing himself. he 
cuts the wrong wire and they have to run for their lives. they make it but the building doesn't. 
naturally, the chief is a little upset and consequently, they are back in uniform and back on the street - 
patrolmen riggs and murtaugh hit the town. 
 
when they foil a routine robbery and discover a suspicious quantity of weaponry, their report is hushed 
up. undeterred the two cops investigate further and discover massive illicit dealings in weapons 
confiscated by the police. it seems there is already an internal investigation into this matter. but riggs 
and murtaugh are not deemed responsible enough to help. first they must prove their worth in the field 
of ordinary police work by closing five long-standing files. 


controls 
--------
lethal weapon is a one player game. you may control either riggs or murtaugh with the joystick in port 1 or 2. 

joystick movements 
 
left/right - move left and right
up - jump, climb ladders, enter doorway
down - climb down ladders
fire - shoot

pressing fire will activate your character's weapon. you will be given a minimal supply of ammunition 
throughout the game, but extra clips may be collected as you progress. use up/jump to enter a doorway. 
you must stop in front of the door before entering. 


file briefing 
-------------
file #1 - the export gang 
a ship will soon be leaving a heavily guarded l.a. dockside, on board is a container filled with money 
illegal profits of international drug racketeers. these villains are operating with diplomatic immunity 
and believe they are safe from the law. expect very strong resistance. mission objective: retrieve the 
money. 

file #2 -the subway 
a fanatical terrorist group are using the city's sewer system to gain access to the subway. they plan to 
hold the city to ransom by planting bombs at key points within the network. mission objective: locate 
and stop the timers 

file #3 -the factory 
leo getz is being held hostage deep within the old run-down steelworks. his exact location is unknown. 
there are many guards and the structure is decaying and unsafe. stealth is recommended. mission 
objectives: rescue leo. 

file #4 -the police station 
riggs and murtaugh have now joined the internal investigations into a police weapon conspiracy. there 
have been reports of bullets being shot at police, which penetrate their bullet proof vests. these have 
been supplied by an ex-cop who has stolen them from previous arrests. our duo must search the police 
station and garage and recover the bullets. 

file #5 -the ventilation system 
having successfully retrieved all the bullets, riggs and murtaugh must make their way through the 
station ventilation system to expose the evil conspiracy and the villain behind it. 


how to play 
-----------
press fire to start. 
on the selection screen you may choose control of either riggs or murtaugh. (fire + joy right/left)
riggs is a master of unarmed combat and can jump higher than murtaugh, whereas murtaugh is better 
with a weapon and packs much more firepower. you must decide which of them will best suit your style 
and the current mission. 

playing a mission 
you are about to enter a world of violent vicious villains whose sole purpose is to stop you from 
completing your objective. extreme force is necessary to reach the end of each level. your body armour 
will absorb many 'hits' but beware of "cop-eliminator" bullets, which can disable with a single shot. you 
must make your way through the levels, progressing by neutralising enemies, collecting evidence and 
defending yourself. there is a boss villain at the end of the last level of each mission! your battles will 
be fought in dangerous and hostile environments. there are many deadly chasms and much rope 
climbing. stay alert, you cannot survive a long drop! 

there are various power-up icons scattered throughout the game: 
small heart - increases energy
large heart - extra life
ammo clip - extra ammuntion
gun - increases firepower
magnifying glass- evidence (points bonus)


status and scoring 
------------------
when you select a mission your status will be displayed in a panel at the bottom of the screen. this has 
the following information: 
 
score - indicates your effectiveness
lives - shown as hearts
energy - represented as a red bar
clips - ammunition in six-bullet clips
bullets - the number of bullets reaming in your gun

points are scored as follows: 
enemy neutralised - 100-2000 points 
evidence - bonus points are awarded on completion of a mission for all relevant evidence collected 
mission bonus - 5000 points on completion 
ammo bonus - 50 points for every remaining clip 


hints and tips 
--------------
 do not waste ammunition. only shoot when absolutely necessary. 
 look out for hidden ammo, you will need it. 
 stay calm and do not hurry 
 choose your character wisely to suit the mission 
 explore all locations - you may be rewarded for your efforts. 
 