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Welcome to Project 64!
http://project64.c64.org

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warrantee of the original document, if any, that may included in this
etext.  No other warrantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of Midnight Resistance 
Converted to etext by Neil Tomlinson.

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                         MIDNIGHT RESISTANCE
                         -------------------


 SCENARIO
 --------
 A ruthless Commissar, leader of a vicious regime of megalomaniacs, has
 kidnapped your family, (including your Grandfather - a world famous
 scientist) in a desperate bit for dictatorial power over the earth. 
 Can you rescue your relatives before the evil Commissar forces your G
 Grandfather to use his superior weaponry research in order to enforce
 his own tyranny throughout the planet?
 
 Pit your wits against an obsessive army, their tortuous traps and a
 convoy of menacing machinery.
 
 
 LOADING
 -------
 
 COMMODORE
 Press the SHIFT key and the RUN/STOP key simultaneously.
 
 PLEASE NOTE: This game loads in a number of parts - follow on screen
 instructions.
 
 
 CONTROLS
 --------
 This is a one player game controlled by joystick only with the
 following additional keys:
 
 SPACE BAR  - FIRE BACKPACK
 SHIFT LOCK - PAUSE GAME
 
 
 JOYSTICK CONTROL
 ----------------
 
 WHEN STANDING
 
 
                                  JUMP
                                   /\
                                  /||\
                  JUMP  ___        ||        ___  JUMP
                       |\          ||          /|
                       | \\        ||        // |
                           \\      ||      //
                             \\    ||    //
                               \\  ||  //
                    /            \\||//            \
                   /---------------  ---------------\
              WALK \---------------  ---------------/ WALK
                    \            //||\\            /
                               //  ||  \\
                             //    ||    \\
                           //      ||      \\
                       | //        ||        \\ |
                       |/          ||          \|
                 CRAWL          ||          CRAWL
                                  \||/
                                   \/
                                 CRAWL
 
 
 WHEN CRAWLING
 
 
                                 STAND
                                   /\
                                  /||\
                 STAND  ___        ||        ___  STAND
                       |\          ||          /|
                       | \\        ||        // |
                           \\      ||      //
                             \\    ||    //
                               \\  ||  //
                    /            \\||//            \
                   /---------------  ---------------\
             CRAWL \---------------  ---------------/ CRAWL
                    \            //||\\            /
                               //  ||  \\
                             //    ||    \\
                           //      ||      \\
                       | //        ||        \\ |
                       |/          ||          \|
                 CRAWL          ||          CRAWL
                                  \||/
                                   \/
                                 CRAWL
 
 
 Press fire button to activate current weapon.
 
 When the fire button is pressed the current action (standing, walking,
 crawling, jumping) is held, i.e. you may walk and shoot in all
 directions and crawl and shoot in all directions if the fire button is
 depressed.
 
 Press the space bar to release current 'back pack' weapon.
 
 To collect an item (i.e. a key or weapon) just walk over it.
 
 To climb a ladder push joystick up when located in the appropriate
 position, (e.g. standing/crawling beneath the ladder).
 
 
 GAMEPLAY
 --------
 When destroyed, some of the enemies will drop keys which you may
 collect.  You can only carry six.  These may be used to buy extra
 weapons, back-packs and features from the weapon rooms.  These are
 situated at the end of each level and contain six different types of
 weapon.  However you have a limited budget so you must be careful when
 making your selection.  The weapons within your budget will flash as
 you walk past their cabinets and to make your purchase you must jump
 up and collect it as it falls.
 
 
 
 
  1990 Ocean Software Ltd
 
 The Hit Squad,
 P.O. Box 350,
 Manchester,
 M60 2LX
 