
Omega documentation: OSI New Personnel Guide + OSI Reference Guide

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OSI New Personnel Guide
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DOCUMENTATION BRIEF
This Orientation Guide provides an overview of security procedures and
introduces the computer-aided cybertank development tools utilized by
cybertank engineers.

INTRODUCTION
Welcome to The Organization of Strategic Intelligence (OSI), the
leading developer of military and law enforcement cybernetic
applications.

As a qualified cybernetics engineer, you have been assigned to an
elite team involved in the critical military contract, OMEGA. This
project expands the boundaries of cybernetics technology and
development.

Your job is to create the most powerful cybernetic tank (cybertank)
possible.  You will have access to themost sophisticated
computer-aided design tools available. You will design your
cybertank's chassis, including its body class, drive system, fuel
capacity, primary weapon and electornic instrumentation.  Using the
specially designed Cybertank Command Language, you will design your
cybertank's artificial intelligence, giving it the ability to track
down and destroy anenemy. You will then test your cybertank's
performance on a sumulated field of combat against cybertanks designed
by your peers.

Your entry-level security clearance designation is STANDARD. There are
ten clearance levels within the OMEGA project. Promotions to higher
levels are based on the efficiency of your cybertank designs,
demonstrated in successful combat simulations (at least a 70% win
ratio). You can request a formal clearance evaluation at any time.
Your project director will evaluate the design of your choice, and you
will be promoted if the design meets with their criteria.

Engineers with STANDARD Clearance are allocated a budget of 1000
credits. Each successive clearance level increases your budget by 1000
credits. Credits are used to purchase components for your cybertank's
chassis. Thus, larger budgets provide access to the components you
will need for more sophisticated designs.  Employees attaining the
highest clearance level will be allotted an unlimited budget, and only
their cybertank designs will be considered for military applications.

As a top priority military contract, it is crucial that ony the best
designers be assigned to OMEGA. You are among the best in your field.
Your involvement is expected to ensure that we meet and exceed project
goals. We are proud to have you as a member of or organization.

SECTION 1 - OSI SECURITY ENTRANCE PROCEDURE

SECTION BRIEF
This section outlines procedures necessary for admittance to The
Organization of Strategic Intelligence's high security complex.

1.1 New Personnel Admittance

1.1.1 Security Entrance Console
The components of OSI's Security Entrance Console is located in the
recess to the right of the the complex entryway.

1.1.2  ID Disc
Note: Refer to subsection 1.2 "STANDARD ADMITTANCE" if you already
have an imprinted ID Disc.

New personnel are required to procure a blank ID Disc (also referred
to as a diskette) suitable for imprinting personal indentification
data. Once imprinted your personal ID Disc is used to gain admittance
to the OSI Security Complex.  Your ID Disc is also used for electronic
storage of all your records and files, including your current
clearance level and project data. You are expected to keep your ID
Disc on your person at all times.

As a new employee of OSI, the ID Disc imprinting process automatically
transfers special orietation information to your ID Disc. This
information will be used in conjunction with this orientation guide
for demonstration purposes.  If you should ever need a new ID Disc,
use the NEW option.

Note: Throughout this Orientation Guide, any specific instructions
which you should follow will be set off by a ">>>" symbol. Any
instructions which are preceded by this symbol should be carried out
immediately.

1.1.3 ID Disc Imprinting
>>>To imprint your personal ID Disc (also called formatting), click on
the control ORIENT button (refer to the OSI/CACD System 2 Reference
Card for keyboard control of the security console).

>>>If your terminal is not equipped with a High Capacity Storage
Device, (also known as a hard drive), then insert your blank ID Disc
into any access slot (also called a disk drive).

>>>Click on the SLOT button to select the location of your Employee ID
Disc.  At this point the File Retrieval Panel (FRP) will appear.
Please select the access slot containing the disc to be used for
imprinting (refer to your OSI/CACD System 2 Reference Card for
keyboard control of the FRP).

>>>If your terminal is equipped with a High Capacity Storage Device,
then your ID information can be stored on it by selecting that device.

Note: The High Capacity Storage Device will not be imprinted (or
formatted).  The ID information will be placed into a separate folder,
thus allowing multiple users to access the same High Capacity Storage
Device. Also note that any uses of the term "ID Disc" in the OMEGA
manuals refers to your ID FOLDER.  All of your personnel files are
stored in your ID folder.

Note: For users of Commodore 64 and Apple //+, c, e terminals only:
After selecting the ORIENT button, one of the access slots will
activate and attempt to read the disc it contains. The name of the
disc (if it has one) will then appear on the console screen.

>>>Click on the SLOT button until the access slot that contains your
ID Disc is activated. When the proper access slot is activated, click
on the CREATE button to continue the imprinting procedure.

1.1.4 Name and Password
>>>Enter your name and desired password when prompted to do so on the
console screen.

Leave the password blank if you do not care to protect against
unauthorized access to the data on your ID Disc.

*** WARNING *** Once entered, your password is inaccessible. Without
your password you will not be able to use your ID Disc to gain
admittance to OSI and all data stored on your ID Disc will be Lost.

>>>After your name and password are entered, follow the instructions
on the console screen to begin imprinting.

1.1.5 Recording Retina Pattern
After the initial imprinting stage, your retina pattern is recorded
for future identity verification. Admittance to OSI requires password
and retina pattern verification from your imprinted ID Disc.

>>>To record your retina pattern, look into the retinal scanner and
follow the instructions on the console screen.

1.1.6 Summary
This completes the NEW PERSONNEL ADMITTANCE procedure. Entry to OSI
will be approved pending the correct execution of this procedure.

You may skip the next subsection (1.2 Standard Admittance). It deals
with personnel admittance using existing ID Discs.

1.2 Standard Admittance

1.2.1 Personnel Identification
Note: Refer to subsection 1.1 New Personnel Admittance if you don't
have an imprinted ID Disc.

Admittance to OSI requires password and retina pattern verification
from your personal ID Disc.

>>>To initiate the verification process, press the VERIFY button
(refer to the OSI/CACD System 2 Reference Card for keyboard control of
the security console).

>>>Use the LOCATE button to select the access slot in which your ID
Disc is located. If you are using a High Capacity Storage Device, then
you must also select which employee is to be verified.

Note: For users of Commodore 64 and Apple //+, c, e terminals only:
After pressing the VERIFY button, the OSI/CACD System 2 will
automatically search the available access slots for the presence of an
ID Disc. You will be notified if an ID Disc isn't found in any of the
access slots.

1.2.2 Password Verification
>>>Enter your password when prompted. Leave the password blank if you
didn't enter one when your ID Disc was imprinted. Follow the
instructions on the console screen to perform verification.

1.2.3 Retina Pattern Verification
Once your password has been verified, you will be prompted for retina
pattern verification.

>>>Look into the retinal scanner and follow the instructions on the
console screen to initiate verification.

1.2.4 Summary
This completes the Standard Admittance procedure. Entry to OSI will be
approved pending the correct execution of this procedure and the
verification of your password with that imprinted on your personal ID
Disc.

SECTION 2 - OSI/CACD SYSTEM 2 ENVIRONMENT

Section Brief
This section describes the modules comprising the OSI/CACD System 2
environment and provides a hands-on demonstration of the systems.
Please consult the Engineer's Handbook for a more detailed description
of these modules.

2.1 General Description

2.1.1 System Modules
The OSI/CACD System 2 represents the latest in Computer Aided
Cybertank Design.  This system consists of the External Control
Module, the Chassis Design Module, the Artificial Intelligence (AI)
Module, the Cybertank Test Module, the Simulation Design Module and
the Data Duplication Module.

2.1.2 System Demonstration
The demonstration in this orientation guide uses a predesigned
cybertank to illustrate the development of the cybertank's chassis,
the artificial intelligence associated with it, and the actual combat
simulation where you will witness the cybertank's performance.

2.2 Human Interface

2.2.1 Interface Devices
The OSI/CACD System 2 incorporates the latest in human interface
technology.  The system is designed for optimum efficiency when using
a mouse or joystick.  The system also supports a keyboard interface.

2.2.2 Keyboard Interface
The OSI/CACD interface allows complete control using a keyboard. Refer
to the OSI/CACD System 2 Reference Card for the keyboard commands that
pertain to your terminal type.

2.2.3 The Pointer
The pointer is a hand-shaped object moved about the screen with a
mouse or joystick. It is used to select the specific items.

Note: For users of Commodore 64 and Apple //+, c, e terminals only:
The pointer is a triangular shaped object.

2.2.4 Clicking
Selections are often made by moving the pointer to the desired object
or option and pressing and releasing the mouse or joystick button.
This is reffered to as clicking.

2.2.5 Dragging
Dragging is used to select objects or text. Place the pointer in a
position marking the start or end point of the selection. Press and
hold the button, and drag the pointer until you have highlighted the
desired selections. Release the button.

2.2.6 Pull-Down Menus
At the top of the screen is the menu bar. A menu is pulled down by
placing the pointer over the menu title and depressing the button.
This reveals a list of menu items. Menu items are selected by dragging
the pointer down the list (the button must be held down). As the
pointer passes over each menu item, the item is highlighted. When the
desired item is highlighted, it is selected by releasing the button.

2.2.7 Dimmed Items
Occasionally, some menu items appear less distinct then others. Less
distinct items are referred to as dimmed and cannot be selected.

2.2.8 Summary
The OSI/CACD interface is designed for ease of use. The interface is
extremely intuitive and requires minimal training time. If you think
something can be clicked on or pulled down, try it. You will often
find that it can be.

2.3 The Demonstration

2.3.1 External Control Module
The External Control Module (ECM) should be displayed on your
terminal. The ECM serves two purposes: 1) it is your link to all other
OSI/CACD modules, and 2) it is your source for all OSI company
announcements and world news broadcasts.

2.3.2 Email
Important company announcements and world wide news broadcasts are
distributed via electronic mail (Email). The various news wires
connected to the OSI/CACD System 2 network are:

(ANA)  American News Agency
(MER)  Middle East Report
(EPI)  Eurasian Press International
(LJS)  London Journalistic Society
(NAPS) North American Press Service
(SDE)  Soviet Data Exchange
(GJN)  Global Journalism Network

It is mandatory that all OSI personnel monitor their email messages.

2.3.3 Design Control Module
In this demonstration, we will bypass the creation of a cybertank and
use the predesigned cybertank design, VIPER; however, we will step
through all of the modules used in designing cybertanks.

>>>Select DESIGN CYBERTANK from the DESIGN menu to link to the Design
Control Module (DCM).

From the DCM, you can create new cybertank designs, load existing
cybertank designs, delete cybertank designs from your ID Disc, or
create/edit AI Capsules.

2.3.4 Load Viper
Chassis design is the first step in the development of a cybertank. In
this demonstration we will use the previously created cybertank
design, VIPER.

Special Note: Most terminals at OSI are equipped with multiple access
slots or High Capacity Storage Devices (HCSD). Special instructions
will appear on your screen if your terminal is equipped with only one
access slot.

>>>To load VIPER, select LOAD from the CYBERTANK menu. When the FILE
RETRIEVAL PANEL (FRP) appears, the SELECTION BAR will be on VIPER.
Click the OPEN button to load VIPER from your ID Disc (for keyboard
control of the FRP, refer to the OSI/CACD System 2 Reference Card).

Note: For users of Commodore 64 and Apple //+, c, e terminals only:
The FRP will have a LOAD button instead of an OPEN button. The LOAD
button is functionally identical to the OPEN button used on other
terminals.

The FRP will also have a SLOT button instead of a DRIVE button. The
SLOT button is functionally identical to the DRIVE button used on
other terminals.

2.3.5 Artificial Intelligence Module
When you load an existing cybertank design from your ID Disc, you are
automatically linked to the AI Module. This module is used to create
your cybertank's brain, where you impart the analytical logic required
to terminate the enemy. Language designers at OSI have developed a
special Cybertank Command Language (CCL) to facilitate the creation of
AI.

>>>Displayed in the EDIT window are the opening lines of VIPER's
artificial intelligence. Click on the Scroll-Bar at the right of the
EDIT window to scroll through VIPER's AI.

Note: For users of Commodore 64 and Apple //+, c, e terminals only:
>>>Instead of the Scroll-Bar, the SCROLL ARROWS at the right of the
EDIT window are used.

As you can see from scanning VIPER's AI, CCL comprehension is
maximized by modeling it after the English language.

The AI Module contains a full-featured text editor. Commands can be
entered directly from the keyboard or with the CCL Construction Panel
(CP). The CP is used to automatically and quickly construct a command
line by clicking on the command buttons. Once entered, text can be
edited using the cut, copy, paste, insert, or delete options.

AI design can be facillitated using predesigned AI Library Capsules.
Library Capsules are self-contained segments of artificial
intelligence that perform isolated functions. OSI provides a number of
Library Capsules that greatly simplify the task of designing your
cybertank's AI. For example, instead of designing the AI that
instructs your cybertank to move around an indestructible building,
you can simply use a movement Library Capsule that instructs a
cybertank to avoid obstacles.

Experiment with modifying or entering text with the CP and/or
keyboard, but be careful not to save the changes to VIPER back to your
ID Disc.

2.3.6 Chassis Design Module
When creating a new cybertank, the DCM automatically links to the
Chassis Design Module (CDM). In this demonstration, the cybertank
design, VIPER, was loaded and the DCM automatically linked to the AI
Module. The AI Module can link to the CDM in order to view or modify a
cybertank's chassis.

>>>Select CHASSIS from the CYBERTANK menu to link to the Chassis
Design Module.

A cybertank's chassis consists of its tank class, fuel cells, drive
system, weapon type, scanner, and assorted special items. The quality
and quantity of components that can be added to your cybertank's
chassis are dependent upon your budget. Engineers with STANDARD
Clearance have a budget of 1000 credits.  Your current budget is
deplayed in the CREDITS Desplay Area.

VIPER's general specifications are displayed in the Main Display Area.
To modify a cybertank's chassis, click the desired Component button on
the right side of the screen. A list of options for that component
will then be displayed.

>>>Click the Weapon Type button.

A complete list of available cybertank weapons, and the cost of each,
is displayed. The currently selected weapon is designated by a
highlighted circle.  Items which are too expensive to select will be
dimmed and unselectable.  Clicking on the "None" selection deselects
the currently selected weapon and its cost is returned to your budget.

Note: For users of Commodore 64 and Apple //+, c, e terminals only: A
diamond appears next to the currently selected weapon. Selecting a
weapon automatically subtracts that weapon's cost from your budget.
Clicking on a selectd weapon "deselects" it and its cost is returned
to your budget. Also note that items which are too expensive are NOT
dimmed.

Feel free to experiment with modifying VIPER's components, but be
careful not to save the changes back to your ID Disc.

2.3.7 Cybertank Authorization
A cybertank design must be authorized before it can be approved for
combat simulations. For expedient authorization, your project
directors designed the Cybertank Authorization Module (CAM).
Cybertanks must have all the fundamental chassis components and be
free of illegal command structure in their AI to receive
authorization. Without proper authorization, cybertanks are denied
access to the Combat Simulation Module. You will be informed of any
cybertank design flaws during the authorization procedure.

>>>Authorization can be performed from either the CDM or the AI
Module. Before authorizing VIPER, reload it in override any changes
you may have made to it (for loading instructions, refer to Section
2.3.4 Load Viper). If the OSE/CACD System 2 asks if you want to save
the changes to VIPER, select NO. Once VIPER is reloaded, select
AUTHORIZE from the CYBERTANK menu.

The CAM will be displayed on your terminal. After a brief pause, VIPER
will be approved.

After authorization is complete, a cybertank design can be further
edited by clicking the DESIGN button at the bottom of the screen;
otherwise, you can link directly back to the External Control Module
by clicking the ECM button.

>>>Click the ECM button.

2.3.8 Combat Simulation Module
The efficiency of your cybertank design becomes apparent in the Combat
Simulation Module (CSM).  Melee (free-for-alls) or Team combats can be
simulated. Team simulations offer alternate objectives: 1) Absolute
Termination - destroy all cybertanks on the opposing team, or 2)
Headquarters Termination - destroy the opposing team's headquarters.

>>>A predesigned combat simulation has been provided for your
orientation.  Select START A SIMULATION from the SIMULATE menu. When
the FRP appears, the SELECTION BAR will be on the ORIENTAT simulation.
Click the OPEN button to load ORIENTAT from your ID Disc (refer to the
OSI/CACD System 2 Reference Card for keyboard control of the FRP).

Note: For users of Commodore 64 and Apple //+, c, e terminals only:
>>>A predesigned combat simulation has been provided for your
orientation.  Select START A SIMULATION from the SIMULATE menu. When
the FRP appears, the SELECTION BAR will be on the orientation
simulation. Click the LOAD button to load ORIENTATION from your ID
Disc (for keyboard control of the FRP, refer to the OSI/CACD System 2
Reference Card).

Combat begins automatically once the preselected battlefield and
cybertanks are loaded from your ID Disc. This simulation is a melee
combat between VIPER and three clones of itself. The battlefield is
called SMALL.

>>>Press the PAUSE key to suspend the simulation (refer to the
OSI/CACD System 2 Reference Card for the appropriate key for your
terminal type).

While the simulation is suspended, faniliarize yourself with the
Instrument Panel displayed on the right side of your terminal.

The instrument panel displays your cybertank's fuel level, current
damage, status of special components, scanned cybertanks, and
simulation results.

The Battlefield Display Area on the left side of your terminal
presents an overhead view of a portion of the battlefield. The
selection cybertank is centered in the combat viewport with its name
displayed below. Other cybertanks can be selected witth the simulation
either active or suspended. Destroyed cybertanks appear as craters or
piles of junk when selected.

>>>Press the Cybertank Selection Keys on your terminal to select
another cybertank for viewing (refer to the OSI/CACD System 2
Reference Card for the appropriate keys for your terminal type).

>>>Press the PAUSE key again to continue the simulation (refer to the
OSI/CACD System 2 Reference Card for the appropriate key for your
terminal type).

>>>It is often necessary to see the entire battlefield at once. In
order to do so, select SATELLITE VIEW from the SIMULATION menu.

A simulated transmission from the orbiting OSICOM I satellite is
displayed in the combat window. Active cybertanks are indicated by the
flashing blips.

Clicking the mouse button will return you to the normal combat view.
This simulation can be viewed in full speed from the satellite view
(ie, the simulation does not have to be paused to view the satellite
transmission).

Note: For users of Commodore 64 and Apple //+, c, e terminals only:
The currently selected cybertank is surrounded by a solid box which
outlines the area of the battlefield last shown in the Battlefield
Display Area.

The simulation cannot be viewed in full speed from the satellite view.
When the OSICOM I satellite is activated, all cybertanks will pause in
their current positions and remain paused until the normal viewing
mode is reactivated.

You must press a key in order to return to normal combat view.

Relax and observe the combat. Simulation times vary depending upon
random positions of the cybertanks. This demonstration simulation
should tank from 30 to 60 seconds. You are notified when the
simulation ends and the results are automatically recorded on your ID
Disc. If you wish to observe another combat, select RESTART from the
SIMULATION menu.

>>>When the simulation is completed and you are finished viewing the
CSM, return to the ECM by selecting EXIT SIMULATION from the
SIMULATION menu.

2.4 Orientation Summary

2.4.1 Conclusion
This concludes your introduction to the OSI/CACD System 2 environment.
You should now be familiar with the External Control Module, the
Design Control Module, the Chassis Module,the Artificial Intelligence
(AI) Module, and the Combat Simulation Module.

For complete information concerning the OSI/CACD System 2 environment,
refer to the Cybertank Engineer's Handbook. The handbook is divided
into six sections.  The 1st section is a Training Guide that covers
the complete design of a cybertank. Experienced engineers may wish to
skip the Training Guide and proceed directly to the reference
sections. The 2nd and 3rd sections presented detailed descriptions of
the modules comprising the OSI/CACD System 2 environment and the
complete structure of the Cybertank Command Language.  Section 4
explains and details how to use predefined AI Library Capsules, which
greatly simplify the creation of a cybertank's AI. Section 5 explores
all of the possible combat variations & discusses such features as the
communications link and manually controlled cybertanks. Section 6 is a
trouble shooting guide.

Once again, we stress that OMEGA is a top priority military contract
that pushes the limits of cybernetics technology. Please do not
hesitate to express any questions or comments to your project
directors. We are confident of your ability to contribute to this
project and lood forward to your long and productive career with the
OSI.

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OSI Reference Guide
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File One of One

OSI TERMINAL STARTUP PROCEDURE

Place the OSI/CACD SYSTEM DISC, label side up, into the primary access
slot (disk drive) and turn on the power to the terminal.  This will
initiate connection to the OSI/CACD System 2.

Press any key to exit the title sequence.

At this time, you are ready to enter the OSI corporate offices.


Section 1 - OSI/CACD SYSTEM 2 ENVIRONMENT

1.1 Interface Devices

The OSI/CACD System 2 incorporates the latest in human interface
technology.  The system is designed for optimum efficiency when using
a mouse or joystick.  Most terminals at OSI are equipped with those
devices, but the system also supports a keyboard interface.

1.2 The Pointer

The pointer is a black, triangular-shaped object that is moved about
the screen with a mouse or joystick.  It is used to point at items you
wish to select.

1.3 Clicking

Selections are often made by moving the pointer to the desired object
or option, then pressing and releasing the button.  This is referred
to as clicking.

1.4 Dragging

Another method of designating choices is by dragging.  To drag, place
the pointer over the desired object then press and hold the button
while moving the pointer to another location.  Releasing the button
completes the drag.

1.5 Pull-down Menus

Along the top of the screen is the menu bar.  To pull down a menu,
place the pointer over the menu title and press and hold the button.
This reveals a list of menu items.  To select an option, drag the
pointer down the list.  As the pointer passes over each menu item, it
is highlighted.  When the desired item is highlighted, release the
button to select it.

If you are using the keyboard, press the ESC key to activate the menu
bar.  The left and right arrows select the previous and next menu item
respectively.  (If your keyboard is not equipped with up and down
arrows, please use the Ctrl-A, Ctrl-Z keys).  Press the RETURN key to
select the highlighted menu item.  Dimmed items are not selectable.
Press the ESC key to deactivate the menu bar and abort any selection.

1.6 Dimmed Items

Occasionally, some menu items will appear less distinct than others.
These less distinct items are referred to as dimmed.  Dimmed items
cannot be selected.

1.7 Special Control Keys

To perform various actions, you will often be told to use a special
key.  For your particular terminal type, the keys are as follows:

Cursor-Left    - Left Arrow
Cursor-Right   - Right Arrow
Cursor-Up      - Up Arrow or Ctrl-A
Cursor-Down    - Down Arrow or Ctrl-Z
Mark           - Ctrl-s
Return         - Return
Tab            - Tab
Delete         - Delete


Section 2 - OSI SECURITY ENTRANCE PROCEDURE

Section Brief

The Security Console is only accessible via the keyboard interface.
Mouse and joystick devices have been disabled only during entrance
procedures.  Once inside the complex, the OSI/CACD System 2 activates
the mouse and joystick devices (if connected).

2.1 Console Button Selection Keys

Left Arrow   - Highlights the previous button on console
Right Arrow  - Highlights the next button on console
Return       - Selects the highlighted button on console

2.2 Name and Password

Left Arrow   - Delete character left of cursor
DEL, Ctrl-D  - Delete character left of cursor
Right Arrow  - Toggles between name and password
Return       - Toggles between name and password
TAB, Ctrl-I  - Toggles between name and password
ESC          - Begins ID Disc Imprinting Process


Section 3 - SYSTEM OPERATIONS

3.1 FRP:  File Retrieval Panel (Loading Files)

3.1.1 Button Selection Keys

Left Arrow   - Highlights the previous button on console
Right Arrow  - Highlights the next button on console
RETURN       - Selects the highlighted button on console

3.1.2 File Selection Keys

Up Arrow    - Highlights the previous file
Ctrl-A      - Highlights the previous file
Down Arrow  - Highlights the next file
Ctrl-Z      - Highlights the next file

3.1.3 Mouse/Joystick

Click on the buttons to select.  Up and down arrow buttons have been
provided for file selections.  Clicking (and/or dragging) on a file
name(s) highlights the file.

3.2 FSP:  File Storage Panel (Saving Files)

3.2.1 Button Selection Keys

Left Arrow   - Highlights the previous button on console
Right Arrow  - Highlights the next button on console
RETURN       - Selects the highlighted button on console

3.2.2 File Viewing Keys

Up Arrow    - Scrolls file names up
Ctrl-A      - Scrolls file names up
Down Arrow  - Scrolls file names down
Ctrl-Z      - Scrolls file names down

3.2.3 Entering File Name

DELETE  - Delete character left of cursor
Ctrl-D  - Delete character left of cursor

3.2.4 Mouse/Joystick

Click on the buttons to select.  Up and down arrow buttons are
provided  to view existing files.

3.3 FTP:  File Termination Panel (Deleting Files)

3.3.1 Button Selection Keys

Left Arrow   - Highlights the previous button on console
Right Arrow  - Highlights the next button on console
RETURN       - Selects the highlighted button on console

3.3.2 File Selection Keys

Up Arrow   - Highlights the previous file
Ctrl-A     - Highlights the previous file
Down Arrow - Highlights the next file
Ctrl-Z     - Highlights the next file

3.3.3 Mouse/Joystick

Click on the buttons to select.  Up and down arrow buttons are
provided  for file sections.  Clicking (and/or dragging) on a file
name(s) highlights the file.

3.4 Printer Setup Panel

3.4.1 Button Selection Keys

Left Arrow   - Highlights the previous button on console
Right Arrow  - Highlights the next button on console
RETURN       - Selects the highlighted button on console

3.4.2 Slot Number Selection Keys

Up Arrow     - Selects the previous slot number
Ctrl-A       - Selects the previous slot number
Down Arrow   - Selects the next slot number
Ctrl-Z       - Selects the next slot number

3.4.3 Entering Printer Setup String

DELETE  - Delete character left of cursor
Ctrl-D  - Delete character left of cursor

3.4.4 Mouse/Joystick

Click on the buttons and slot numbers for selection.


Section 4 - DESIGN CONTROL MODULE (DCM)

4.1  Chassis Design Module (CDM)

4.1.1 Category Selection Keys

Left Arrow   - Selects the previous category
Right Arrow  - Selects the next category

4.1.2 Component Selection Keys

Up Arrow    - Highlights the previous component
Ctrl-A      - Highlights the previous component
Down Arrow  - Highlights the following component
Ctrl-Z      - Highlights the following component
RETURN      - Select/Deselect the highlighted component

4.1.3 Mouse/Joystick

Clicking on a category button selects that category.  Clicking on
individual components selects/deselects the component.

4.2  The AI Module

4.2.1 Insertion Cursor Control Keys

Left Arrow    - Moves insertion cursor left one character
Right Arrow   - Moves insertion cursor right one character
Up Arrow      - Moves insertion cursor up one line
Ctrl-A        - Moves insertion cursor up one line
Down Arrow    - Moves insertion cursor down one line
Ctrl-Z        - Moves insertion cursor down one line
Ctrl-Y        - Moves insertion cursor up one page
Ctrl-N        - Moves insertion cursor down one page
Ctrl-T        - Moves insertion cursor to top of text
Ctrl-B        - Moves insertion cursor to bottom of text

4.2.2 Text Selection Keys

Ctrl-S  -  Toggles selection mode on/off
When selection mode is activated, the insertion pointer control keys
select and deselect text.  When selection mode is deactivated, all
selected text is deselected.

4.2.3 Text Editing Keys

DELETE - Deletes either current text selection or one character left
         of insertion point
Ctrl-D - Deletes either current text selection or one character right
         of insertion pointer
Ctrl-X - Deletes (cuts) current text selection and places the
         selection into temporary storage
Ctrl-C - Copies current text selection into temporary storage without
         removing it from current text
Ctrl-V - Inserts (pastes) text currently in temporary storage (if any)
         at the insertion pointer.

4.2.4 CCL Construction Panel Keys

When using the keyboard in the AI Module, the Construction Panel (CP)
is normally non-functional.  Using the Ctrl-G key toggles between the
Editor and the CP.

Ctrl-G      - Connect key toggle between the AI Editor and the CP
Ctrl-B      - Backup to previous plaque selections
Left Arrow  - Highlight the plaque left of current selection
Right Arrow - Highlight the plaque right of the current selection
Up Arrow    - Highlight the plaque above the current selection
Ctrl-A      - Highlight the plaque above the current selection
Down Arrow  - Highlight the plaque below the current selection
Ctrl-Z      - Highlight the plaque below the current selection
RETURN      - Selects the currently highlighted plaque

When entering labels or variables in the construction panel, the left
arrow deletes the character to the left of the insertion cursor.

4.2.5 Mouse/Joystick

Clicking anywhere inside the Edit Window moves the insertion cursor to
that location.  Use the scroll arrows to scroll text in the
appropriate direction.  Drag the mouse or joystick anywhere inside the
Edit Window to select text.

When using the mouse or joystick, the Construction Panel (CP) is
attached to the AI Editor and both can be used simultaneously.
Clicking on the plaques in the CP selects that plaque.  Clicking
anywhere on the CP (not on a plaque) backs up to the previous plaque
selections.

4.3 Cybertank Authorization Module (CAM)

4.3.1 Button Selection Keys

Left Arrow   - Highlights the previous button on console
Right Arrow  - Highlights the next button on console
RETURN       - Selects the highlighted button on console

4.3.2 Mouse/Joystick

Click on the buttons to select.


SECTION 5 - SIMULATION DESIGN MODULE (SDM)

5.1 Select Cybertanks

5.1.1 Button Selection Keys

Left Arrow   - Highlights the previous button
Right Arrow  - Highlights the next button
RETURN       - Selects the currently highlighted item

5.1.2 File Selection Keys

Up Arrow     - Highlights the previous file name
Ctrl-A       - Highlights the previous file name
Down Arrow   - Highlights the next file name
Ctrl-Z       - Highlights the next file name

5.1.3 Other Tank View Keys

SPACE BAR  - Toggles between file selection scroll and other tanks scroll

The Space Bar toggles between the file selection view area and the
other tanks view area.  Whichever area is selected, the up and down
arrows only scroll the names from the selected area.  Note that the
highlight bar will only move to the other tanks view area if there are
more than five tanks selected.

5.1.4 Mouse/Joystick

Click on the buttons to select.  Click (and/or drag) a file name(s) to
highlight the file to be selected.  The up and down arrow buttons are
used to scroll through the file names.  These arrows are
multi-purpose.  They also scroll the "Other Cybertanks" view area.

5.2 Select Teams

5.2.1 Button Selection Keys

Left Arrow   - Highlights the previous button
Right Arrow  - Highlights the following button
RETURN       - Selects the currently highlighted button

5.2.2 Available Cybertank Selection Keys

Up Arrow     - Highlights the previous file name
Ctrl-A       - Highlights the previous file name
Down Arrow   - Highlights the following file name
Ctrl-Z       - Highlights the following file name

5.2.3 Mouse/Joystick

Click on the buttons  to select.  Click (and/or drag) a cybertank
name(s) to highlight the cybertank to be selected.  The up and down
arrow buttons are used to scroll through the cybertank names.

5.3 Position Headquarters

5.3.1 Team Selection Keys

The following keys switch to the next team.
  Left Arrow, Right Arrow, Up Arrow, Ctrl-A, Down Arrow, Ctrl-Z

5.3.2 Headquarters Movement Keys

The eight keys surrounding the "S" key are used to move the
headquarters as shown below:

Q  W  E
 \ | /
A--+--D
 / | \
Z  X  C

5.3.3 Mouse/Joystick

Click on the team name to select its headquarters for movement.  Click
on the arrow buttons to move the currently selected team's
headquarters in the direction indicated.


SECTION 6 - COMBAT SIMULATION MODULE (CSM)

6.1 General Descriptions

6.1.1 Simulation Action Keys

Left Arrow  - Cybertank Selection key used to switch center cybertank
              to previous cybertank
Right Arrow - Cybertank Selection key used to switch center cybertank
              to next cybertank
1-9         - Switches center cybertank to corresponding cybertank
              number
0           - Switches center cybertank to cybertank number 10
Shift 1-5   - Switches center cybertank to cybertank numbers 11-15
              respectively
RETURN      - PAUSE key used to toggle pause mode on/off

6.1.2 Instrument Panel

Fuel remaining is indicated by the color orange in the Fuel Gauge.
Damage in the  Damage Gauges section are indicated by the color
orange.

The Cybertank Direction Indicator (CDI) use the colors blue and
orange.  Orange indicates the direction the center cybertank is
currently facing, whereas blue indicates the cybertank's scanner
direction. White indicates that both the cybertank and scanner are
facing the same direction.

The Cybertank Vision Indicator (CVI) uses the colors blue, orange, and
white.  Blue indicates thje center cybertank.  The orange box
indicates the weapon range of the cybertank.  White blips indicate
where the last scanned object is in relation to the cybertank.

6.2 Set Number of Battles

6.2.1 Button Selection Keys

Left Arrow    - Highlights the previous button on console
Right Arrow   - Highlights the following button on console
RETURN        - Selects the highlighted button on console

6.2.2 Number of Battles Selection Keys

Up Arrow      - Selects the previous battle count
Ctrl-A        - Selects the previous battle count
Down Arrow    - Selects the following battle count
Ctrl-Z        - Selects the following battle count

6.2.3 Mouse/Joystick

Click on the buttons and number plaques to select the number of
battles.


6.3 Position Cybertanks

6.3.1 Cybertank Selection Keys

Up Arrow    - Selects the previous cybertank
Ctrl-A      - Selects the previous cybertank
Down Arrow  - Selects the next cybertank
Ctrl-Z      - Selects the next cybertank

6.3.2 Cybertank Movement/Selection Keys

S - Toggles between selecting the cybertank's location and the
    direction it is to face.

The eight keys surrounding the "S" key are used to move the cybertank
as shown below:

Q  W  E
 \ | /
A--+--D
 / | \
Z  X  C

6.3.3 Mouse/Joystick

Click on the arrow buttons to move the currently selected cybertank in
the direction indicated by the arrow.  Click on the dot button to
toggle between location and direction selection.  If you are selectin
a cybertank's direction, the arrrow buttons face the cybertank in the
direction indicated by the arrow.


SECTION 7 - COMBAT TESTING MODULE (CTM)

7.1 General Descriptions

7.1.1 Simulation Action Keys

Left Arrow  - Cybertank selection key used to switch center cybertank
              to previous cybertank
Right Arrow - Cybertank selection key used to switch center cybertank
              to the next cybertank
1-9         - Switches center cybertank to corresponding cybertank
              number
0           - Switches center cybertank to cybertank number 10
Shift 1-5   - Switches center cybertank to cybertank numbers 11-15
              respectively
RETURN      - Pause key used to toggle pause mode on/off
SPACE BAR   - Step key used to single step through the AI commands

7.2 Edit Mode

7.2.1 Page Select Keys

<    - View Previous status page
>    - View following status page

Note: AI TRACE mode must be off to view the status pages.

7.2.2 Edit Register Select Keys

Ctrl-C      - Toggles edit mode on/off. Pause mode must be on in order
              to toggle the edit mode on, and the keys are only active
              when edit mode is on.
Left Arrow  - Select the previous field to be edited
Up Arrow    - Select the previous field to be edited
Ctrl-A      - Select the previous field to be edited
Right Arrow - Select the following field to be edited
Down Arrow  - Select the following field to be edited
Ctrl-Z      - Select the following field to be edited
DELETE      - Delete the last digit/character in field
Ctrl-D      - Delete the last digit/character in field
RETURN      - Accept change in field and toggle edit off

7.2.3 Mouse/Joystick

The editor only works when the pause mode is on.  Click on any field
(which can be edited) to select that field and turn the editoron.
Clicking anywhere outside the status page turns the editor off.


SECTION 8 - BATTLEFIELD DESIGNMODULE (BDM)

8.1 Tile Mode

8.1.1 Terrain Movement Keys

Left Arrow   - Scrolls terrain left
Right Arrow  - Scrolls terrain right
Up Arrow     - Scrolls terrain up
Ctrl-A       - Scrolls terrain up
Down Arrow   - Scrolls terrain down
Ctrl-Z       - Scrolls terrain down

8.1.2 The Selection Keys

I   - Select the tile above the current selection
J   - Select the previous tile
K   - Select the following tile
M   - Select the tile below the current selection

8.1.3 Plop Mode

SPACE BAR  - Plops the currently selected tile at the currently
             selected terrain location

8.1.4 Mouse/Joystick

Click on the arrow buttons surrounding the Battlefield Display Area to
scroll the battlefield in the direction indicated by the arrow.  Click
on  the arrow buttons above the tile display area to scroll the tiles
up and down.  Click on the tile for selection.  Click inthe
battlefield display area to plop  the currently selected tile at the
pointer.  Dragging the pointer plops tiles as the pointer is moved.

8.2 Block Mode

8.2.1 Terrain Movement Keys

Left Arrow   - Scrolls terrain left
Right Arrow  - Scrolls terrain right
Up Arrow     - Scrolls terrain up
Ctrl-A       - Scrolls terrain up
Down Arrow   - Scrolls terrain down
Ctrl-Z       - Scrolls terrain down

8.2.2 Block Selection Keys

I   - Select the precious block
M   - Select the following block

8.2.3 Copy Mode

SPACE BAR - Chooses the currenly selected tile at the currently
            selected terrain location for copying
RETURN    - Place the current copy selection into the selected block
            area

8.2.4 Plop Mode

SPACE BAR  - Plop the current block onto the battlefield

8.2.5 Mouse/Joystick

Click on the arrow  buttons surrounding the Battlefield Display Area
to scroll the battlefield in the direction indicated by the arrow.
Click on the arrow buttons above the block display area to scroll the
blocks up and down.

Click on tiles in the battlefield to plop the current block or select
tiles to be copied (whichever is selected).


SECTION 9 - DATA DUPLICATION MODULE (DDM)

9.1 General Description

9.1.1 Button Selection Keys

Left Arrow   - Highlights the previous button
Right Arrow  - Highlights the next button
RETURN       - Selects the highlighted button

9.1.2 File Selection Keys

Up Arrow    - Highlights the previous file
Ctrl-A      - Highlights the previous file
Down Arrow  - Highlights the next file
Ctrl-Z      - Highlights the next file

9.1.3 Mouse/Joystick

Click on the buttons and file names to select.  Click on the category
plaques to change categories.


SECTION 10 - FILENAME RULES

10.1 General Descriptions

All files used with OMEGA must follow certain naming conventions to
remain functional with the OSI/CACD System 2 operation environment.
In examples below, the symbol "<name>" represents the name tped in by
the user when saving a file throught the File Storage Panel (FSP).
All prefixes are attached to "<name>" by the OSI/CACD System 2 for
ease of recognition.  When transferring files between employees, use
these naming conventions:

S.<name>  - Cybertank designs
O.<name>  - Authorized cybertanks
B.<name>  - Simulation designs
M.<name>  - Battlefield designs
C.<name>  - Block configurations from Battlefield Design Module
G.<name>  - Saved simulations in progress
E.<name>  - Saved evaluations in progress
P.<name>  - Capsules

Note:  Some Apple terminal programs save downloaded files as "TXT"
files.  "TXT" files are unusable by OMEGA.  To remedy this problem,
follow the instructions below:

1. Boot the OMEGA SAMPLE disk.  This will run a program which will
   convert the "TXT" file to a file usable by OMEGA.

2. When prompted, enter the filename of the file you want to convert.

3. After you enter the name, the program will search the current
   access slot for that file.  If the program is not able to find the
   file to convert, you will be notified and given a chance to insert
   the correct disk.

4. Press <RETURN>, by itself, at the filename prompt to exit.
