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Welcome to Project 64!
http://project64.c64.org

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warrantee of the original document, if any, that may included in this
etext.  No other warrantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of Out Run Europa 
Converted to etext by Neil Tomlinson.

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                            OUT RUN EUROPA
                            --------------


 SCENARIO
 --------
 Why had they given you, Simeon Kurtz the most senior operative from
 Unit 6 the task of a simply maildrop in Berlin?  This was surely a
 task for a junior employee who needed the experience.

 However as you emerged from the basement in a seedy London backstreet,
 your head pounding with pain you instinctively knew that the bad guys
 had made off with the secret documents, and what's more they had taken
 your Ferrari F40 as well.

 You contact control...  bad move as he puts the phone down.  You have
 this feeling that your own guys are going to be after you.

 You have only one choice, retrieve the documents and deliver them as
 planned, which should clear you with the department.  Fortunately you
 still have the tracking device homed in to the briefcase, but the
 signal is growing faint.

 As you walk round the corner, your spirits rise as you see a motorbike
 standing outside a cafe...


 LOADING
 -------
 Press SHIFT and RUN/STOP keys together.  Press PLAY on the cassette
 deck.  Follow any on-screen prompts.


 Outrun Europa has 7 levels of racing action spread out over Europe. 
 Here's a list of the levels and the vehicles that the player uses.

 1: England       Motorbike
 2: Channel       Jetski
 3: France        Porsche
 4: Spain         ""
 5: Mediterranean Power Boat
 6: Italy         Ferrari F40
 7: Germany       ""


 CONTROLS
 --------
 From the title screen - Press Fire to enter the game.

 Road Racing sections (Levels 1, 3, 4, 6 & 7)

 Joystick Port 2
 Up           = Accelerate
 Down         = Brake
 Left         = Vehicle Left
 Right        = Vehicle Right
 Fire         = Boost

 Note: On the C64 version only the length of the fire button press is
 directly related to the length of boost.

 Water sections (Levels 2 & 5)

 Joystick Port 2
 Up           = Accelerate
 Down         = Brake
 Left         = Craft Left
 Right        = Craft Right
 Fire         = Fire Mortar/Rocket

 At any time during the game the player is able to toggle between
 keyboard & joystick by pressing the 'C' key.  The UP, DOWN, LEFT,
 RIGHT and FIRE description above can be substituted with the following 

 *            = Up
 ;            = Down
 Z            = Left
 X            = Right
 Right Shift  = Fire

 In addition, the P key may be used to toggle the Pause option on and
 off.




  1988, 1991 SEGA TM All rights reserved.  Licensed to KIXX., Units
 2/3 Holford Way, Holford, Birmingham B6 7AX.  Tel: 021 625 3311.
