PETER PACK RAT

 1984 TENGEN. All Rights Reserved.
PETER PACKRAT is a Trade Mark of Atari Games Corporation.
Conversion by Software Creations.

THE GAME
Peter Packrat is a cute little rodent who lives in a 
Junkyard, he likes nothing more than picking up all
the nice things people don't mean to throw away. He
runs around his neighbourhood collecting all the
trash-treasures he can lay his hands on and carries
them back to his nest, where he can look at them in
peace. However, the Junkyard is not such a safe place,
and is patrolled by Riff Rat - the leader of the Rats of
Flatbush, his minions, and various other villains
including Scrapper the Junkyard dog. Sticky the
spider. Nite Owl, Slugger the bat, Big Al the alligator,
Diamond Jim the snake and Clawd the Cat, all these
guys are very nasty pieces of work (boo, hiss!). When
Peter has collected everything from the Junkyard, he
hunts the Sewer, and when he has all the treasures
from there, he can look in the Tree. By the time he has
searched there, someone is sure to have dumped
something wonderful back where he started ...So,
Peter Packrat, get collecting!

LOADING
COMMODORE 64 OWNERS
1. Connect the cassette unit to your Commodore according to the user manual.
2. Place the rewound cassette in the cassette unit and press PLAY.
3. Press RUN/STOP and SHIFT simultaneously on your Commodore.

COMMODORE 128 OWNERS
1. Switch off your Commodore 128 and switch it back on whilst holding down the 
COMMODORE key.
2. Now follow the instructions for Commodore 64 owners above.
Note: Full loading instructions can be found in your Commodore Manual.

PLAYING THE GAME Controls
You may redefine the keys from an option on the title page, or use a joystick.
Up	Climb up a ladder, or jump.
Down	Climb down a ladder, or duck.
Left	Move Left
Right	Move right
Fire	Throw a stone or treasure, or let go of flying
	animal.

What you need to do
Peter Packrat must collect all the treasures on the
level and take them all back to his nest. The number
of items he needs to gather is shown at the top of the
screen. He must either avoid the evil animals, or stun
them by throwing stones or treasures at them. Flying
animals that have been stunned can carry him, but
not for long, so let go when the creature that is
carrying hits starts flashing. He can climb up or down
ladders, slide down slides, bounce across gaps on
planks. and climb through pipes. He can swim, but
not very fast, so avoid a dip whenever possible.
