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The Project 64 etext of the ~Pinball Spectacular instructions~,
converted to etext by Russell Reed <rreed@cei.net>.

PINBSP10.TXT, August 1997, etext #267#

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INSTRUCTIONS

  PINBALL SPECTACULAR

STARTING THE GAME

1.  Turn OFF your Commodore 64 before inserting or removing any
    cartridge.

2.  Insert the cartridge, with label side up, into the expansion port
    on the back of the Commodore 64.  The expansion port is the opening
    farthest to the right when the keyboard is facing you.

3.  Turn ON the Commodore 64.  The opening PINBALL SPECTACULAR title
    screen should appear.  If the screen remains blank after 5 seconds,
    turn the computer off, then on again.  If this doesn't work, turn
    the computer OFF and remove the cartridge.  Then carefully
    re-insert the cartridge and try again.

4.  PINBALL SPECTACULAR is now in the DEMO mode.  Press the fire button
    on your paddle to start the game.


GAME DESCRIPTION

From the moment you see PINBALL SPECTACULAR, you know that it's no
ordinary pinball game.  In place of the usual flippers, you'll find two
sliding paddles, one at the bottom of the screen and one near the
center.  The bottom paddle operates like a normal flipper, hitting the
ball up into play and preventing it from being lost off the pinball
"table".  The top paddle adds a new dimension to flipper use by giving
you the ability to deflect the ball from below as well as direct it
from above.  The table is filled with popping, poinging, ringing,
clashing, color-changing obstacles, gates, rows, and bumpers.

At the top of the screen you'll notice 2 large multicolored grids of
breaker blocks.  Wipe out each block to score points.  Clearing all the
blocks on a side will close the corresponding drain lane in the bottom
corner.  To make the blocks reappear, hit the ball with the bottom
paddle, in between the grids in PINBALL SPECTACULAR'S Super Commodore
Logo.  Hit it to score big points, as shown at the top of the screen.
Hit the bumpers in the top, left and right corners for the points
listed.  To increase bumper points, shoot your ball into the side
chutes.  The chutes will increase bumper values to 500, but the next
time you enter that chute, bumper values will return to 100 points.
Around the board you will notice 6 letters.  The letters correspond to
the COMMODORE lights in the center of the playfield.  Hit a letter and
the corresponding lights will light up.  Lighting all the letters
multiplies the bonus poins.  In addition, when the arrow near a letter
flashing, you can light that letter by hitting the gate under the Super
Logo.  If you hit a letter when the arrow pointing to it is flashing,
the sides of the gate under the Super Logo will start to flash.  Hit
the gate when the sides are flashing and you get a barrier at the
bottom of the screen.  This barrier will stay on only until the ball
hits it one time.  Otherwise, you lose your ball if it drops down the
open pit or the drain lanes at the bottom of the screen.  You can score
an EXTRA BALL if you hit the gate under the Super Logo when it flashes
purple.  The gate flashes purple only when your bonus points are a
multiple of 1000.  In the middle of the playfield is a spinning gate.
Score points for passing through the gate.  The faster you pass through
the gate, the more it will spin, and the more points you'll rack up.
If you game points total more than one of the top 5 totals for the day
(10,000 points minimum) you can enter your score and initials in the
HIGH SCORE section of the game.


CONTROLS

PINBALL SPECTACULAR is designed to be used with PADDLES.  Plug your
paddles into CONTROL PORT-1.

MOVEMENT

PADDLE

Turn yoour paddle CLOCKWISE to move your flippers to the RIGHT.  Turn
your paddle COUNTER-CLOCKWISE to move your flippers to the LEFT.

SPECIAL FUNCTIONS

Press the FIRE BUTTON to start the game.  Select 1 or 2 PLAYERS by
turning the paddle knob COUNTER CLOCKWISE for 1 PLAYER or CLOCKWISE
until the 2 PLAYERS notice appears in the center of your screen.  Once
you've chosen 1 or 2 players press the FIRE BUTTON to make your
selection.  Press the FIRE BUTTON to launch each ball.  After the game
ends, you can put your INITIALS in the HIGH SCORE record by turning
your paddle knob in either direction until you reach the letter you
want.  Then press the FIRE BUTTON to SAVE the LETTER you've chosen.

DEMO MODE

If you don't hit the fire button when you turn on the PINBALL
SPECTACULAR cartridge, the game goes into DEMO MODE.  The game screens
and the title page will be displayed.  Your computer will play the game
until you press the fire button to start.

SCORE VALUES

Blocks

Yellow.......................................40 points each
Red..........................................50 points each
Green........................................60 points each
Blue.........................................70 points each
Purple.......................................80 points each
Bumpers....................................100-150 as shown
Spinner Gate.......................10 points per revolution
Targets...............................100 points per letter
Side Pockets.............................500 points per hit
Center Gate..............................100 points per hit
Closing Drains......................... 500 points per save
Commodore Super Logo................as indicated above logo
Erase 1 Row of Blocks.........................advance bonus
Light All Commodore Letters................advance bonus 5X
Flashing Gate at Multiples of 1000...............Extra Ball

STRATEGY HINTS

Choose your ball launch position carefully.  If you pick the right
spot, you can increase bumper values, light the Super Logo gate, or
even make it to the top of the breaker blocks.  For example, launching
a ball when the paddle is between R and E in COMMODORE will send ball
to side chute that advances bumper bonus on the right side.  Experiment
with ball launch positioning.  Shooting a ball through the spinner gate
usually slows the ball's speed.  Try to hit the blocks from the top and
hit the Super Logo to really rack up points.  Use your top flipper to
block the ball and keep it from leaving the bumper areas.

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End of Project 64 etext Pinball Spectacular instructions.

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