SANXION documentation
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TV NETWORK BLAME SUNSPOTS 

Yesterday's interruption of television and radio broadcasts was blamed upon freak sunspot activity. The two major networks decided to make a public statement after having been 'deluged by thousands of phone calls from angry viewers'. Meanwhile reports are still flooding in of interference in telecommunications around the world... 

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CLASSIFIED DOCUMENT 
CODENAME SANXION: 
FILE: 
SECURE TRANSMISSION: 
SUBJECT: TRANSCRIPTION OF TELEPHONE CONVERSATION BETWEEN **** ****** AND JOHN ******* OF THE ***** ******* TIMES. 
CURRENT STATUS: BOTH SUBJECTS NOW UNDER DETENTION 
RELEVANT EXCERPT FOLLOWS: 
'... for whatever reason, they're back again... it seems that the early sightings of 'cigar shaped objects' and 'mysterious lights' reported in the mid 20th century were not just the fanaticalravings of a few mid-western hicks, it took some doing... but I managed to get hold of some classified material from the data banks of the CIA and Airforce Intelligence. There are TENS of Thousands of entries under a data file codenamed 'BLUE BOOK'... It seems this kind of thing goes in cycles, usually connected with some kind of techno- logical break through... in the mid 1950's it was the development of thermonuclear weapons. Now it seems thatthe UFOs are not just content to passively observe, they are actively preventing any kind of launch of orbitalvehicles... you only have to look at thenumber of aborted launches that started occuring in the mid-80s... 'Challenger' ... 'Vostok'... 'Titan' even the Europeans had problems with their 'Arianne' project. I think it's almost certainly to do with this damn 'Star Wars' defense system... John... there's also something else that keeps on cropping up in my research... whatever it is, it's heavily guarded in the 'classified sections'... they don't wantanybody to see it... all I've got at themoment is a project name - 'SANXION'... There's something BIG going on here...' 
A.M.W/G.R.L./P.D./S.HQ. 
TRANSCRIPTION ENDS 

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CLASSIFIED DOCUMENTS: 
CODENAME DAMOCLES: 
EYES ONLY: 
SECURE TRANSMISSION: 
FROM:SANXION HQ 
TO:PROJECT DAMOCLES 
HIGH SPEED PURSUIT VEHICLE NEAR OPERATIONAL STATUS/HIGH DENSITY LASER BASED ON EXISTING ANTISATELLITE WEAPONS OPERATIONAL/SUGGEST YOU INFORM SOVIET AND EUROPEAN AGENCIES SANXION IS GO/ MESSAGE ENDS 
TRANSMISSION ENDS: 
S.HQ/P.D./A.M.W. 

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Detente has broken down. Diplomatic relations have been severed. A new cold war has started. The Soviet Union and the United States of America are at each other's throats again, for what may be the very last time. America's satellite defence network has been tampered with and the White House has accused the USSR of space sabotage. The Kremlin is wildly indignant, their official statement being that 'America is trying to shift the blame for their own technical ineptitude onto the Rodina'. Everybody is more than a little edgy as the world teeters on the brink of a nuclear oblivion with figureheads on both sides of the iron curtain just about ready to push The Button. Things are looking bad until... 

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Somewhere in the Arctic Circle, January 16th. The Global Village suddenly becomes deaf, dumb and blind when, for thirty seconds, the most awesomely powerful radio transmission is sent from the top of the world - the last message from a dying Alien whose only mistake was to misjudge the strength of the planet's magnetic field. Through simple triangulation the source of the radio emission is soon determined and it's theAmericans who arrive at the space ship wreck first. Since the UFO came down in an American sector it is quite easy to shut the Russians out of the picture. The boffins are set to work and from thedebris they learn a frightening secret... 

The ship was piloted by a member of a galaxy-wide Empire that has dominated the immediate cosmos for millenia, and the Aliens who run this Empire are very interested in mankind. The Empire's fascination stemmed from the human's almost amazing technological progressionduring the last couple of centuries, coming from unpowered wooden chariots tospace exploration within an incredibly small time span largely through a barbaric indulgence in genocidal war. After a while the fascination turned to fear, as many leading social theoreti- cans pointed out that this species wouldsoon be swarming through the galaxy, bringing with them aggression, barbarism and probably the eradication of the Empire. 

To stunt this malignant species' frightening evolution, a Culture Technician had been sent to manipulate mankind towards a nuclear death intendedto neatly nip the problem in the bud. Ithad been quite easy, the odd touch here,the slightest altering here and Mankind was all set to destroy itself. The finaltouch was just being administered with the gradual destruction of America's 'Starwars' project when the Technician crashed and the Empire's cover was blown. 

Not a particular pleasant secret to uncover and definitely one too large to keep under wraps, since the massive display of radio power had done more than temporarily blind the world, it hadalso informed the Empire that they were out in the open. Earth's leaders realised that soon the Aliens would be on the spot in force. 

Immediate amnesty was the only solution.America and Russia jointly set up Project Damocles, a joint 'think tank' to discuss the now obvious necessity of global defence for the inevitable conflict between Man and Alien. And from 'Damocles' came Operation Sanxion, a proposal for a defence corps piloting a breed of ship based around existing weaponry and technology gleaned from the visitor's spacecraft. The ships would constantly patrol the planet warding off and destroying any Alien presence, stopping only at the ReGen (fuel and rest) stations that wereto be hastily constructed across the world. With only days to spare OperationSanxion became operative. 

In Sanxion, the simulation, you will encounter a variety of Aliens using different tactics to dominate various parts of the planet. As a member of the Sanxion Corps it's up to you to destroy any Alien infiltration. 

After each sector is successfully defended the pilot must go through a short training session to prepare him for the horrors to come. These sessions take place against a rainbow background,the task on each section being indicatedby letters on the droid targets. 

S = Shoot 
C = Collide 
P = Pick up 

Should you prove a competent trainee (for example: colliding with or shootinga predetermined quota of targets) you are awarded an extra bonus of 1000 points. Collision with barriers, although not fatal on this section, should be avoided as they drastically reduce any time left... 

...and time is precious, both in combat and in training, as reaching a ReGen station before the timer hits zero earnsvaluable extra efficiency points. An extra ship is awarded every 10,000 points. 

As well as attacking Aliens there are a number of other hazards which need to benegotiated. Some of the ReGen stations are protected by security barriers to prevent Alien infiltration (indicated bya sonic alarm) and to the less skillful pilot they can prove deadly. The first defence wall appears at ReGen station 2 - you will have to discover the whereabouts of the others for yourself. Of course, the astute pilot will commit to memory the layout of all the securitybarriers. Once all ten world sectors have been patrolled you are promoted to Sanxion Class 1 and go on to patrol the Darkside and do battle against the Empire's secondary attack system. 


LOADING INSTRUCTIONS 
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Insert tape in player, making sure that it is rewound. While holding down the shift key, press the run/stop key. 
When the screen prompts you, press Play on the player. 
Sanxion will now load automatically. 
NOTE: If you are having problems loading, please remove any peripherals, such as disk drive, printer, cartridges etc. you may have attached, and repeat the above procedure. 
Once Sanxion has loaded press space bar for options 

F1 Toggles between one player and two player. 
F3 Toggles between Joystick and Keyboard. 
F5 Turns title screen music off/on. 

Joystick in either port (although this allows you to hinder your opponent in two player games!) 
To pause, press the Run/Stop key. 
To exit to the title screen, press Run/ Stop followed by t. 

KEYBOARD CONTROLS 
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Up.................= 
Down...........Shift 
Left...............Z 
Right..............X 
Fire..........Return 

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This has been number one in a series to astound and delight, brought to you courtesy of THALAMUS and 

Stavros Fasoulas - Programming, graphics, games design, a full memory, and, erm, being Finnish... 
David Whittaker - For all them strange noises that go bump, boom (etc) in the game. 
Rob Hubbard - For the Binary Symphonies:'Thalamusik' and 'Romeo and Juliet'. 
Serge Prokofiev - for Romeo and Juliet, a classic. Buy it, but buy this first. 
John Twiddy - For Twid-e-lode (C) 1986. 
Sue's Fella - Lest he be forgot (if only...) for invaluable contributions towards the game structure and design. 
Oli Frey - The 'Ooh! Ah! (Paroxysm)' package design and artwork. 
Franco Frey - MONEY!!! 
Gary Liddon - Product management (sic), scenario, technical bits (sic), fat bits, smelly bits, long dangly bits, without whom... 
Andrew Wright - Grace under pressure! Oh, and the scenario, production, blood,sweat, tears and and a flat head, again without whom... 
You - For buying this game (if you pirated it I hope all your important extremities fall off) 

To be read in a heavy Finnish accent: 
'Also wery much thanks to Heke (the hornless), Aki and Iltsu for great ideasand wery helpful playtesting. And Harri 'I'm the bestest' for technical con- wersations.' 

Produced by Andrew Wright & Gary Liddon 

THALAMUS LIMITED, 
Front Office, 1st Floor Advance Works, 44 Wallace Road, London N1 1PQ 

In the unlikely event of a faulty product, please return the game to the original place of purchase. 

Unauthorised copying, hiring, lending, eating, public performance and broad- casting of this cassette are unquestion-ably prohibited. (C) 1986 Thalamus. 