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The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
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The Project 64 etext of the ~Savage instructions and Technical
Supplement~, converted to etext by Russell Reed <rreed@cei.net>.

SAVAGE10.TXT, August 1997, etext #277#

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SAVAGE

Fired by rage, Savage plunges into an orgy of violence, wielding his
trusty battle axe in a manic fighting frenzy, dispatching all who stand
in his way.

Ahead of him awaits a labyrinth of dank and gloomy dungeons concealing
a myriad of demons and ghouls, all ready to put a bloody end to his
attempt to escape.

The battle-crazed Savage will have to use all his skill and experience,
as a master of hand-to-hand combat, to overcome this, the ultimate
challenge.

From the beginning, Savage will be assailed by a number of deadly
mutant monsters.  Once dispatched, they will each yield a piece of
weaponry that will enable Savage to carry on his fight.  The task
awaiting him in the infested Labyrinth is to fight the inhabitants of
the Castle and the deep dungeons.  Savage is able to collect items of
great wealth and power that will increase his strength as well as his
horde of treasue, but the conflict will sap his strength and strain
each muscle of his body to its limit.

As he travels through the dungeons he collects weapons of many magical
types, enabling him to shield himself from the enemy attacks, and to
dispatch more monsters with every blow.

The dungeons are a danger in themselves, with a number of traps
awaiting the unwary traveller.  Many are pathways over the fires of
hell and Savage will have to jump and walk with the greatest of skill
if he is to survive.

At the end of each level Savage comes across the Guardian of that
dungeon.  The Guardian is a monstrous figure able to fight on equal
terms with Savage and only Savage's skill and quick wits can vanquish
the monster.  Once past the defenders of the dungeon, Savage is free to
enter Death Valley.

When the conflict of the Castle dungeons has ended and Savage has
escaped from the Castle, he will have to fight the defenders of Death
Valley whose aim is to stop all who seek to escape from the area.
The view is now through Savage's eyes as he scans the area seekinig
ways to avoid the attackers and the monoliths that arise as if to stop
his progress.

3D vision allows Savage to view the surrounding area and to plan his
path forward.  He can also see where to place his shots against the
attacking Ghost and lurking skulls.
The attacks become faster and faster, and Savage must be on guard at
all times from sneak attacks and against the half-ghost half-monster
that appears before him.

Halfway through the attacks, Savage discovers that his 'escape' from
the Castle was a trick to keep his Maiden love imprisoned for ever.
At this point Savage makes the decision to return to the Castle to
reclaim his magical powers and rescue his Maiden from the clutches of
the Dark Guardians.

However, the path he chooses to the Castle brings him to a different
and locked entrance.

Unable to enter, Savage has to call upon his trusty eagle to fly into
the Labyrinth to rescue his Maiden and his special powers.
The eagle will fly into the labyrinth through the corridors and the
secret dungeons collecting energy and battling the last of the demons
and the monsters that now fight for the final victory inside the
Castle.

The Ghost and the demons will do all in their power to stop the eagle
from collecting the special powers, taken from the dead spirits, and to
stop the search for the cell that holds Savage's Maiden.
It is up to the supreme strength and powers of Savage to control the
eagle's course and enable it to attack and defend itself from the waves
of attacking demons, and avoid the traps that befall all who enter the
castle.

Savage, the supreme fighting machine, is able to battle an overwhelming
enemy and above all withstand all attempts to break the union between
himself and his Maiden.


ATARI ST & COMMODORE AMIGA

    KEY CONTROLS

  Q         -    Leap/Up/Fly
  A         -    Crouch/Down
  O         -    Run left/Fly left
  P         -    Run right/Fly right
  SPACE     -    Fire
    Or Joystick Control

NOTE

The game SAVAGE is in three parts:  parts two and three only allow you
one life unless you have completed the previous level.  Upon the
completion of levels one and two you will be given a codeword to type
in at the start of the next level which will then give you the full
three lives.


LOADING INSTRUCTIONS

Some versions may have more than one disk.  Please follow any disk
label or on screen instructions for details.

Atari ST with colour monitor or T.V.
1.  Switch off your computer.
2.  Insert the disk into the disk drive.
3.  Switch on your computer.
The game will automatically load and run.

Please note that the presence of any RAM expansion or non-standard
hardware may inhibit the correct operation of the game.


Commodore Amiga
1.  Users with Kickstart on disk should first boot Kickstart version
    1.2 or later.
2.  At the workbench prompt, insert the disk.  The game will then load
    and run.

Please note that the presence of any RAM expansion or non-standard
hardware may inhibit the correct operation of the game.


IBM

KEY CONTROLS

Keyboard controls are redefinable from the main menu (Press 'R'),
however the following keys are the default set.

  8      (keypad)   Leap/Up/Fly
  2      (keypad)   Crouch/Down
  4      (keypad)   Run left/Fly left
  6      (keypad)   Run right/Fly right
  SPACE             Fire
  P                 Pause (Press 'P' again to unpause)
  ESC               Reset (back to title page)
  F1                Exit (back to main menu)
  F                 Fast
  S                 Slow
  M                 Music on/off

NOTE

The game SAVAGE is in three parts; parts two and three only allow you
one life unless you have completed the previous level.  Upon the
completion of levels one and two you will be given a codeword to type
in at the start of the next level which will then give you the full
three lives.

LOADING INSTRUCTIONS

Switch your computer on and boot up your DOS disk.

CGA machine owners
Insert the disk marked Savage - CGA in the drive and at the A> prompt,
type savage, then press ENTER.  Leave the disk in the drive.
If you wish to copy the game to your hard disk drive, you should insert
the game disk into the drive A: and type COPY A:*.* C:  Note C: should
be your hard disk specifier.

EGA (& compatible) machine owners
Insert the disk marked Savage - EGA (Disk One) in the drive at the A>
prompt, type savage, then press ENTER.  Levels 2 and 3 are held on Disk
Two, so follow on screen prompts and change disks when asked to do so.
If you wish to copy the game to your hard disk, you should insert game
Disk One into the drive A: and type COPY A:*.* C:  Then insert game
Disk Two into drive A: and type COPY A:*.* C:  Note: C: should be your
hard disk specifier.  Once you have copied the game onto your hard disk
drive, you will still be given the change disk prompt, ignore this and
press SPACE to continue.

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Savage
Technical Supplement: Commodore 64

Loading

Type: LOAD "*",8,1  and press RETURN.
After loading:  Press 0  for  Full Text Introduction
                Press 1  for  Game Level 1
                Press 2  for  Game Level 2
                Press 3  for  Game Level 3


Level 1 Controls

Press K to play by keyboard.  Press J to play by joystick.
In both keyboard and joystick modes:  run/stop -> pause.
                                      M -> toggles music/sound effects

     joystick                                keyboard
Up, down, left, right and Fire        up  ->  Q   left  -> O
are all standard joystick controls.   down -> S   right -> P
Resume from Pause -> Fire         Fire -> space  Resume from Pause -> A


Level 2 Controls

Press K to play by keyboard.  Press J to play by joystick.
In both keyboard and joystick modes:  H -> pause
                                      M -> toggles music/sound effects

     joystick                                keyboard
Up, down, left, right and Fire        up  ->  W   left  -> O
are all standard joystick controls.   down -> S   right -> P
Resume from Pause -> H            Fire -> space  Resume from Pause -> H


Level 3 Controls

Note: Level 3 will take 3 minutes to load.

Press 1 to play by keyboard.  Press 2 to play by joystick.
In both keyboard and joystick modes:  H -> pause
                                      M -> toggles music/sound effects

     joystick                                keyboard
Up, down, left, right and Fire        up  ->  Q   left  -> O
are all standard joystick controls.   down -> A   right -> P
Resume from Pause -> A            Fire -> space  Resume from Pause -> A

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End of Project 64 etext Savage instructions and Technical Supplement.

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