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Welcome to Project 64!
http://project64.c64.org

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warrantee of the original document, if any, that may included in this
etext.  No other warrantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the Stuntman Seymour manual
Converted to etext by Neil Tomlinson.

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                      STUNTMAN SEYMOUR
                      ----------------

Seymour's  in Steven  Squealburg's latest  stunt movie.  Leap
from platform to platform.  Avoid the explosions, dodge stunt
doubles   and  blast  the  nasties.  Make  it  look  good  or
otherwise you'll be cut.

Seymour leaps from platform to platform across four levels of
devastatingly different action movies: Cowboy Western, Pirate
Swashbuckler,  Chicago Gangster  and  a James  Bond Spy  Snow
Scene.

Stuntastic  action in  this mega  platform romp.  Capture the
cowboys,  pacify the pirates, grab the gangsters and bash the
enemy agents.

Bursting  with explosions,  shoot out  and action  leaps, you
must  help Seymour look good or otherwise he'll never make it
big in the stunt movies!

Help  Seymour  make it big  in the  movies. Move from film to
film,  avoid  being hit by  the baddies, make mega stunts and
show  off  to the camera.  Get to the  end and defeat the bad
guy and win the hearts of the cinema audience.


The Films Seymour will Star In...
---------------------------------


THE GOOD 'UNS THE BADD 'UNS AND SEYMOUR
Starring Seymour as The Ugly.

SUPPORT ROLES BY:
Six Shooting Trigger Happy Trev.
Totem Pole Tom Tomahawk.

AND BY SPECIAL REQUEST:
Big Indian Big Red Chief as the evil bad guy.


THE PLUMSHAPED PIRATE

SUPPORT ROLES BY:
Jagged Cutlass Jim
Captain Chuckaball

GUEST STARRING:
Captain Beardy the mega bad evil guy.


SEYMOUR BOND LICENCED TO SPILL

CO STARRING:
Performing Exploding Penguin Brothers
Sky Jumping Jack
The Ice Monster


THE SLODGEFATHER

CO STARRING
Patrick the Cosh Wielding Copper
Pump Action Pete
Seymour's Manager Cecil



C64 Controls
------------
Up                    Jump                   Q
Down                  Drop bomb              A
Left                  Left                   N
Right                 Right                  M
Fire                  Fire                   Space
Run/Stop Pause once in pause mode press Q to quit.

Spec/Amstrad Controls
Up                    Jump                   Q
Down                  Drop bomb              A
Left                  Left                   O
Right                 Right                  P
Fire                  Fire                   Space
Caps and M to Pause
Break to quit.
Spec versions have Kempston and Sinclair joysticks




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Manual copied by Neil Tomlinson