<See picture Terramex_(Grandslam)_Manual_Prologue.jpg>
<See picture Terramex_(Grandslam)_Manual_Objects.jpg>

TERRAMEX

... and there we have it, gentlemen", concluded Count Darnit.  "Eyestrain 
disappeared twenty years
ago when the scientific world pooh-poohed his idea of a giant asteroid 
colliding with the Earth.  Now
the asteroid has appeared and only Eyestrain can destroy it. We have to 
find him!"

" 'ow long 'ave we?" asked Henri Beaucoup, fierce gallic eyes flashing. 
The most famous duelist in
France, he once killed a man for asking him directions.  "I am an onion 
seller, not an atlas!" he
explained.  His prowess on the unicycle, a legend.

"Not long, Henri" conceded Darnit, "hours at most!"

"Sticky wicket? What?" chuckled Wilbur Fortisque-Smithe, laconically 
lighting a small cigar. The
truest opening bowler to ever play for England until the controversial 
'Jawline' tour of Australia
always found the humour in a situation.

"We mus' act quickly, Darnit" agreed Wu Pong the fanatical martial artist 
from Japan.

"As a flash", roared Big John Caine the grizzly wrestler for America with 
what amounted to wit for
him.  He was gazing at the eleven cameras suspended around Wu Pongs neck.

"But where do ve start?", Hans Krusche, the meticulous German brought the 
conversation back to
reality.  "Ve haf no idea where he is!"

"Not so, Hans" smiled Darnit.  "Eyestrain was last seen in a high 
mountainous plain - fiercely
hostile to human survival. Prehistoric birds, acid rain, poisonous snakes 
and horrible mutations,
presumably created by Eyestrain himself.  One man, unequipped may just be 
able to persuade the Professor to save the Earth.

There was a moments silence, and then with the courage borne of a 
thousand close scrapes the
intrepid adventurers all spoke at once.

.... vital Test Match you see, night before on Thursday!
.... 'ave to oversee ze onion crop, otherwise .......
.... never been one to trust a parachute, and my spurs are still being 
re-chromed .....
.... international Origami Championship in Tokyo
.... Marching display and duelling scar contest.

Darnit smiled. "Well someone has to go .... or we're all dead anyway! So 
have we a volunteer, or do we draw lots?


The Adventure

Your volunteer selected, he and his party of bearers must move around the 
landscape and try to find
Professor Eyestrain.  Eyestrain will then ask for various items from your 
bearers in order to create an
Asteroid deflector.  Woe betide you if you miss anything.
You can collect previously abandoned items from other expeditions by 
walking over them.
Once held by a bearer you can easily use the article whenever you need 
to.
Each character has a key item which he will need to complete the mission.  
Your character will obey
all your instructions, even stupid ones, although this may lead to some 
head shaking.  When stuck the
character may have a bright idea about which item to use or then again he 
may not.
It's a race against time.  Asteroid Time.  And if, 'Asteroid Time', then 
it's running out fast.
 
Cassette Loading Instructions

Spectrum 48K        : Load "" and press PLAY on cassette. Stop the tape 
after the Explorer Selection Screen,
and restart once you have selected your explorer.
Spectrum 128K       : Load "" and press PLAY on cassette.

C64 Cassette        : Press Shift/Run Stop and press Play on cassette. 
Select adventure.
                      Turn tape to side two. Rewind and load game.
Amstrad Cassette    : Press Control and Small Enter and press Play on 
cassette. 

MSX Cassette        : BLOAD"CAS:",R and press Play on tape.


Disk Loading Instructions

C64/128Disc         : Load "*",8,1.

Amstrad Disc        : Type| cpm and the game will load.

Atari ST            : Insert disc intodrive andturn on machine. The disc 
will then load and run.

Commodore Amiga     : Insert the disc at the Workbench prompt, and the 
disc will load and run.


Control Keys

                    Spectrum  C64/128   Amstrad     MSX       ST      
Amiga 
Left                   Z         Z         Z         Z         Z         
Z 
Right                  X         X         X         X         X         
X 
Up                     0         P         0         0         P         
P 
Down                   K         L         K         K         L         
L 
Jump                 Space     Space     Space     Space     Space     
Space 
Bearers Left           1         1         1         1         1         
1 
Bearers Right          2         2         2         2         2         
2 
Swap Object            S         S         S         S         S         
S 
Think                  T         T         T         T         T         
T 
Music On               -        F1         -         -         -        
F9 
Music Off              -        F3         -         -         -        
F10 
Abort               Caps/Q   Shift/Run Ctrl/     Ctrl/Stop Ctrl/Escape 
Ctrl/Escape
                                Stop     Escape

