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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
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Extensive efforts were made to preserve the contents of the original
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listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
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references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
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etext.  No other warantees, express or implied, are made to you as to
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members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext.

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The Project 64 etext of the Toki manual.  Converted to etext by
"Frank" Jeno E. Kontros <jeno@kontr.uzhgorod.ua>, the Non Stop
Cracker.

TOKI10.TXT, September 1996, etext #83.

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TOKI  (c) 1989 Tad Corporation

A  fantastic,  character  arcade adventure into mystical lands of
demons  and  deadly  witchcraft,  Toki  is  funny,  fast ... it's
fantastic!


SCENARIO

Toki -- a proud and mighty warrior. His adventure revered in song
as Toki's fair maiden,  Miho,  is for her beauty.  Yet now,  Toki
lies,  ashamed  --  angry.  Bashtar,  it  was,  who unleashed his
powerful  sorcery upon the brave Toki.  Bashtar,  with his spell-
casting hands aflame with evil,  blue, electric power transformed
Toki  into  a  lowly  Neanderthal  ape.  Only then could the evil
wizard kidnap Miho.  Yet Toki,  a warrior in an ape's body,  will
not  relent.  He  must  pursue Bashtar,  conquering all manner of
demonic challenges before rescuing his love,  Miho, and regaining
his manhood.


LOADING

IMPORTANT:  ENSURE THE MACHINE IS SWITCHED OFF.  NEVER ATTEMPT TO
INSERT OR REMOVE THE GAME CARTRIDGE WITH THE POWER ON.

Insert the cartridge with the label facing towards you,  into the
cartridge  port.  On  the  C64  and 64C the cartridge port is the
furthest right socket at the back of the machine.

Switch the power on -- the game will load automatically.


CONTROLS

This  is a one-player game controlled by joystick only in port 2.
Press  FIRE  during the title sequence to start the game.  At the
beginning of each level press FIRE to start level.

RUN/STOP will pause the game. Press again to restart.

SPACE BAR will toggle between music and sound FX.

Press  fire  and  move  the joystick to allow Toki to shot in the
appropriate direction.

WALKING

JOYSTICK UP      - JUMP
JOYSTICK DOWN    - CROUCH
JOYSTICK LEFT    - WALK LEFT
JOYSTICK RIGHT   - WALK RIGHT

SWIMMING

JOYSTICK UP      - SWIM UP
JOYSTICK DOWN    - SWIM DOWN
JOYSTICK LEFT    - SWIM LEFT
JOYSTICK RIGHT   - SWIM RIGHT

ON VERTICAL VINE

JOYSTICK UP      - CLIMB UP VINE
JOYSTICK DOWN    - CLIMB DOWN VINE
JOYSTICK LEFT    - JUMP LEFT OFF VINE
JOYSTICK RIGHT   - JUMP RIGHT OFF VINE

ON HORIZONTAL VINE

JOYSTICK LEFT    - MOVE LEFT
JOYSTICK RIGHT   - MOVE RIGHT


GAMEPLAY

Move  Toki  through  five  levels of high-powered action.  Levels
include:  mountains, water, fire, ice, and finally, a forest.  He
must defeat over 30 evil aberrations and the guardian monsters of
each location.

There  are  five  different icons that can be collected to assist
Toki:-

Four weapons for different types of shot
A helmet to protect Toki's head
A baby Toki for an extra life
Coins -- collect 20 of these for an extra life


STATUS AND SCORING

The status panel at the bottom of the screen displays:-

Lives remaining,  number of coins,  stage number, time remaining,
score, high score and an energy bar which shows the health of the
end of level guardian.

50 points are awarded for each hit on baddie.


HINTS AND TIPS

Some enemies can also be defeated by jumping on them.

When  you  have  the helmet you have some protection against your
enemies.

Find  and  learn  the  best  position to attack each end-of-level
guardian.

It  is  always  easier  to  kill the end-of-level guardian with a
special weapon.


TOKI

Its  program  code,  graphic  representation  and artwork are the
copyright  of  Ocean  Software Limited and may not be reproduced,
stored,  hired  or  broadcast  in any form whatsoever without the
written   permission   of  Ocean  Software  Limited.  All  rights
are reserved worldwide.


CREDITS

(c) 1989 Tad Corporation
Programming by Al Dukes
Graphics by Mike Clayton, Joff Scarcliffe, William Harbison
Music/FX by Keith Tinman
(c) 1991 Ocean Software Ltd.

/-----------\
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|  \_____/  |  day of the year.  Childline listens,  comforts and
| 0800 1111 |  protects.
\-----------/

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End of the Project 64 etext of the Toki manual.

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