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Welcome to Project 64!
http://project64.c64.org

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
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Extensive efforts were made to preserve the contents of the original
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listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
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the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of Total Recall 
Converted to etext by Neil Tomlinson.

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                             TOTAL RECALL
                             ------------


 TOTAL RECALL
 ------------

 SCENARIO
 --------
 Quaid, after a terrifying visit to 'Rekall' and an unsuccessful
 'memory implant' discovers that his life is a lie.  His past is
 fiction and his true identity is shrouded in mystery.
 
 A mystery whose solution lies on the Red Planet of Mars.
 
 
 LOADING
 -------
 Press the SHIFT key and the RUN/STOP key simultaneously.
 
 PLEASE NOTE: This game loads in a number of parts - follow on-screen
 instructions.
 
 
 CONTROLS
 --------
 This is a one player game controlled by joystick only in Port 2
 
 
                                  JUMP
                                   /\
                                  /||\
             JUMP LEFT  ___        ||        ___  JUMP RIGHT
                       |\          ||          /|
                       | \\        ||        // |
                           \\      ||      //
                             \\    ||    //
                               \\  ||  //
                    /            \\||//            \
                   /---------------  ---------------\
          RUN LEFT \---------------  ---------------/ RUN RIGHT
                    \            //||\\            /
                               //  ||  \\
                             //    ||    \\
                           //      ||      \\
                       | //        ||        \\ |
                       |/          ||          \|
           CROUCH LEFT          ||          CROUCH RIGHT
                                  \||/
                                   \/
                                 CROUCH
 
 
 CROUCH + FIRE        - Smash crate/Collect item
 F1 (on title screen) - Toggle between music and sound FX
 F1 (during game)     - Pause
 RUN/STOP             - Quit (if paused)
 
 
 CAR CHASE SECTION
 -----------------
 Push the joystick in the appropriate direction to steer the car.
 
 At junctions press FIRE and push joystick in required direction to
 turn corners.  Various items may be collected by driving over them.
 
 
 GAMEPLAY
 --------
 
 LEVEL ONE
 Quaid must get from his hotel to a phone box on the far side of the
 city with a briefcase full of useful items for his trip to Mars. 
 Quaid must use his initiative to acquire weapons to aid him and wxygen
 for his time on Mars.  These are hidden in crates despersed along the
 route.  If he is injured during this time he will drop the briefcase. 
 This will have to be retrieved.
 
 
 LEVEL TWO
 Having received his instructions Quaid commandeers a 'Johnny Cab'. 
 Evade Richter and his mobile police who are in deadly pursuit.
 
 
 LEVEL THREE
 Melina and Quaid meet Benny, a taxi driver who helps them escape from
 the pursuing forces.
 
 They must negotiate a dangerous route through the cavrns of mars until
 they discover the way to the Rebel hideout.
 
 
 LEVEL FOUR
 Their taxi discarded, Quaid must proceed on foot back through the
 caverns to meet Kuato the rebel leader.  Along the route he can
 acquire hidden weapons to help his objective and find keys to open the
 doors of the alien reactor that is the heart of Quaid's dilemma. 
 Finding Kuato, Quaid will be given the secret location of the core
 room within the heart of the reactor.  Within, you will find the
 villain behind your strife, Cohaaggen.  Here in the core room, he has
 planted a bomb which will destroy the reactor and Mars' only chance of
 salvation.
 
 
 Time will be deducted for shooting innocent civilians.  Bonus points
 are awarded for time remaining on a level.  A bonus continue will be
 awarded at 50,000 points.
 
 
 
 
  1990 Carolco Pictures Inc.
  1990 Ocean Software Limited.
 
 The Hit Squad,
 P.O. Box 350,
 Manchester.
 M60 2LX
 