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                        TREASURE ISLAND (tm)

                   A Classic Software Adventure
           based on the book by Robert Louis Stevenson

                       WINDHAM CLASSICS (tm)
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"Greetings, mate, and welcome to Treasure Island! I'm Robert Louis
Stevenson, author of this hearty tale of high-seas adventure.

"In this game, you're young Jim Hawkins, the hero of Treasure Island,
and you'll try to recover the legendary treasure of the infamous
pirate, Captain Flint. To get the booty, you'll need to locate the
treasure map. But beware ... the pirates who sailed with old Captain
Flint are also searching for treasure. These treacherous sea dogs
crave riches and rum, and will stop at nothing to get them!

"Luckily, you'll have some help on your adventure. The courageous
Captain Smollett, the burly Squire Trelawney, and the wise Doctor
Livesey are all honest men who'll aid you as much as they can. You'll
also meet crafty Long John Silver and a strange maroon, Ben Gunn. And
I'll appear from time to time as your adventure proceeds.

"Your adventure starts at the Admiral Benbow, the quiet inn and
tavern kept by your family on the misty shores of Bristol, England.
You're standing in the parlor near Billy Bones, a hard-drinking and
crusty old pirate.

"Are you ready, mate, to embark on an adventure that others have only
dreamed of? Muster all your courage and choose your friends
carefully. If you can outwit the greedy pirates, you'll find a
treasure chest overflowing with brilliant gold booty -- more than you
can imagine.

"Good luck, my friend ... until our next meeting."

                                       Robert Louis Stevenson

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Table of Contents

Beginning the Adventure                          4

Your Guide to Treasure Island Adventure          6
  Exploring
  Entering Commands
  Getting Assistance with WordWindow(tm)
  Speaking with Others
  Reviewing Your Inventory                       7

After the Treasure Hunt                          8
  About the Classic Book
  About the Adaptation

The Treasure Island Vocabulary                   9

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                      Beginning the Adventure
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TREASURE ISLAND, like many adventures, may take more than a day to
complete. You can save the game you are playing and then continue it
at another time. The following commands will be helpful in saving
your games: CREATE, SAVE, RESTORE, RESTART, QUIT.

NOTE: You must use the CREATE command to make a save disk before
starting the game.

Create

  Use the CREATE command to create a Save Disk (SAVE is explained
  below). If a danger appears imminent, the Save Disk will allow you
  to "restore," or return to that point in your adventure *if* you
  have previously saved it onto the Save Disk.

  To create Your Save Disk:
  1. Load your Game Disk according to the instructions provided in
     the insert.
  2. When a cursor appears on the screen, enter CREATE and press the
     Return Key. Follow all instructions that appear on the screen
     about inserting a separate, preferably blank, disk.

     Beware: This procedure will erase any contents that are already
     on a disk.

  3. When the disk drive light goes off, the Save Disk may be removed
     and the Game Disk reinserted. You can now continue your
     adventure.

Save

  This command acts as a "bookmark," allowing you to stop at and save
  points in the adventure to which you might want to return later.

  To save up to a certain point in the game:
  1. Type SAVE and follow all instructions that appear on the screen.
     The screen will offer a list of numbered positions for
     identifying locations to be saved.
  2. Select a number and label it with a word or two that describes
     your present location (up to ten characters). For example, if
     you want to save a game when you're at the Spy Glass Inn, you
     might label the location as SPY GLASS.
  3. Press the Return Key.
  4. When the disk drive light goes off, remove the Save Disk, insert
     the Game Disk, and resume your adventure.

Restore

  Use the RESTORE command to return to a point in an adventure that
  you saved on the Save Disk. You might want to restore in two
  instances:

  If an accident occurs during the game:
  1. The computer will respond.
     GAME OVER. PRESS ANY KEY TO RESTART
  2. If you do not wish to return to the beginning of a game, type
     RESTORE when a cursor appears on the screen.
  3. Follow the instructions that appear on the screen. Insert the
     Save Disk, select a point from your list, remove the Save Disk
     and reinsert the Game Disk, all when prompted to do so. The
     adventure will resume from the point you selected.

  If you wish to resume an unfinished game:
  1. Load the program as usual.
  2. Type RESTORE when a cursor appears on the screen.
  3. Follow the instructions that appear on the screen. When
     prompted, insert the Save Disk, select a number from the list of
     previously saved points, remove the Save Disk, and reinsert the
     Game Disk. The adventure will resume from the point you
     selected.

Restart

  Type RESTART to return to the beginning of the game.

Quit

  Type QUIT if you wish to end an adventure before you have completed
  it. You may want to save your game before quitting.

New Data

  Type NEWDATA to obtain any instructions that have changed since the
  publication of this manual.

Pictureson/Picturesoff

  Choose whether or not you want your adventure accompanied by
  graphic images. The program will automatically provide pictures if
  no selection is made. Type PICTURESOFF if you want only text. At
  any time you may change your decision by typing PICTURESON.

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             Your Guide to Treasure Island Adventure
=====================================================================

You can explore the environment by entering commands using the
TREASURE ISLAND vocabulary (see p. 9).

                           Exploring

Move about by entering directions as full sentences (GO SOUTH, GO
UP), as specific directions (EAST, SOUTH), or as abbreviations (SE,
NW, W, N, etc.). In addition, UP and DOWN may be abbreviated as U and
D.

You can get a description of the environment around you at any time
by typing LOOK. For further information about anything you see, or
that is described, type EXAMINE <OBJECT>.

                       Entering Commands

Your commands should consist of short, precise sentences. A verb
(TAKE, GIVE, etc.) should always precede a noun (DOCTOR, SHIP, MAP,
etc.). You may use THE before a noun (GIVE BILLY THE RUM).

Press the Return Key after you type each command. It is not necessary
to end a command with a period.

Several separate actions may be included in one command, but actions
must always be separated by a comma or the words THEN or AND.
For example:
   TAKE THE SHELL, BLOW THE SHELL
   EXAMINE THE APPLE THEN EAT THE APPLE
   GET THE RUM AND GO SOUTH

The program will not accept more than two lines of typed commands. If
your sentence is longer, separate your commands into a logical
sequence and strike the Return Key after each one.

             Getting Assistance with WordWindow(tm)

If, at any time, you are having difficulty with commands, you can get
assistance with WordWindow(tm), by typing WORDS. A list of all the
verbs and nouns suitable for that particular scene will appear. For
additional words, press the spacebar. When you are finished reviewing
the word list, press any key and WordWindow will disappear. You can
then continue the game.

                     Speaking with Others

Your success in finding the treasure will depend on your
conversations with others. You must match wits with many men to
determine if they're friend or foe, and to uncover clues to find the
booty before the cunning pirates do.

First familiarize yourself with the characters you'll be talking to
by referring to their portraits and descriptions on the enclosed map
of Treasure Island. They are:
   BILLY BONES
   CAPTAIN SMOLLETT
   DOCTOR LIVESEY
   SQUIRE TRELAWNEY
   ISRAEL HANDS
   BEN GUNN
   LONG JOHN SILVER

When meeting a character for the first time, be sure to TALK to him,
and then ASK him or TELL him about various people and events.
For example:
   TALK TO BILLY
   ASK SILVER ABOUT MAP
   TELL DOCTOR ABOUT SILVER AND THE PIRATES

Note: Long John Silver may be addressed only as SILVER, LONG JOHN, or
JOHN. He can NOT be addressed as Long John Silver.

You cannot talk to two people simultaneously about the same thing.
For example, the following will NOT be understood:
   ASK DOCTOR AND CAPTAIN ABOUT RUM

                    Reviewing Your Inventory

Type INVENTORY or INV at any time to see a complete list of the
possessions you are carrying. For a detailed description of any item
you are carrying, type EXAMINE <OBJECT>.

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                       After the Treasure Hunt
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                       About the Classic Book

Robert Louis Stevenson, author of _Treasure Island_, was born in
Edinburgh, Scotland, in 1850. As a young man, he studied engineering,
changed to law, but soon devoted himself to writing.

Searching for a climate favorable to his poor health, Stevenson
traveled widely in Europe, America, and the South Pacific, finally
settling in Samoa. His travels are reflected in some of his writings,
which include many novels, essays, and poems.

Stevenson married in 1880. He began _Treasure Island_ the following
year, hoping to amuse his stepson, Lloyd. The story first appeared in
1881-82 as a serial in a children's magazine, under the title
_The Sea-Cook_, and in book form in 1883. _Treasure Island's_
suspenseful plot and colorful characters continue to make it one of
the most popular adventure stories ever written.

Stevenson's other well-known books include Kidnapped, The Strange
Case of Dr. Jekyll and Mr. Hyde, and A Child's Garden of Verses.

                       About the Adaptation

For pure adventure, Treasure Island has never been surpassed. From
the moment young Jim Hawkins first meets the volatile Billy Bones to
the climactic battle for gold on Treasure Island, the story creates
scenes and characters that have stirred the imagination of readers
for decades. Treasure Island offers all the elements of an exciting
interactive adventure game -- brave and resourceful heroes, cunning
pirates, a high seas setting, and buried treasure.

In adapting Stevenson's classic, we sought to convey the flavor,
language, and story of the original novel, while providing a truly
interactive experience for the player. We designed the game
experience to be as similar to the book as possible. The game was
divided into chapters and all of the major characters have been
included. And Stevenson himself was cast as the game's host. As in
the book, the goal is to overcome a variety of thrilling challenges
and to find Captain Flint's legendary treasure.

Turning Treasure Island into an adventure game has involved the work
of many people -- game designers, writers, artists, musicians, and
programmers. We hope this adaptation enhances one of the most famous
fictional tales of adventure. We also hope that you have discovered
the richness of a new, exciting form of storytelling made possible
only by the computer.

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                   The Treasure Island Vocabulary
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Nouns
-----
almshouse     chestnuts     Hands         parrot        slab
anchor        chickens      Hispaniola    pen           Smollett
apple         clothing      hole          Pew           Spanish watch
bar           coffin        island        pile          spot
barrel        coin          Israel        pirate        spyglass
bed           conch         keg           pistol        Squire
Ben           coop          key           plank         stain
Billy         coracle       knife         plant         stairs
blind         counter       lamp          plate         stalactite
blood         cracker       leaves        porthole      stockade
boat          crates        ledge         provision     stone
Bones         crew          leg           rat           table
books         crutch        lid           razor         tankard
bottle        cutlass       line          resin         tap
bundle        derelict      litter        ring          tavern
bunkbeds      dock          Livesey       rock          tobacco
bureau        Doctor        log           room          tombstone
cabin         dog           Long John     rope          torch
cabinet       door          man           rum           toucan
campfire      dot           map           sack          treasure
candle        fist          metal         sail          tree
cane          Flint         model         sailor        voice
canvas        Florida       money         scar          wall
Captain       food          mutiny        sea chest     watch
carriage      fountain      neck          shell         water
casks         gap           newspaper     ship          whelk
cave          glass         oil           shreds        window
cavern        goat          oilcloth      sign          wink
charts        gold          paddle        Silver        woman
cheese        gun           paper         skeleton      wood
chest         Gunn

Directions
----------
e, east           s, south          ne, northeast     se, southeast
n, north          w, west           nw, northwest     sw, southwest

aboard            aloft             d, dn, down       starboard
above             ashore            forward, fore     u, up
aft               below             port

Verbs
-----
ask           exit          knock         reach         take
blow          feed          leave         read          talk
break         fight         listen        rearrange     taste
bring         fill          look          remove        tell
bury          follow        move          repair        throw
chase         get           oil           rest          touch
climb         grab          open          run           turn
close         give          patch         search        unlock
cut           go            pet           sing          untie
drink         hide          pick          sit           use
eat           hit           pull          sleep         wade
enter         hurry         punch         stand         wait
escape        jump          push          swim          wash
examine       kick          raise

Commands
--------
inv, inventory    pictureson        restart           save
new data          quit              restore           words
picturesoff

Other
-----
no                yes

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Windham Classics adventure games are specially designed to entertain
and offer players ages 10 to adult an exciting way to enjoy some of
the best classic literature of all time.

Produced and developed by Byron Preiss Video Productions, Inc.,
leading developers of entertainment and educational software.

Technical direction and design: Lee Jacknow
Script: Ann Weil
Illustrations: John Pierard
Additional Illustrations: Walter Martishius
Senior Systems Programmer: Michael P. Meyer
Technical Editor: Andre Garneau
Consultant: Ruth Ashby

Handbook Design: Graphic Ink

This software product is copyrighted and all rights are reserved by
Windham Classics Corporation. The distribution and sale of this
product are intended for the use of the original purchaser only and
for use only on the computer system specified. Lawful users of this
program are hereby licensed only to read the program from its medium
into memory of a computer for the purpose of executing this program.
Copying, duplicating, selling, or otherwise distributing this product
are hereby expressly forbidden.

TREASURE ISLAND computer program is a trademark of Windham Classics
Corporation.

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Windham Classics Corporation Warranty Policy

If this product should fail to work for any reason whatsoever during
the first 30 days following purchase, return it to the dealer from
whom it was purchased for a free replacement. If it should fail to
work after the first 30 days, mail it to Windham Classics at the
address below. If it has been physically damaged, you will be charged
five dollars for a replacement.

Should you have any questions concerning this warranty, please
contact the dealer from whom you purchased this program, or write or
call Windham Classics.

Windham Classics
One Kendall Square
Cambridge, MA 02139
(617) 494-1225

                                                         IN-D-TRI 1.0

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[insert:]

TREASURE ISLAND (tm)

Loading Your Adventure on the Commodore 64(tm)

1. Turn on the disk drive, computer, and television or monitor.
2. Place Game Disk Side A in the disk drive and close the disk drive
   door.
3. Type LOAD "WIND",8 and press RETURN.
4. When the computer responds READY, type RUN and press the Return
   Key.
5. The program will load. After the title screen appears, a
   demonstration game will load automatically. Press G if want to
   play the game. Press C if you want to see game credits.

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Commodore 64 is a trademark of Commodore Electronics Ltd.

I-C6-TRI

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End of the Project 64 etext of the Treasure Island manual.

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