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The Project 64 etext of Trolls 
Converted to etext by Dohi

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TROLLS

Imagine a village, neither here nor there, nor in any particular time,
in fact it could be right in between! Think of birds flying through
golden clouds, far over the mountains, and the flakes of snow twisting
and turning down onto the brilliant white landscape. There's a waterfall
in the distance with strange shapes and visions riding on the arcs of
rainbow light emerging from its wash, reflected on a timeless river,
flowing beneath the sheets of ice.

A lonely cottage stands quietly, its steps worn by the feet of many
people, old, young, rich and poor. A sign above the window reads 'TOYS'
in large green letters. Snow falls from the branch of a nearby tree and
thumps to the ground, making a deep hole in the drift.

Inside, the toymaker rises, carefully putting his tools in their rightful
places whilst wiping the shavings of wood from his cloak. After lighting
his candle he puts on his nightcap and stares at the clock above the
mantelpiece. As the flickering flames of the fire create strange visions
around the room, he yawns and begins yet another journey to bed.

The workshop is littered with boxes full of all kinds of toys - soldiers,
cars, wooden tops, dolls and teddybears. Shelves are stacked high with
aeroplanes, balls, robots and oh yes! a Troll, a small wooden Troll
exchanged by a young boy for a spinning top.

The clock strikes Twelve!, the chimes echo around the dusty old cottage.
A toy soldier's key begins whirring in his back, something is about to
happen to the Troll who's alone on the shelf... and he seems to know.

Suddenly the snow stops falling, the clock which has ceaselessly ticked
throughout the years abruptly grinds to a halt.

Not a sound can be heard, not even a mouse's heartbeat, but wai, there
is a strange creaking noise. The Troll's eyes open, he takes in his first
breath of air and bursts into life, running along the shelf where he has
sat motionless for so many years.

A magical room has appeared, with many strange doors, suddenly this is
an invitation to a great adventure. Thoughts flash through his mind.
Why is this happening? What do I have to do in these new worlds? .....
A voice answers, "You will become a hero tonight, little Troll, you must
find lost babies and return them home safely. You will be able to fly,
swim and swing with a magical yo-yo, popping balloons along the way.

Sounds strange, doesn't it? ... Well this really is going to be a magical
night, a night for adventures and fun, after all... everyone has to be a
hero at least once in their life, don't they?".


LOADING

[PC, Amiga, Atari loading instructions omitted. Strangely there are no
 loading instructions for the Commodore 64 in the manual.]


PLAYING THE GAME

The Level Selection Screen

This is where you can select which level you wish to play. The levels can
be completed in any order, but all must be completed to enter the final
challenge which is situated behind a large wooden door. There are two types
of doors which you can enter.

Level Doors

Through each of these doors you can see a silhouette of the World you will
enter through that door. The door pillars give a further clue.

Bonus Doors

These doors have spinning Question marks on them. You can only enter a bonus
door after you have completed a level, and you will be given a prompt as to
when this is the case. Note each World's Bonus door is situated close to the
World door itself.

To enter a door PRESS - DOWN on keyboard or PULL DOWN on joystick.

Once you have selected and entered a level you will be told then NUMBER OF
BABY TROLLS you need to find to exit this land.

PRESS FIRE TO CONTINUE.


Controls

UP    ... Jump
          Tapped quickly to fly (ONLY when you have collected Wings)
          Swim upwards
LEFT  ... To run left or to stop quickly when running right.
RIGHT ... To run right or to stop quickly when running left.
FIRE  ... To throw a yo-yo (when collected)
          Tapped quickly to fly (alternative to tapping up)


THE YO-YO

The Yo-Yo is avaliable once you have collected it. The Yo-Yo can be used
to break down walls and bricks and also to swing from platforms. To throw
the Yo-Yo press Fire. If you release the fire button it will return back
to you. To throw in the direction you are facing, simply press Fire. When
you press Fire and use a combination of UP+direction it will throw it
diagonally. Press UP to throw it upwards.

Swinging the Yo-Yo

As detailed above you can throw the Yo-Yo at various angles.

Once you have collected the Yo-Yo, jump in the air and at the same time
press FIRE with the selected throwing angle. If it attaches onto something
eg. a platform. Hold in the Fire button and the Troll will swing on the
Yo-Yo until:

1. You let go of fire
2. You hit something you cannot go through (a brick wall)


Collectables found in and around the levels

There are four types of objects found on the levels.

1. Baby Trolls

At the start of the level you are told how many baby Trolls you need to
collect before you can proceed to the next level. Run up to them to collect
them.

2. The Contents of Balloons

As you run past the balloons they will pop and an object will explode into
the air. To collect or make use of the contents you must catch the objects
before they disappear.

3. Special Powers

The Troll's normal hair colour is Purple, but its hair colour changes as it
collects and uses objects collected from the balloons.

The following collectables will give special powers for a limited time:

SPEED UP BOOT: The Speed Up Boot gives the Troll a greater deal of speed
               and will also give enhanced jumping capabilites.
               Hair turns YELLOW.

SHIELD: The Shield gives total protection from Monsters.
        Hair turns RED.

BALL & CHAIN: The Ball & Chain slows you down.
              Hair turns BLACK.

WIMGS: The Wings allow you to Fly around the level.
       Hair turns WHITE.

BEER: The Alcohol from a glass of Beer makes your movements very
      unresponsible until the alcohol wears off.
      Hair turns GREEN.

SPRINGY SHOES: The Springy Shoes allows you to jump twice as far as normal.
               Hair turns BLUE.

ALARM CLOCK: The alarm clock freezes monsters.
             Hair remains PURPLE.

4. Bonus items which are scattered around the platforms

These are purely points bonuses to raise your score unless you are in a
BOGUS level, when you will need to find a pair of specified objects to exit.


The Information Panel

LEFT TO RIGHT.

A BABY'S DUMMY contains the number of baby Trolls you have collected so far
on this level.

SCORE. The number of points you have gained so far.

HEARTS. Below the score are 3 hearts. Every time you are hit by a monster
you will lose a heart. Lose all 3 and you will lose a life.

BONUS/BOGUS. When you first start the level this area will be clear, until
you collect the letters to spell BONUS or BOGUS which determine the special
level to be played once you leave the PIG STOP (see later).

LIVES COUNTER. Indicates the number of lives remaining.


To EXIT a LEVEL and FLYING PIGS.

When you have collected the required number of baby Trolls from the level
you will recieve a message to will be told to 'FIND THE PIG STOP'.

A typical pig stop looks like this. This will summon the mythical winged
flying pig the 'PIGASUS', who will carry you off to the start of the next
level.


BIG RED ELEPHANTS

Every now and again you will come across a BIG RED ELEPHANT. HE IS NOT a
monster, but a friend who will never forget where he last saw you. To make
him remember you, walk up to him. When he jumps away he has your position
noted. If you lose a life, you will be returned back to where the elephant
last saw you.


SUPER COOL WHITE RABBITS WITH SHADES

If you always wanted to find a LUCKY RABBIT here is your chance. These
Rabbits can only be found in Bonus levels.

You will be awarded a continue for every one you find in the game.

On the continue screen use left and right to select YES OR NO and fire
to CHOOSE.


LIFTS, FALLING PLATFORMS and SPRINGS

Some lifts are moving when you get onto them, others only start to move
when you step onto them. Falling platforms are always well hidden and will
surprise you so BEWARE.

Springs. Bouncy springy platforms which sink when you are standing on them
then lift you up into the air. To make a maximum use of springs jump up and
down until the desired height is achieved.


BONUS AND BOGUS LEVELS

If you are lucky enough to collect the letters that spell the word BONUS or
unlucky enough to collect BOGUS you will be sent to the BONUS or BOGUS level
after you have completed the level you are in.

BONUS LEVEL

Collect all you can, but keep an eye on the time bar at the top of the screen
as you must find the exit before the time runs out. (Otherwise you will lose
everything you collected in that level, including points, bonuses and even
LUCKY RABBITS.)

BOGUS LEVEL

At the beginning of the level you are given the task of finding a pair of
specified objects. If you find the pair of objects and get to an exit before
the time runs out you are given DOUBLE BONUS points for that level. If you
FAIL you will lose a life. It's risky, but rewards can be high!


SCORING

Extra lives are given for every 5000 points collected.


The doors to the Worlds are situated on three shelves in the toymaker's shop.
The Multi-level Worlds that are to be explored are as follows:-

TOY LAND

A child's greatest delight is a land full of toys of all shapes and sizes.
Trolls in Toyland is no disappointment with Teddy Bears and Toy Soldiers,
Model Aeroplanes and Bricko Castles giving you just a hint of the things
you will find in this enchanted World. But Space Hoppers and Slinky's not
to mention Kamakazee Aircraft are here to make your progress that little
bit more challenging.

MEDIA LAND

When a character makes news then he ends up in the papers. A Troll is no
exception and Trolls in Media Land brings a whole new dimension to the
game. It's a MONO world, so don't adjust your set. Just read the headlines
and enjoy spot the ball competitions and crossword puzzles as you move
around rulers, pencils and other items of stationery. But watch out because
bouncing ink blobs, animated angle poise lamps, squirting fountain pens and
many more are out to get you!

CHERRY SODA LAND

Enjoy a refreshing and thirst quenching break as Trolls in Soda Land
introduces the challenge between you, the Troll and a pink psychedelic
liquid environment which will test your ability to the full. Swim through
a sea of Cherry Soda pop with all the exciting creatures that are found in
the depths of this ocean. You will meed Electric Eels, Jelly Fish, Octopuses,
Pinching Crabs, Angel Fish, Sharks, Floating Icebergs, slices of Oranges and
Lemons and many more monsters.

To stay alive keep your oxygen supply topped-up by collecting balloons
containing air bubbles, but watch that you collect and use these wisely.

FAIRGROUND LAND

A trip down boardwalk to the local Fairground is more fun than a Troll could
ever ask for. Trolls in Fairground Land is set on a seaside Pier, and includes
all the rides imaginable. Ghost Trains and Ferris Wheels, the Tunnel of Love
and Roller Coaster are just some of the superb amusements on offer. But watch
out, the Hamburgers and Hot Dogs, Candy Floss and Toffee Apples are not the
friendly objects you might expect.

FABLE LAND

When it comes to fantasy you won't believe wonder and surprise that awaits
your visit to this land of make believe. Trolls in Fable Land is where time
stands still. Magical Castles, Hobbit-like houses, Waterfalls and of course
the Land through the Looking Glass provide the perfect scene to meet up with
The Mad Hatter, Killer Bees, Puff the Magic Dragon and others. The friendly
garden environment soon throws down a challenge to make even the best of
players run for the nearest warp!

BOARDGAME LAND

Don't trust a wayward Troll with your money. That's the message when you visit
Trolls in Boardgame Land which is set against the most colourful of gameboards
and is a land of hidden opportunities. Slide down snakes and climb progressive
ladders, run along playing card platforms in an attempt to find that elusive
Oig Stop. But beware the Counters and Dice, Chessmen and Dominoes just waiting
to send a cash rich Troll to his gambling end.

CANDY LAND

Adventures to the land of Milk and Honey are not uncommon, not until you see
what's in store for you here that is. Trolls in Candy Land is where the sweet
tooth fairy comes into her own. More amongst Candy Canes and Chocolate Beans,
Ice Cream cones and Rock Candy, even Bubble Gum dispensers in the greatest
candy guzzling experience yet. Don't be too greedy though because the Fat Boy
will do everything he can to stop you stealing his favourite things. That's
not to mention the Chocolate Rabbit (without the Shades!) who is eager to get
his paws on your goodies!


HINTS AND CLUES

It's not often you get clues with the Instructions but to make TROLLS even
more enjoyable we thought we'd give you a few ideas to help get the best out
of the game. Firstly, make sure you fully explore the levels as rewards can
be high. Secondly, don't break everything in sight. Thirdly, it often pays to
jump into mid air as you never know when a bridge might appear. And finally:-

A YO-YO is a TROLLS best friend.
ELEPHANTS never forget and RABBITS are lucky.
MONSTERS heads can be springy.
Locate PIG STOPS and ELEPHANTS early.
Locate Air Bubbles as soon as possible in Soda Land.

Presented by the Flair Software team.
