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Welcome to Project 64!
http://project64.c64.org

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warrantee of the original document, if any, that may included in this
etext.  No other warrantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of Wrestlin Superstars 
Converted to etext by Neil Tomlinson.

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                         WRESTLING SUPERSTARS
                         --------------------


 OK grapple fans, the scene is set.  The biggest super slam bash this
 side of the Atlantic.  Join wrestle warriors in the biggest boldest,
 baddest ring war of them all.
 
 Wrestling Superstars, has all the action exhilaration and
 entertainment of the real thing.  It's a simulation of truly awesome
 proportions.  With gameplay so good it will make you SWEAT!
 
 
 LOADING: (C128 USERS SELECT C64 MODE)
 --------
 Type LOAD press RETURN
 
 
 The control mechanism for Wrestling Superstars can be split up into
 the following...
 
 
 WALKING
 Use the up, down, left and right to walk in the direction you wish to
 go.  If you keep the direction pressed after a while the wrestler will
 run.
 
 
 ATTACKING
 Use fire button with a combination of up, down, left and right for
 single punches and kicks.
 
 
 ROPE ATTACKS
 If you run against the vertical ropes you will bounce off them.
 
 While flying off the ropes you can press fire on it's own to give the
 opponent a flying knee.  You could also attempt a flying kick by
 pressing fire and up.  Failure to hit an opponent will mean you land
 badly on the floor.
 
 
 GRAPPLE
 To get into the grapple position, press fire and down while touching
 the opponent.  And then starts the trial of strength.
 
 
 THE TRIAL OF STRENGTH
 The trial of strength is indicated by the icons that appear along the
 bottom of the screen.  You must beat your opponent by first pressing
 left then right repeatedly as fast as you can.  The player who raises
 the bar the fastest, wins the trial.
 
 
 AERIAL ATTACKS
 Once you have your opponent raised above your head, you can choose to
 throw him by pressing fire or give him a helicopter spin.  Choose
 quickly or you may be overpowered.
 
 To start a helicopter spin, press fire and up.  By pressing fire
 again, you will throw him.  Be careful not to spin too long or you'll
 get Dizzy.
 
 
 ROPE MOVES
 By pressing fire and up near any of the corners, you can climb the
 ropes.  Balance on the top, and by pressing fire, you will jump with a
 flying knee kick.  By pressing fire and up you can whack your opponent
 with a flying kick.  But make sure you don't stay too long or you'll
 fall off!
 
 
 PIN MODE
 An opponent who has been felled to the floor can be pinned by standing
 over and behind him.  Press fire and down to leap on him then enter
 the trial of strength to get the point.
 
 
 
 
 CREDITS
 -------
 This great game was brought to you by...
 
 Design            Reflective Design
 Programming       Dave Hayes
 Graphics          Jon Smyth
 Project Director  Paul Ranson
 Production        Stewart Regan and Pat Stanley
 Art Manager       Shan Savage
 
 
 This program, including code, graphics, music and artwork are the
 copyright of CodeMasters Ltd and no part may be copied, stored,
 translated or reproduced in any form or by any means, hired or lent
 without the express permission of CodeMasters Ltd.
 
                           Made in England
                    Published by CodeMasters Ltd.
                  PO Box 6, Leamington Spa, England.
                               CV33 0SH
 