                       AFRICAN ADVENTURE
                 (IN SEARCH OF DR. LIVINGSTONE)
                  Written by R. & B. Fullerton 

      Walk Through by Dorothy Millard (C64-Colour-Version)
                    from: http://c64.tin.at/
          
            Fehlerbereinigt von H.t.W - 2006.09.07
                                
                                
Notes:
1.   In some versions to kill the alligator use the spear instead
  of the dagger.  Also the diamond and dagger are in different
  locations.
2.   A native will throw a poison tipped spear at you during the
  game, it just misses and the native runs away.  Do not bother
  with it unless you are playing the version which require you to
  kill the alligator with the spear instead of the dagger.  Never
  take the spear with you into the native village or you will be
  killed.
3.   Scoring:                       Points:
     King Solomons Gold              20
     Nose Ring                        20
     Dr. Livingstone                 100
     Lion                             70
     Dagger                           10
     Diamond                          10
     Sapphire                         50
     Silver Chain                     20
                                    ----
                                     300


(Start in bedroom), 
OPEN CLOSET, 
GET KNAPSACK, 
GET BOOTS (hiking boots which you wear), 
OPEN KNAPSACK, 
OPEN KNAPSACK, 
LOOK (a book of matches and a ring of rusty keys fell out  leave them here for now), 
GET BOOK, 
GO BED, 
READ BOOK (Africa  Land of the unknown), 
OPEN BOOK (it falls open at an underlined passage),
READ PASSAGE (..plorer nodded off to sleep, his thoughts began to drift), 
DRIFT THOUGHTS (you find your self drifting in a rowboat on a big lake), 
GET MOUSE (it is lost in the folds of your knapsack), 
E, E, S, S, E (foot of cliff), 
U (as you attempt to go up a black leopard bars the way), 
DROP MOUSE (it startles the leopard and neither are seen again), 
DROP KNAPSACK.


U, E, E, U (inside computer), 
GET TOOLKIT (cartridge), 
GO ROM (you are inside an obsolete set of roms), 
EXAMINE POINTERS (see a chest), 
GET CHEST, 
E, D, W, W, D, W, N, N, N (eastern shoreline),
GO BOAT, 
DRIFT (back to bedroom), 
DROP CHEST, 
GET KEYS, 
UNLOCK CHEST, 
OPEN CHEST, 
LOOK (see King Solomons Gold), 
DROP KEYS, 
GET BOOK, 
GO BED, 
DRIFT (to lake), 
E, E, 
DROP TOOLKIT, 
S, S, S (overgrown trail), 
GET BEANS (sack of coffee beans  at this point the native usually throws a spear at you   do not take it into the native village), 
E, E (native village where a friendly native approaches you with some trinkets which he wants to
trade), 
TRADE BEANS, 
INVENTORY (you now have a golden nose ring),
S (grass hut), 
GET NOTE, 
READ NOTE, 
GET STUFF (foul smelling),
GET DAGGER (pearl handled), 
N, N, N, W, N, N, N, (eastern shoreline), 
DROP RING.


E (grassy plain), 
GET WOOD (a deadly spider jumps out of the wood and crawls away due to the foul spelling stuff),
DROP STUFF, 
GET TOOLKIT, 
BUILD CAGE, 
GET CAGE, 
W, 
DROP TOOLKIT, 
DROP NOTE, 
E, S, S, S, E, W, E, E, 
CATCH LION (the rare albino lion is now in the cage), 
S (marshes where you see a hungry alligator and Dr. Livingstone), 
THROW DAGGER (it kills the alligator), 
GET DAGGER,
GET LIVINGSTONE, 
I PRESUME, 
W, E (you go to a grassy plain), 
GET LION (note do not take Dr. Livingstone through the overgrown trail  you must take the other route or he will be captured by natives), 
E, N, U, W, W, D, W, N, N, N, 
GET RING, 
GO BOAT, 
DRIFT (to bedroom), 
DROP RING, 
DROP LIVINGSTONE, 
DROP LION.


GET BOOK, 
GO BED, 
DRIFT (to lake), 
E, E, S, S, S, E, W, W (jungle), 
S (large body of quicksand), 
JUMP QUICKSAND (do you really expect to jump over 30 ft?), 
Y, 
GET CANE (stalks of sugar cane), 
E (jungle), 
GET DIAMOND, 
W, 
JUMP QUICKSAND (again do you really expect to jump over 30 ft?), 
Y, 
S, E, N, N, W, N, W, E, W, E, W, E, (by now after many hours whittling the sugar cane becomes a charming flute), 
U (you are precariously balanced in a moss covered tree  a vicious viper is here), 
CHARM VIPER (with the flute), 
GET VIPER, 
DROP FLUTE, 
D, S, S, E, W, S (meet a wild dog), 
FREE VIPER (it wakes up, attacks the dog and both fall into the quicksand  something sparkles in the grass), 
LOOK, 
GET SAPPHIRE.


E, E, E, E, W, 
READ SIGN (Ujiji Country Keep Out), 
E (behind hut), 
READ SIGN (trading post), 
GET GROUNDNUTS, W, N, N, E (trading post), 
TRADE GROUNDNUTS, 
GET CHAIN (silver), 
W, U, W, W, D, W, N, N, N, 
GO BOAT, 
DRIFT (to bedroom), 
DROP DIAMOND, 
DROP SAPPHIRE, 
DROP CHAIN, 
DROP DAGGER.

                            --------
                            You Win.
                            --------

