
Mermaid Madness: FAQ/Walkthrough by Bamse
Version 1.06, Last Updated 2008-12-15 View/Download Original File
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"MERMAID MADNESS" WALKTHROUGH / GUIDE / FAQ V1.06

Written by Bamse 2008 mN while relaxing at Rancho Zoidberg.
Based on the original Commodore 64 game by Electric Dreams released in 1986.
Played on the "CCS64 V3.5" and "WinVice2.0" Emulators for the Commodore 64.


Table of content:

1. Introduction
2. About "Mermaid Madness"
3. Controls & Keys
4. The Game Display
5. General Hints
6. Walkthrough
7. Cheats
8. Frequently Asked Questions
9. About This Document
10. History



### 1. Introduction ###

Unable to find a working walkthrough in the net, I wrote this one. Its not much
but Mermaid Madness hasnt much to write about either. If you have something to
add or complain about feel free to mail.

Since this Walkthrough is based on the C64 version I can not guarantee 100%
compatibility with other versions, but I guess there wont be any difference
between them.



### 2. About "Mermaid Madness" ###

Myrtle the Mermaid had never been able to get on with the boys too well, and at
the age of 110 she was beginning to think that she would be left on the shelf
until one fateful day she met the man of her dreams. Unfortunately Careless
Colin didn't think that she was the girl of his dreams and promptly dived into
a wetsuit and jumped off the end of Wumptyland Pier. Colin certainly lived up to
his nickname because he had forgotten to take a spare Oxygen cylinder in his
haste to escape from her clutches and soon found himself trapped in the wreck of
a sunken liner.

But Myrtle wasn't going to give in that easily and set about saving her
reluctant Toy-Boy. Help her get her man by keeping her strength up by drinking
bottles of stout at every opportunity. Help her to collect the items she needs
to save her dreamboy.

(taken from the "REMEMBER" Infoscreen)



### 3. Controls & Keys ###

Joystick 2 UP = Swim Up
Joystick 2 DOWN = Dive Down
Joystick 2 LEFT = Swim Left
Joystick 2 RIGHT = Swim Right
Joystick 2 Fire-Button  = Pick up / Drop Item
SPACE = Toggle Music & FX on / off (ingame only)



### 4. The Game Display ###

The top left frame of the screen reads your current score (your progress in
percent) and the highscore. If you are carrying an object its name is displayed
right below the highscore. The second frame displays Colins air supply. Rescue
Colin before the pointer reaches the six oclock position. The third frame shows
your heart beat: breaking if you die and beating faster the closer you get to
Colin its pretty useless. The last frame shows your energy in the shape of a
bottle. An empty bottle equals a dead mermaid.



### 5. General Hints ###

- Avoid touching the sea-creatures, they draw from your energy

- Dont bum around, theres not much time to waste

- Dynamite cant be picked up again once dropped

- Dont stay in the screen where you dropped dynamite, the explosion is deadly

- Picking up bottles of stout is drinking them at once

- Dont pick up bottles if you have full energy

- The bottles locations differ from game to game

- Drink some bottles of stout before you pick up dynamite, you cant refresh
  your energy while carrying dynamite

- Be sure to have enough energy left when carrying dynamite (to pass the
  unavoidable shark in the lit cavern)

- Pass the shark (in the lit cavern) when its coming towards you to minimize
  the energy loss

- Dont touch the Poltergeist in the sunken ship, it kills you at once

- You cant drop an object in a screen with already two objects lying around

- Keep in mind that DYNAMITE1 isnt DYNAMITE2, ANKH1 isnt ANKH2...

- ANKH1 (found on the dry land accessable from the open water side) is of no
  use (or is it?)

- Every screen you enter for the first time adds 1% to your score, so be sure to
  visit all screens!

- Highest possible score is 99%



### 6. Walkthrough ###

01- In order to save precious time we dont bother diving down to trapped Colin
    but swim directly a couple of screens to the top right, get out of the water
    and pick up ANKH2.

02- Back in the water we dive all the way down to the bottom of the sea, then
    right, and up to the caves ceiling, then right again into the screen with
    the bubbling oyster. Ignoring the oyster we drop the ANKH2 for later use...

03- We swim back to the screen we just passed through and take the LANTERN.

04- With the LANTERN we swim back right to the oyster and then down. This room
    used to be dark, but the LANTERN lights it up. Drop the LANTERN and leave
    the screen upwards again.

05- Now we have to swim all the way back, round the sunken ship, into the upper
    left cave under the starting point, left again until we reach the leftmost
    screen of the game. We dive into the screen below to take up DYNAMITE2. Now
    you might want to swim one more screen to the right to take a glimse at your
    sweethearts awkward situation.

06- Back to the room where we dropped the LANTERN. Here we drop the DYNAMITE2
    and quickly leave the screen upwards again.

07- Wait in the screen with the oyster until you hear a rumbling. Take ANKH2 and
    dive down again to see that the explosion destroyed the barrier to the open
    waters. Leave the screen to the right.

08- Hold your depth while swiming two screens right. Then down pass the two
    Ra (?) statues to the bottom of sea. We are now in a screen with another
    oyster, but this one isnt dangerous - its closed. Drop the ANKH2 on the
    fallen column left of the oyster for the time being.

09- Now swim right up to the surface and take the CHEST, then all the way back
    until you reach the sunken ship. Enter it.

10- Theres a Poltergeist blocking the way. Dont touch it but drop the chest
    near it - voila, the Poltergeist vanishes.

11- Leave the ship to the right and dive up a screen. Theres a TIRE we pick up
    and swim back down and right through the cave  into the open waters and all
    the way right until we reach the rightmost screen of the game. We dive down
    with a column to our left and a human statue with grey cloth to our right.

12- Reaching the ground we encounter a seahorse blocking our way. Its almost
    impossible to pass it without losing all your energy, but since we have the
    TIRE, why not drop it right on the seahorse? It disapears, and we pick up
    the DYNAMITE3 unharmed.

13- With the DYNAMITE3 in our pocket (?) we have to swim - once again - all the
    way back to the leftmost screens of the game. In the screen with the tiny
    turtle (just above where we found DYNAMITE2) theres a barrier blocking the
    way up. We drop the DYNAMITE3 and leave the screen.

14- After the explosion we enter the screen again and take the way up to find
    the SALT. We grab it and head back to the closed oyster in the open waters.

15- Drop the SALT on the closed oyster. After a second the oyster snaps open and
    a PEARL appears. Pick it up (if youre trapped now you havent deployed the
    ANKH2 right).

16- Our next destination is the other oyster we encountered earlier (above the
    dark screen with the shark). The PEARL has to be dropped carefully near it.
    After some seconds its safe to pick up DYNAMITE1.

17- We pass the lit screen with the shark into the open waters and dive down to
    the ground, then left. Upps - another dark room. Dont worry, the LANTERN is
    not needed as there are no enemies in this little cave. But theres a TORCH.
    Unfortunitely its blocked by some rocks (thrust me:its dark, you cant
    see them!). Drop the DYNAMITE1 and leave the screen.

18- Another explosion later the way is free to pick up the TORCH. With it we
    finally haste to Colin (the fastest way is through the ship, but you can
    also swim all the way round the ship).

19- Drop the TORCH in the screen with the trapped diver and your sweetheart is
    rescued!!



### 7. Cheats ###

Type in this chain of pokes before starting the game to prevent energy-loss:

Poke 17274,169
Poke 17275,0
Poke 17276,234

You can also reset the game, type in the pokes and restart with:

Sys 16384 	



### 8. Frequently Asked Questions ###

Q: "Where can I download the latest version of this document?"
A: "At http://www.gamefaqs.com/"

Q: "Are there any other complete FAQs for this game existing?"
A: "I dont think so..."

Q: "I constantly get lost. Is there a map for Mermaid Madness?"
A: "Yes, theres one from Corbon440. Its available at www.gamefaqs.com, too"

Q: "What about ANKH1?"
A: "I dont know. Its useless. Some kind of red hering..."

Q: "Can I get a higher score than 99% ?"
A: "Maybe if you find a way to use ANKH1? ;o)"

Q: "Did you write other FAQs as well?"
A: "Yes, I also wrote FAQs for They stole a million and Steel Thunder!"



### 9. About This Document ###

Initiated on October the 14th 2008 mN, written & copyright by Bamse.

Document only available at http://www.gamefaqs.com/

E-Mail: bamse2000@gmx.de



### 10. History ###

14.10.2008mN	Game completed, Walkthrough written down on paper
16.10.2008mN	Guide (this document) created
17.10.2008mN	Pokes confirmed
26.10.2008mN	Some blank sections filled, Walkthrough completed
31.10.2008mN	Textformat changed for those who miss the automatic word wrap

-eof-

Mermaid Madness: FAQ/Walkthrough by Bamse
Version 1.06, Last Updated 2008-12-15 View/Download Original File
Hosted by GameFAQs
Return to Mermaid Madness (C64) FAQs & Guides
