
    The Mars Saga / Mines of Titan Complete FAQ Walkthrough



			Stranded on Mars

The doors opened with a hiss and I approached the towering desk. The
obese figure of Cornellius Wrak, Controller of Primus, didn't
acknowledge my pressence - instead, he tapped a few words on the
keyboard to his side and gazed at the monitor. Checking my records,
obviously. I was glad I'd paid that hacker to clear my police file, or
they would've made me a permanent resident of Mars on the spot.

"What can I do for you, Mr. Jetland?" asked Wrak.

"My ship broke down," I said, "And I had to scrap her. Until I come up
with some money, I'm stuck in this pit you call a city. I heard you
Controllers are offering a shipload of credits to anyone who finds out
why we've lost contact with Proscenium. As I see it, I need the money
- you need a favor."

Wrak nodded slowly, eyeing me. "We do need a few skilled agents," he
said, "but we're opening the investigation to all interested parties."

"Too bad," I said, "I hate sharing a reward."

Wraks lips curled back into something like a smile. "Whether you share
a reward or not depends upon how fast you can muster a few warm bodies
and get to Proscenium. But let me warn you, Mr. Jetland, not to take
this assignment too lightly. We don't know what dark fate has
befallen Proscenium. You should worry more about coming back alive..."



------------------------------------------------------------------------


			ATTENTION!

Before I start this FAQ you should know these games are almost exactly 
the same in every way of the story line except a few add ons to Mines 
of Titan which I will post in this FAQ. The writing that is in :
		
		MINES OF TITAN INFORMATION
		(brackets that are labeled) 

is the extra information I have discovered in Mines of Titan and is not 
in The Mars Saga, however all other writing in the game appeals to both 
games the same. All other writing throughout the FAQ in (brackets) is my 
own comments to help point things out and whatnot. All information in 
this game should be more than enough to complete the game in great 
detail.

If you have any questions, comments, or information for me to add to 
this FAQ email me at khronlk@gmail.com and I will give you credit for 
your information added to this FAQ if you give me your name.


------------------------------------------------------------------------


I.	Introduction
II.	In The Beginning
	A. Character Selection
	B. What To Look For (Stats)
		1.  Might
		2.  Agility
		3.  Stamina
		4.  Wisdom
		5.  Education
		6.  Charisma
		7.  Health
		-.  Conclusion
	C. Battles
	   1.	Choose Your Battles
	   2. Auto Combat
	   3. Manual/Tactical Combat
		1.  Move
		2.  Computer Move
		3.  Use Item
		4.  Orders
		5.  Next Character
		6.  Repeat Orders
		7.  Begin Combat
		8.  Flee
	   4. Battle Strategies
		1.  Lining Them Up
		2.  When To Flee
III.	Game info
	A. Armor
	B. Weapons skills
		1.  Arc Gun
		2.  Auto
		3.  Blade
		4.  Cudgel
		5.  Hand Gun
		6.  Melee
		7.  Missle Launcher
		8.  Rifle
	C. Other skills
		1.  Administration
		2.  Battle Armor
		3.  Electric
		4.  Gambling
		5.  Golum
		7.  Language
		8.  Medical
		9.  Mechanic
		10. Mining
		11. Progamming
		12. Strategy
		13. Street
		14. Tactics
	D. Buildings
		1.  A - Armor Shop
		2.  B - Bar (Etc.)
		3.  C - Computer Center
		4.  D - Personal Development Center
		5.  G - Gambling Establishment
		6.  H - Hospital
		7.  M - Mining Facility
		8.  O - Controller's Office
		9.  P - Police Station
		10. R - Repair Shop
		11. S - Speeders
		12. T - Combat Training Center
		13. U - University
		14. W - War Game Room
		15. X - Exit To Surface
		16. ! - Munitions Store
		17. ? - Computer Terminal
	E. Cities
		1.  Primus
		2.  Progeny
		3.  Parallax
		4.  Proscenium
	   Also
		5.  Mars Surface
		6.  Mines
	F. Mars Inhabitants
		1.  Primus Inhabitants
		2.  Progeny Inhabitants
		3.  Parallax Inhabitants
		4.  Mars Surface Inhabitants
		5.  The Mines Inhabitants
		    a.  Primus
		    b.  Progeny
		    c.  Parallax
		    d.  Proscenium
		6.  Other Inhabitants
	G. Option Menu
		1.  Continue Adventuring
		2.  Inspect A Character
		3.  Use A Item
		4.  Group
		    a.  Exit
		    b.  Combat Order
		    c.  Sound On/Off
		    d.  Music On/Off
		    e.  Combat Speed
		    f.  Save Maps
		5.  View Map
		6.  Examine Area
		7.  Transfer Items
		    a.  Transfer Items
		    b.  Pool Credits
		    c.  Distribute Credits
		8.  Save Game
		9.  Load Game
IV.	Hints And Helpful Info
	A.  Earning Credits
	B.  Golum Armor
V.	The Task At Hand
	A.  Police Bounties
		1.  Missing Specimen
		2.  Phelos Fletcher
		3.  Cybil Graves
	B.  Computer Terminal Classifieds
		1.  Cybil Graves : Primus Munitions
		2.  Herb : Progeny Armory
		3.  Natasha : Eastern Development Center 
	C.  Proscenium
VI.	Extras
	A.  Credits
	B.  Final Comments

------------------------------------------------------------------------

------------------------------------------------------------------------
I. Introduction
------------------------------------------------------------------------

------------------------------------------------------------------------

The first time I ever played The Mars Saga was when I was around six 
or seven years old, from there I was a true fan of the game. I 
originally played it on the commodore 64, but this FAQ is based on me 
playing The Mars Saga on a commodore 64 emulator. 

I never played Mines of Titan before but I was told it was pretty much 
identical to The Mars Saga and it is, just with alittle upgraded graphix 
and alittle more story. If you didn't know Mines of Titan was made for 
the new PC at the time so you don't need any emulator, my copy is a 
simple .exe file in a folder with some files.

Anyways since there is no "real" walkthrough for these games that I have 
discovered so far I thought I would put alittle time and effort into 
making one for everyone who still loves and plays these classic games.

I did the best I could on this walkthrough, I know the title says 
complete but there's just some things about this game that will probably 
always be a mystery to us, and the things that are not there aren't all 
that important to the game anyways.

------------------------------------------------------------------------

------------------------------------------------------------------------
II. In The Beginning
------------------------------------------------------------------------

------------------------------------------------------------------------

                       
A.  Character Selection
    
You start out with alittle story describing whats happening with mars, 
so you start with a man by the name of Tom Jetland who is a decently 
rounded player but theres better from the start. My advice is to look 
for recruites, a good category to look in is police because of the main 
fact they can wear more advanced body armor off the get go unlike the 
rest and also some have rifle skills which is a great starting gun to 
use and continue to use the entire game. Marines are also a very nice 
pick, marines start off with the most might, agility and stamina which 
gives them the highest overall health. You may have to search for 
awhile to find a marine with really high of all three stats but marines 
do have the highest total health you can recruit from. So my advice is 
recruit a good police officer with some rifle and good strength, 
agility and might or a high healthed marine which all marines have some 
rifle training. After that you can choose to dump Jetland and recruit 
another member if you wish or just stay solo, but before dumping him
(that is if you decide to dump him for another recruite or stay solo) 
transfer his .22 pistol and flak jacket to your first recruit. All 
recruites from every career background can learn to use anything in 
this game including golum armor.
                    
B.  What To Look For
    
When picking recruites it's good to look at their "view summary" to 
check out there stats and make sure they are well rounded character's, 
on the left of the screen there is a list of six stats: Might, Agility, 
Stamina, Wisdom, Education and Charisma. Three of these six stats make 
up your health bar which is important so here are the stats and what 
they do:

	1.  Might
	    
The Mars Saga Manual's Explaination : A measure of strength, might 
determines what weapons you can use. Strong characters can wield heavier 
weapons than weak characters.

My Explaination : Might doesn't do to much it's basically another bar 
towards your maximum health, and it's still pretty important due to when 
you lose this your health is soon to be gone and your dead. Also might 
has to do with cudgel, melee and blades and how much damage you do to 
the enemy. Might is the least important of the three bars that count 
towards your total health but don't leave it out if you decide to buff 
up your character at the personal development center try to keep all 
three bars close together.

	2.  Agility
	    
The Mars Saga Manual's Explaination : Your accuracy and speed. Agility 
is a critical attribute in that it determines the number of moves you get 
in a combat turn.

My Explaination : Agility is probably the most important bar or at least 
does the most for you. Agility determines how fast you fire your weapon 
and how fast and far your character can move around in one turn, so 
having high agility will allow you to shoot multiple times and do more 
damage to the enemy your facing or it will allow you to quickly get 
around a corner of a building in case you need to make a fast exit to 
regroup yourself and heal or just kill off a turn to get a chance to 
flee. High agility is great to have but remember to keep all your stats 
close together because if you only have high agility and low might and 
stamina then your gonna find out pretty fast you won't last long in a 
fight due to not being able to take very many shots.

	3.  Stamina
	    
The Mars Saga Manual's Explaination : The amount of physical punishment 
a character can take. Characters with high stamina don't tire - or die - 
as quickly as those without.

My Explaination : Stamina is also a key stat to have high, along with 
your other two bars.Stamina has to do with how much punishment your 
character can take and is your first bar to go down when getting shot, 
when it's gone might starts to go then agility and then your dead. So 
make sure not to have a character with low stamina or you will find out 
he can't take very much punishment at all, even with a really good set 
of armor.

	4.  Wisdom
	    
The Mars Saga Manual's Explaination : A character's perceptions and 
intuition. A high widsom gives your character a slight edge in many 
different situations.

My Explaination : Im not entirely certain what wisdom all does at all, 
and the manual doesn't help much. My guess would be wisdom helps out 
in combat for when you use computer move, possible the A.I. fights 
with alittle more knowledge and alittle less stupidity.

	5.  Education
	    
The Mars Saga Manual's Explaination : A character's ability to learn 
academic skills. A character's education level may limit the amount he 
or she could learn in a field.

My Explaination : The only thing I have found that education does is 
limit the amount of medical a character can learn, I wouldn't worry 
about education to much just don't pick the dumbest person out there 
and you will be alright.

	6.  Charisma
	    
The Mars Saga Manual's Explaination : Not only a person's good looks, 
but how appealing and convincing he or she can be. Charismatic 
characters might use a little charm to persuade a merchant to give them 
a bargain on some goods...

My Explaination : Personally I don't think charisma is all that 
important so I wouldn't worry about it to much, what it does is affect 
the price of the items you buy and sell but not by very much and it's 
just a waste to get lots of charisma to save 100 credits when it's 
pretty easy to become rich in the game fast and early with or without 
cheating.

	7.  Health

The Mars Saga Manual's Explaination : "If you don't have your health, 
you don't have anything" - in short, you're dead. Health is the average 
of your character's might, agility and stamina, and represents his or 
her conditions at any moment. When a character gets wounded in any way, 
his or her health drops. In turn, might, agility and stamina decline 
along with a character's health - thus, a severely weakened character 
may suddenly find it impossible to lift even his shortsword.

The character's health is depicted as a bar on the right-hand side of
Window 3. A green bar means the character is at full potential. When the 
bar turns yellow, it means you have incurred some damage and need 
healing. A red bar means your damage level is critical and that 
first-aid should be administered immediately. Pay attention to the 
health bar at all times. If the red bar reaches zero, that character is 
dead. Life may be cheap on Mars, but an experienced character is hard 
to replace.

My Explaination : The manual's explaination pretty much explains it all, 
health is the most important thing in this game, so keeping it long and 
green will ensure a long life. Train in might, agility and stamina to 
get your health bar longer because when your health is all gone it's gone 
for good and you have to dump that player and replace them with a fresh 
untrained recruit.

	-.  Conclusion
	    
There is a maxium set number on the skills you can learn so don't go 
crazy and learn everything you can, choose wisley and try not to waste 
a skill point.

I like the stick to maxing out a weapon and armor for sure and then 
fit in bits and pieces of programming, medical, personal development 
and a few others that are almost a must in the game.

My advice to you is to take no more than three party members the entire 
game just for the fact it will create more problems with more people, 
such as more and harder enemies will be attracted to come your way, it 
will cost you alot more credits in the long run and for the simple fact 
it gets all confusing to who has what item and them all bumping into 
each other in battle.

In The Mars Saga and Mines of Titan there is only one way to earn 
experience to go up in skill levels and that is to kill, but it's good 
to keep two or three of your characters at a close skill rate for 
weaponary at least, this way your group kills your enemies evenly and 
the experience is evenly distributed. If you just work on one character 
for awhile and decide to recruite another character later on and try 
to get him experience then it's gonna be alittle difficult due to your 
experienced fighter is killing all your enemies before your new 
character even lands a single blow to get any experience.

		MINES OF TITAN INFORMATION
(In Mines of Titan I recommend four party memebers, you can fit all 
four members in a horizontal or vertical line where you can only fit 
three members in a horiztonal or vertical line in The Mars Saga. You 
will have that extra fire power, cargo hold capability and if you want 
more doctors to heal the group more efficently.)
           
C.  Battles
    
Battles are pretty simple and quick, but a battle that was easy before 
might change and you could lose a member of your party if your not 
careful. There are two ways to battle 1. auto battle, which the computer 
will take control of your party and fight, and 2. manual/tactical combat 
which you control your party to fight, but i'll go into more detail 
about both battles later on in this FAQ. One key thing to watch for is 
when your confronted by something, be sure to read if it's for example 
"A Thug" which means only one or "A Thug And Friends" which means more 
2 - 7, differnt types of enemies group up such as muggers, beggers and 
razorbacks also thugs and hoodlums team up and so on, it does not always 
point out that a hoodlum is in the group of friends with the thug so 
watch out for that. A little note to end this, when you first recruite a 
charatcer and add him or her to your party, before being able to pool or 
distribute credits you must be in at least one battle where experience 
is earned, however this does not effect transfering items.

	1.  Choosing Your Battles
	    
As soon as you emerge from the bar with or without more recruites, you 
will be vunlerable to getting attacked. So be sure to pick and choose 
your battles carefully and know the limits of your characters and who 
you can defeat. Odds are the first thing your gonna walk into is 
citizens which you can choose to attack or wave polietly and be on your 
way. Citizens are a good choice to build yourself up a bit early, you 
may have to kill more of these guys than other enemies but they are 
easy and are melee only which means they don't ever use ranged weapons. 
There are some harder enemies out there so this is were you pick your 
battles, stay away from all law enforcement including rookies, agents 
and officers at least for the time being, hit men and hunters are also 
ones you wanna stay away from. It won't be to long into the game where 
you will discover which things you can get by no problem and which 
ones wanna give you a hard time.

First thing that will pop up when you encounter someone or something is 
"Do you wish to attack?" followed by a yes or no. If you choose no to 
say a friendly person such as a citizen or law enforcement(unless your 
wanted by the police) then it will say you wave polietly and move 
along, if it's someone who wants to lay a ass whooping on you then they 
will wanna fight you, unless you use a certain skill to get out of the 
fight, more on those skills later. If that doesn't work then the last 
option is to flee, it's not 100% but it's useful and works a good 
portion of the time, just make sure to use manual/tactical combat to get 
the first chance to flee if you use auto you have to wait a full turn 
and by then it could be to late, if you can't flee the first time try 
again the second time and in rare cases the third time. So remember 
fleeing is a big part of the game weather fleeing from certain doom or 
just to get away from annoying pests.

	2.  Auto Combat
	    
When you first encounter something and are attacked it will ask you 
weather you want to engage in auto combat or manual/tactical combat, also 
it will ask you if you wish to view combat I recommend always watching 
because it can always go from good to ugly fast. If you choose auto 
combat then the computer will take full control of your characters for 
the entire fight unless you push spacebar or enter, then it will ask you 
if you wish to repeat orders or change them, if you wish to change them 
then it will switch over to manual/tactical combat and will have a chance 
to flee if needed.

Auto combat has some good and bad points about it, first the good. Auto 
combat works resonably well most of the time, it always trys to get all 
of your party firing at the enemy and if your injured with medical skill 
and have medical supplies on you it will auto heal yourself, but it will 
not heal other members of your party if they are low on health. The 
other good thing about auto combat is that the computer will only fire 
and hit other enemies on the screen, read manual/tactical combat if your 
not sure what I mean. The bad of auto combat is that for one you have 
no control over anything usless you intervene after the first turn, also 
your characters will sometimes be pretty stupid when it comes to the 
enemy being at the corner of a building firing at you, your character 
most of the time will just keep walking up toward the enemy while 
getting hit and won't fire until centimetres away from the target or he 
will go hand to hand combat with the enemy. Also as I said before your 
team will not heal another member if he has been injured and is dying. 

You will probably use auto combat most of the time in the game but when 
a difficult enemy approaches you, you may want to use manual/tactical 
combat so you have full control and no mistakes are made.

	3. Manual/Tactical Combat
	   
Manual/Tactical combat can be very useful in battles, you have full 
control so if you have the chance just use the "line them up" stategy. 
You can also protect other characters if they are getting injured badly 
which is a really useful thing because late in the game when you have 
all your charaters built up you don't want anyone to die cause it's a 
pain to work another member up the ladder again. There are a couple bad 
points to manual/tactical combat however, for one if your not careful 
you can shoot your own characters and cause them damage or even kill 
them so watch what your shooting at and where your characters are at 
all times. When you use manual/tactical combat and begin to shoot a enemy 
he will die, but your character will continue to fire upon the spot 
where the enemy was until the turn is over unless you direct him 
otherwise, if you hit repeat orders he will continue to fire at the 
ground for the entire time.

The manual/tactical combat screen is divided into the top and bottom 
portions. In the top is the overview of your characters and the enemy, 
and the bottom is a menu of eight commands:

		   1. Move				2. Computer move
		   3. Use Item			4. Orders
		   5. Next Character		6. Repeat Orders
		   7. Begin Combat		8. Flee

	1.  Move
	    
The move command commands the character that is highlighted with the 
white box around him. To use move just select move and move the box that 
surrounds your character and move it anywhere on the battlefield, keep 
in mind your agility determines how far and fast you move to that spot, 
if you move the box to far for your character a message will pop up 
saying "To far, try anyway?". What this means is obviously it's to far 
for your character so if you select yes, then your character will go as 
far to that spot as he possible can. After the turn is over if you do 
not change his orders then he will continue to go to that spot next turn 
and if he gets there before the turn ends he will sit there and do 
nothing until the next turn when you change his orders.

Lastly, remember when you move your characters that they will take the 
shortest route to the spot you picked, and that means if it passes 
through fire by the enemy then sure enough they will continue to march 
through and get hit by their fire.

	2.  Computer Move
	    
Computer move is basically auto combat, but just for the single 
character. You can choose some characters to auto combat and choose 
another, say a medic to heal another person in the group or use some 
other weapon or item. After selecting computer move after the turn it 
will ask you if you wish to repeat it or change it.

	3.  Use Item
	    
Use item is just what it says, you can choose to use a medical device, 
a weapon or something else in battle. You can use several items per turn 
in combat or just use one item such a something medical up to several 
times as well. 

	4.  Orders
	    
Seclecting orders will give you a list of three options: "Orders Ok" , 
"Del Last Orders" and finally "New Orders". "Orders Ok" will leave the 
present orders you have and change nothing. "Del Last Orders" will 
delete your last orders you gave to your characters, and "New Orders" 
will reset your old orders and you will have to create new orders for 
your characters.

	5.  Next Character
	    
When your done giving your character orders and are ready to move to 
your next character to give your orders you will hit "Next Character". 
Don't worry if you accidently hit next character before your done giving 
him orders, you can always go back and change them again.

	6.  Repeat Orders
	    
If your characters did a good job with their previous orders and you 
want them to do the same thing then you can hit "Repeat Orders" and your 
character will do the same thing as before, but remember what your 
character did you don't just wanna hit this if he killed an enemy, then 
you will be just shooting a empty space.

	7.  Begin Combat
	    
When your finally done giving all your characters their orders and your 
happy with them you will hit "Begin Combat" this will start up combat 
for one turn, then it will ask you if you wish to repeat your orders.

	8.  Flee
	    
This commands allows you if you can, to escape without being touched 
unless you choose this after battle has already begun. It is not 100% 
proof but in sticky situations flee can be the best tactic for the good 
of your party. If it does not work then a message will say "You don't 
get away!" and you will be forced to fight at least one round, but after 
that round is over you will get another oppotunity to flee.

                     
4.  Battle Strategies
    
Here are a couple of great battle strategies that could save your life 
or help you take as minimal damage as possible.

	1. Lining Them Up
	   
Lining them up is a fairly easy strategy but you need a wall in front of 
you and the enemy is behind that wall. You stay around the corner from 
the enemy and wait for them to come around the corner, they will most 
likely come in a straight line but the odd time they pair up and round 
the corner which isn't a big deal if you follow this strategy. Once they 
come around the corner your party will be lined and ready to shoot and 
kill them before they even get a single shot off, leaving you untouched. 
Here is an example of what you should do.
						
_____________________________________________
                                             |
Example:                                     |
                                             |
                 |                           |
                 |                           |
                 |o                          |
                 |o                          |
        	     |o < Them                   |
_________________|o        		         |
      x      .  . o      			   |
You > x    .         	                     |
      x       ^                              |
           bullets                           |
_____________________________________________|

This is a perfect way to kill enemies, leaving you untouched.

	2.  When To Flee
	    
Fleeing is a mild part of this game, knowing when to run is a good way 
of keeping all your party with you. Early in the game you'll want to 
fight alot to earn money and experience but you have to know who to flee 
from to keep your party alive and safe. Although fleeing is not 100% 
full proof you do manage to get away with it about 75% of the time, 
unless your in the mines where some enemy no matter what you do you are 
forced to fight to the end. Early on you wanna avoid the more difficult 
enemies such as, law enforcement: rookies, agents and officers(This 
being the order of difficulty) and also avoid hit men and hunters. After 
furthering your characters you will be able to challange them, but the 
more you further your characters the more friends they bring along so be 
sure to be ready, and if your not theres always fleeing.

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III. Game Info
------------------------------------------------------------------------

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This is gonna be the most important part of the FAQ you'll wanna know 
about the game in terms of knowing almost every aspect of the game 
itself, so get comforatable and read up.

         
A.  Armor
    
Armor is a very important part of keeping your party alive, the better 
the armor the more shots you will be able to absorb without dying. 
There are seven types of armor: 1. Flak Jacket 2. Vac Suit 3. Reflect 
4. Mesh 5. Hydro 6. Battle and finally the best piece of armor in the 
game is 7. Golum.

You should always try and have the best armor you can get, rather than 
buy some you can just loot it off your slain enemies. More advanced 
armor like mesh, hydro, and battle armor take battle armor training 
which all police recruites have off the start. Golum armor is the most 
superior armor in the game, once you have it you will need to level up 
in programming to hack into the computer network and read up about golum 
c++ then finally once you have enough programming you will be able to 
tune the armor to your party.

                 
B.  Weapon Skills
    
	1.  Arc Gun

The Mars Saga Manual's Explaination : The arc gun skill reflects your 
character's proficiency in the use of arc guns.

My Explaination : The arc gun can be very useful later into the game, 
it fires out a chemical spray that can injury all the enemies on the 
field at once if they are within the firing range of the weapon. It 
injures the enemy slowly but at a fast rate if that makes sense at all, 
just like any other weapon is can cause serious damage to your own party 
if your not careful with it. It's likely you will never need this weapon 
in the game but if you choose to use it then it's a neat weapon to have. 
To use the arc gun you will have to use your programmer to hack into the 
war game room file to list your party on the roster, after that you can 
train in it for free but it still uses skill points.

	2.  Auto

The Mars Saga Manual's Explaination : Auto skill is not how well you 
drive, but how well you handle an automatic weapon.

My Explaination : Auto is one of the best weapons to use, it deals the 
most damage when your fully trained in it, but not by much when compared 
to the rifle. Auto is trained in the war games room so you will need 
your programmer to get you into the war game room to train in it.

	3.  Blade

The Mars Saga Manual's Explaination : The blade skill represents how 
well-trained your character is in the use of any bladed weapons used 
hand-to-hand - from switchblades to shortswords.

My Explaination : Blade is a neat skill but I wouldn't recommend 
bothering with it, if you run into a difficult enemy the odds are he 
will kill you before you even get to him. You do some crazy damage with 
it but again it is a close encounter weapon so I wouldn't bother with it 
in a serious game. Blade is trained in the combat training building and 
the personal development center.

	4.  Cudgel

The Mars Saga Manual's Explaination : Cudgel skill is how well you wield 
weapons such as bats, lead pipes and rubber hoses.

My Explaination : Even more useless than blade is cudgel, cudgel is the 
skill of hitting your enemy with a blunt object. In order to do so you 
have to get close to the enemy, which does in fact make this a pointless 
skill for a serious game. Cudgel is trained in the combat training 
building.

	5.  Hand Gun

The Mars Saga Manual's Explaination : The handgun skill determines how 
well your character can load, aim and fire all types of handguns. 
Raising this skill will allow characters to use more powerful handguns.

My Explaination : Handgun is the practical weapon, it's pretty speedy 
and can do decent damage but I would switch to a more powerful weapon 
later on in the game. It's cheaper than auto and rifle but at the damage 
cost. Hand gun is trained in the combat training building.

	6.  Melee

The Mars Saga Manual's Explaination : Melee is how well you fight with 
your fists.

My Explaination : Melee being the absolute useless and worst fighting 
skill there is, this also is a close encounter attack method. Rather 
than having a weapon you only use your two fists, so if you want a dead 
fighter quick then stick with melee. Melee is trained in the combat 
training building and the personal development center.

	7.  Missle Launcher

The Mars Saga Manual's Explaination : Not in manual.

My Explaination : The missle launcher is a really good weapon to have 
but only for one party member, what it does for the later guns is shoot 
a missle out at your enemy and it explodes shooting shrapnel out in a 
small area where it can hurt multiple targets. It is sorta like the arc 
gun but with further range, less attack area and the missle launcher 
does alittle bit more damage than the arc gun.

	8.  Rifle

The Mars Saga Manual's Explaination : Rifle skill determines how 
accurate your character is with any rifle. More powerful rifles are 
available to your character as their skill is increased.

My Explaination : Rifle is probably the best choice other than auto. It 
is powerful, and the rifles are cheaper to buy then auto. I would 
recommend starting out with rifle and also you could continue to use 
it throughout the entire game. Rifle is trained in the combat training 
building.

	9.  Throwing

The Mars Saga Manual's Explaination : Throwing is how accurately a 
character can throw an item or use a projectile weapon. It's often 
useful to throw a couple of Molotov cocktails before reaching for your 
uzi.

My Explaination : Throwing isn't really a skill, because you can't learn 
it. There are just some weapons that are thrown like dynamite, bob darts 
molotov cocktails and so on. You don't need any special skill to throw 
them just go to use items and select the throwing weapon and choose 
where or who you want to throw it at.
                
C.  Other Skills	

		MINES OF TITAN INFORMATION
(In Mines of Titan a few of these skills do not show up and you can not 
train in them, but the skills are still in the game even though you 
can not see them. They will work the same as in The Mars Saga so don't 
worry.)

	1.  Administration

The Mars Saga Manual's Explaination : Administration is the ability to 
talk to others in apersuasive tone. This skill can be useful in talking 
to the authorities.

My Explaination : Administation has to deal with the proportion of 
fights you wanna fight in, for example if your trained half way in 
administation then you will be able to talk your way out of half the 
fights your encounted with, if your fully trained then you will get out 
of all fights your encountred with and so on. However administration 
only works in the cities and not in the mines or on the surface of mars. 
Administration is trained at the university.

	2.  Battle Armor

The Mars Saga Manual's Explaination : It takes training to move in 
battle armor and remain agile enough to be effective.

My Explaination : Battle armor training lets you use mesh, hydro and 
battle armor. Without it you can only use the three first sets of 
armor, the more training you have in battle armor the stronger your 
armor becomes although it's not that much stronger, but it is stronger 
none the less. Battle armor is trained at the war game room.

	3.  Electric

The Mars Saga Manual's Explaination : Your electric skill is your 
understanding of electronic hardware.

My Explaination : I have not found a use for electric in the game so 
far, so I don't know what it does for sure but I do know it's not 
needed to win the game.

	4.  Gambling

The Mars Saga Manual's Explaination : The higher your character's 
gambling skill, the better his or her knowledge of the rules and odds 
of the games. Good gamblers can quickly raise those needed credits for 
the party.

My Explaination : The gambling skill is pretty straight forward, the 
more training you have in it the better chance you will win games at the 
gambling establishment. Gambling is learned by winning at games in the 
gambling establishment the more you win the more the skill goes up, 
however when you lose at games your skill will also fall so it all 
depends on how well you do at the games.

	5.  Golum

The Mars Saga Manual's Explaination : A special armor used frequently by 
the elite police force, golum armor requires special training for proper 
functioning. It is said that each suit of golum armor is specifically 
molded for it's user.

My Explaination : Golum is the most powerful armor in the game and can 
only be used if you have a programmer to unlock it's mysteries.

	6.  Language

The Mars Saga Manual's Explaination : Language skill reflects how many 
languages your characters can learn and how many accents and dialects 
they can understand and imitate.

My Explaination : I have not found a use for language in the game so 
far, so I don't know what it does for sure but I do know it's not 
needed to win the game.

	7.  Medical

The Mars Saga Manual's Explaination : With the way people tend to get 
hurt on Mars, at least one of your party members should have this skill. 
Higher medical skills allow you to purchase and use better healing 
items, which are always closer at hand than the hospital.

My Explaination : Medical is a must in this game, at least one person 
needs to be trainedin medial unless you wanna make a trip to the 
hospital after almost ever battle. I recommend having at least one notch 
by every party member that way you will be able to heal yourself in 
battle if needed. Also it is great to have at least one really good 
medical user to instantly heal a injured party member if needed in 
battle and to also carry a medical kit, a medical kit is unlimited heals 
and the higher the alphabit letter you buy the better it heals. But of 
course you will have to keep climbing in medical to get the higher kits. 
Medical is trained at all hospitals.

	8.  Mechanic

The Mars Saga Manual's Explaination : The mechanic skill reflects your 
ability to understand and repair mechanical items.

My Explaination : I have not found a use for mechanic in the game so 
far, so I don't know what it does for sure but I do know it's not 
needed to win the game.

	9.  Mining

The Mars Saga Manual's Explaination : Since the majority of the 
population is employed in the mines, most humans on Mars have some 
mining skills. Though their jobs are not very glamorous, miners are 
important: they can detect unsafe passages in mines and may even dig you 
out in the event of a cave-in.

My Explaination : You'll need mining in this game if only one notch, and 
I mean you will need it to get further in the game. Good miners will be 
able to detect cave ins before you get hit by them also mining is to use 
the mining laser. Mining can be learned at the university.

	10.  Programming

The Mars Saga Manual's Explaination : Program is your character's 
knowledge of computer programming. A high programming skill means a 
greater knowledge of computer systems and how they function. It also 
means greater expertise at hacking.

My Explaination : Programming is also a must in this game, it gives you 
codes you need to go to the mines, let's you use golum armor, clears 
your police record, gives you free speeder access and a couple more 
things. So be sure to have at least one good programmer to do all that. 
Programming can be learned at the computer center or at the university.

	11.  Strategy

The Mars Saga Manual's Explaination : Strategy is the effective use of 
military and political forces.

My Explaination : I have not found a use for strategy in the game so 
far, so I don't know what it does for sure but I do know it's not 
needed to win the game.

	12.  Street

The Mars Saga Manual's Explaination : The street skill reflects how 
street-wise your character is. When thugs approach you on the street, 
the street skill may help you talk your way out of a fight.

My Explaination : Street is much like administation, it helps you out of 
confrontations with enemies and can get you out of a fight. I'm not sure 
if this stacks with administation or not, but you probably only need one 
of these skills to help you get out of battles.

	13.  Tactics

The Mars Saga Manual's Explaination : Tactics represents how well your 
characters utilize the rescources give them.

My Explaination : I have not found a use for Tactics in the game so 
far, so I don't know what it does for sure but I do know it's not 
needed to win the game.
            
D. Buildings
   
	1.  A - Armor
	    
The armor shop is where you buy and sell armor.

	2.  B - Bar(etc.)
	    
The bar is where you pick up fresh new recrutes to bring along your 
journey.

	3.  C - Computer Center
	    
The computer center is where you can train in programming and electric.

	4.  D - Personal Development Center
	    
The personal development center is where you can raise your stamina, 
charisma, might, agility, melee and blade.

	5.  G - Gambling Establishment
	    
The gambling establishment is where you play little mini games and 
can earn credits.

	6.  H - Hospital
	    
The hospital is where you can heal your wounds or train in medial.

	7.  M - Mining Facility
	    
The mining facility is where you enter the mines.

	8.  O - Controller's Office
	    
The controller's office is where you can get some information 
sometimes.

	9.  P - Police Station
	    
The police station is where you can pick up bounties to hunt down 
fugitives.

	10. R - Repair Shop
	    
The repair shop is where you can train in mechanic and you can also 
pawn off items.

	11. S - Speeders
	    
The speeders is where you take a speeder to other cities on mars.

	12. T - Combat Training Center
	    
The combat training center is where you can raise your weapon skills, 
such as blade, cudgel, hand gun, melee, and rifle.

	13. U - Univeristy
	    
The univeristy is where you can raise your skills in wisdom, education,
administation, electric, language, mechanic, mining, programming, 
strategy and tactics.

	14. W - War Game Room
	    
The war games room is where you can raise your weapon and armor skills, 
such as arc gun, auto, battle armor, missle launcher, stategy and 
tactics.

	15. X - Exit To Surface
	    
X leads to the surface of mars where things will begin to heat up.

	16. ! - Munitions Store
	    
The munitions store is where you can buy and sell weapons.

	17. ? - Computer Terminal
	    
The computer terminal is where you can read up on certain things and 
hack your way into lots of goodies.

         
E. Cities
   
	1.  Primus
	   
Primus was the first city constructed on Mars. Like all Martian
cities, Primus was built in former mining shafts, which gives it a
much more irregular feel than an Earth city. Primus suffers from some
of the lawlessness characteristic of urban Mars.
 
Primus is the first city you start off in, you can gather alot of 
information in primus about what you are suppost to do around mars. 
Primus is also the best city to gain experience in, it's a fairly easy 
going city with difficulty compared to other cities. Most likely you 
will be spending alot of your time in primus just cause of the fact 
you will be pretty familiar where everything is like buildings. You 
won't be spending to much time in other cities, just to pass by and 
get things you need in that city and be on your way. Primus seems 
to be the center of mars so stay close to it and you will get far in 
this game.

	2.  Progeny

Established after Primus, Progeny nevertheless now has the
highest population rate of the three cities. The police force in
Progeny is large and keeps a vigilant eye over its city. Progeny
currently has the lowest crime rate.
	    
There isn't to much about progeny, there's some info and a few other 
things to this city but you will probably spend the least amount of 
time here than any other city. Enemies here aren't that much more 
difficult here, they are pretty close to primus but there is a few more 
enemies in this city that are differnt from primus. There doesn't seem 
to be much to progeny so only go for a few visits and get what you 
need and get out.

	3.  Parallax
	    
This newest of the Martian cities is still in the process of
being fully secured for its citizens. Parallax is admittedly a very
dangerous place. The police force is currently combating ruthless mobs
and criminals, and there are even rumors that Nomads are being
readmitted into the city to purchase food and arms, even though this
is against the law. Surely Parallax will someday lose its reputation
for being a "haven for thugs and cutthroats."

Parallax is best known for the really difficult enemies that stay 
around there, they apprear to be the same like muggers, hitmen and 
things like that but you will soon see a big differnce with there 
weaponary and armor they now have. Even the best of fighters will get 
killed there, take caution in parallax and you better be ready to flee 
a good portion of the battles here. There isn't a whole lot to parallax 
but there is more to it then progeny, including secrets about golum 
armor and more. Do not come to this city unless you are ready with a 
full skill in a weapon, some really good armor and medical heals.

	4.  Proscenium

Proscenium is currently in the outpost stage. Plans show that the city 
will be the largest on Mars and will consist of multiple levels.

Nothing is really known about Proscenium, contact with it was lost and 
it is your job to find out what exactly happend to it.

	5.  Mars Surface
	    
The mars surface can be fraustrating, if you wonder off near a city you 
can easily get lost and have a hard time finding another city to get 
back. When you are on the mars surface and are encountered by a creature 
you are forced to attack, although you can flee in manual/tactical 
combat. The surface comes with some strong and annoying creatures so 
be ready to come with medical heals, and don't go to the surface until 
you are ready and well equiped. 

	6.  The Mines
 	    
The enemies in the mines vary from city to city, the harder the city 
the harder the enemy. Before getting into the mines you have to get 
the code from the computer terminal and to do that you need your 
programmer to hack into the system. When you are attacked in the mines 
you are forced to fight, some of the enemies you can flee from and some 
others you can not flee from at all, you are forced to fight to the end.
According to an email at the computer terminal there is a ancient cave 
that is discovered in one of the mines, so you will have to go find the 
right mine to go to those caves.
                    
F.  Mars Inhabitants
    
	1.  Primus Inhabitance
	    
					  Citizen
					
Comments:	    Probably the easiest enemy in the game to defeat(if you 
		    choose to fight them). Citizens are small and white in 
		    colour.

			     MINES OF TITAN INFORMATION
		    (Citizens wear a grey shirt with a black helmet.)

Accomplices:    Citizens

Type of Attack: Cudgel / Blade

Weapons/Armor:  Rubber Hos, Pocket Knife, Bat / Unarmored

					   Begger
					
Comments:	    Beggers are second easiest enemy to deafeat(if you 
		    choose to fight them) next to citizens. Beggers are 
		    small and green in colour.

			     MINES OF TITAN INFORMATION
		    (Beggers wear a grey shirt with a black helmet.)

Accomplices:    Beggers, Muggers, Razorbacks

Type of Attack: Blade

Weapons/Armor:  Pocket Knife / Unarmored

					  Razorback
					
Comments:	    Razorbacks are pretty easy as well but can do some 
		    damage if they make it all the way up to you. Razorbacks 
		    are big and green in colour.

			     MINES OF TITAN INFORMATION
		    (Razorbacks wear a yellow shirt with a black helmet.)

Accomplices:    Beggers, Muggers, Razorbacks

Type of Attack: Cudgel / Blade

Weapons/Armor:  Lead Pipe, Switch Blade / Unarmored

					   Mugger
					
Comments:	    Muggers can do some damage to you if you have no armor 
		    or bad armor on, they do start out ranged but after 
		    awhile switch to up close combat. Muggers are mid-sized 
		    and green in colour.

			     MINES OF TITAN INFORMATION
		    (Muggers wear a yellow shirt with a black helmet.)

Accomplices:    Beggers, Muggers, Razorbacks

Type of Attack: Blade / Thrown

Weapons/Armor:  Switch Blade, Bob Dart / Unarmored

					    Thug

Comments:	    Thugs are much like the mugger, except they stay ranged 
		    unless you go all the way up to them. They also do about 
		    the same amount of damage. Thugs are small and blue in 
		    colour.

			     MINES OF TITAN INFORMATION
		    (Thugs wear a yellow shirt with a black helmet.)

Accomplices:    Thugs, Hoodlums

Type of Attack: Missle Launcher / Thrown / Melee

Weapons/Armor:  Blow Gun, Bob Dart, Fists / Unarmored

					   
Hoodlum

Comments:	    Hoodlums off the start can easily kill you if you rush 
		    into battle and they can still do some decent damage to 
		    you even when your all skilled up. Hoodlums are 
		    mid-sized and blue in colour.

			     MINES OF TITAN INFORMATION
		    (Hoodlums wear a black shirt with a red helmet.)

Accomplices:    Thugs, Hoodlums

Type of Attack: Handgun / Melee

Weapons/Armor:  .22 Pistol, Fists / Flak Jacket

					   Rookie

Comments:	    Rookies are part of the law enforcement, being the 
		    weakest of the law enforcement they are a easy kill(if 
		    you choose to fight them, or if you are wanted by the 
		    police then they will attack you) early in the game. Do 
		    not be mistaking how early, cause they are alittle 
		    stronger than hoodlums with a better weapon and armor. 
		    Rookies are small and orange in colour.

			     MINES OF TITAN INFORMATION
		    (Rookies wear a blue shirt with a black helmet.)

Accomplices:    Rookies, Agents, Officers

Type of Attack: Handgun / Cudgel

Weapons/Armor:  .357 Revolver, Night Stick / Reflect

					    Agent

Comments:	    Agents are part of the law enforcement, being a step up 
		    from a rookie, agents aren't that much more difficult 
		    than rookies(if you choose to fight them, or if you are 
		    wanted by the police then they will attack you). Only 
		    minor differnces seperate the two of them. Agents are 
		    big and orange in colour.

			     MINES OF TITAN INFORMATION
		    (Agents wear a blue shirt with a black helmet.)

Accomplices:    Rookies, Agents, Officers

Type of Attack: Hangun / Melee

Weapons/Armor:  .44 Magnum, Fists / Mesh

					   Officer

Comments:	    Officers are part of the law enforcement, being the 
		    strongest of the law enforcement you may want to skill 
		    up a good deal before trying to take a officer down(if 
		    you choose to fight them, or if you are wanted by the 
		    police then they will attack you). Officers are 
		    mid-sized and orange in colour.

			     MINES OF TITAN INFORMATION
		    (Officers wear a blue shirt with a black helmet.)

Accomplices:    Rookies, Agents, Officers

Type of Attack: Auto / Cudgel

Weapons/Armor:  Uzi, Night Stick / Golum

					   Hitman

Comments:	    Hitmen are pretty strong, almost as strong as an 
		    officer. They will kill you pretty fast if you are not 
		    ready for them, and still pose a decent fight when 
		    you are skilled up alot. Hitman are Large and blue in 
		    colour.

		    Hitmen wear a purple shirt with a black helmet.

Accomplices:    Hitmen

Type of Attack: Handgun / Melee

Weapons/Armor:  .44 Magnum, Fists / Reflect

					   Hunter

Comments:	    I would say a Hunter in primus is the strongest enemy(
		    if you choose to fight them) in the city. They can kill 
		    you pretty easily even when your wearing really good 
		    armor, so basically you have to kill them before they 
		    kill you. Hunters are large and purple in colour.

			     MINES OF TITAN INFORMATION
		    (Hunters wear a yellow, purple, and red shirt with a 
		    black helmet.)

Accomplices:    Hunters

Type of Attack: Rifle / Melee

Weapons/Armor:  Magnum Rifle, Fists / Battle Armor

	2.  Progeny Inhabitants

				 Man, Woman And Child

Comments:	    Basically these are the citizens of progeny, the same 
		    difficulty(if you choose to fight them) and are close 
		    combat like the citizens. Man, Woman, Child are small 
		    and white in colour.

			     MINES OF TITAN INFORMATION
		    (Men wear a grey shirt with a black helmet, Women wear 
		    a blue shirt with a blue helmet and children wear a blue 
		    shirt with a yellow helmet.)

Accomplices:    Man, Woman, Child, Derelict, Drunkard

Type of Attack: Blade / Melee

Weapons/Armor:  Pocket Knife, Fists / Unarmored

					  Derelict

Comments:	    Derelicts are basically the same as Man, Woman, Child 
		    except very minor differnces, but they are the same in 
		    difficulty(if you choose to fight them). Derelicts are 
		    small and light blue in colour.

			     MINES OF TITAN INFORMATION
	    	    (Derelicts wear a grey shirt with a black helmet.)

Accomplices:    Man, Woman, Child

Type of Attack: Cudgel

Weapons/Armor:  Lead Pipe / Unarmored

					  Drunkard

Commnets:	    Drunkards are much like the derelict except only one 
		    diffence between the two and are around the same 
		    difficulty(if you choose to fight them). Drunkards are 
		    small and light blue in colour.

			     MINES OF TITAN INFORMATION
		    (Drunkards wear a grey shirt with a blue helmet.)

Accomplices:    Man, Woman, Child

Type of Attack: Cudgel

Weapons/Armor:  Blackjack / Unarmored

					   Begger

Comments:	    Beggers in progeny are pretty much the same difficulty
		    (if you choose to fight them) as in primus but with one 
		    minor differnce added to them. Beggers are small and 
		    green in colour.

			     MINES OF TITAN INFORMATION
		    (Beggers wear a grey shirt with a black helmet.)

Accomplices:    Beggers, Vigilantes

Type of Attack: Blade

Weapons/Armor:  Switchblade / Unarmored

					  Vigilante

Comments:	    Vigilantes are a new enemy in progeny(if you choose to 
		    fight them) and are much like the razorbacks in diffulty 
		    in primus. Vigilantes are mid-sized and green in colour.

			     MINES OF TITAN INFORMATION
		    (Vigilantes wear a green shirt with a black helmet.)

Accomplices:    Beggers, Vigilantes

Type of Attack: Blade

Weapons/Armor:  Energy Blade / Unarmored

					   Medic

Comments:	    Medics are a new enemy in progeny(if you choose to fight 
		    them) and are much like the hoodlums in primus but will 
		    a couple of differnces one being able to heal themselfs 
		    and others. Medics are small and blue in colour.

			     MINES OF TITAN INFORMATION
		    (Medics wear a white shirt with a grey helmet.)

Accomplices:    Medics, Soliders

Type Of Attack: Handgun / Melee

Weapons/Armor:  .22 Pistol, Fists / Unarmored

					  Solider

Comments:	    Soliders are a new enemy in progeny(if you choose to 
		    fight them). They can be a handful if you are not ready 
		    for them, and have the weaponary to kill you even when 
		    you are skilled. Soliders are mid-sized and blue in 
		    colour.

			     MINES OF TITAN INFORMATION
		    (Soliders wear a grey shirt with a grey helmet.)

Accomplices:    Medics, Soliders

Type of Attack: Rifle / Melee

Weapons/Armor:  Carbine, Fists / Flak Jacket

					   Marine

Comments:	    Marines are a new enemy in progeny(if you choose to 
		    fight them). They are a powerful enemy much like the 
		    hitman in primus, and if your not careful they can kill 
		    one or two of your party members. Marines are large and 
		    blue in colour.

			     MINES OF TITAN INFORMATION
		    (Marines wear a grey shirt with a grey helmet.)

Accomplices:    Soliders

Type of Attack: Rifle / Melee

Weapons/Armor:  Magnum Rifle, Fists / Vac Suit

					   Rookie

Comments:	    The rookies in progeny are exactly the same as in primus 
		    so there is no real big surprises here. Rookies are 
		    small and orange in colour.

			     MINES OF TITAN INFORMATION
		    (Rookies wear a blue shirt with a black helmet.)

Accomplices:    Rookies, Agents, Officers

Type of Attack: Handgun / Cudgel

Weapons/Armor:  .357 Revolver, Night Stick / Reflect

					    Agent

Comments:	    The agents in progeny are exactly the same as in primus 
		    so there is no real big surprises here. Agents are large 
		    and orange in colour.

			     MINES OF TITAN INFORMATION
		    (Agents wear a blue shirt with a black helmet.)

Accomplices:    Rookies, Agents, Officers

Type of Attack: Handgun / Melee

Weapons/Armor:  .44 Magnum, Fists / Mesh

					   Officer

Comments:	    The officers in progeny are exactly the same as in 
		    primus so there is no real big surprises here. 
		    Officers are mid-sized and orange in colour.

			     MINES OF TITAN INFORMATION
		    (Officers wear a blue shirt with a black helmet.)

Accomplices:    Rookies, Agents, Officers

Type of Attack: Auto / Cudgel

Weapons/Armor:  Uzi, Night Stick / Golum

					   Hunter

Comments:	    The hunters in progeny are exactly the same as in 
		    primus so there is no real big surprises here. 
		    Hunters are large and purple in colour.

		    Hunters wear a yellow, purple, and red shirt with a 
		    black helmet.

Accomplices:    Hunters

Type of Attack: Rifle / Melee

Weapons/Armor:  Magnum Rifle, Fists / Battle Armor

	3.  Parallax Inhabitants

					   Rogue

Comments:	    Rogues are a new enemy in parallax. They are the wimpest 
		    enemy on parallax, and trust me that's a bad thing. They 
		    can do a good deal of damage to you if they reach you 
		    before you can kill them. Rogues are small and white in 
		    colour.

			     MINES OF TITAN INFORMATION
		    (Rogues wear a blue shirt with a yellow helmet.)

Accomplices:    Rogues, Burglers, Fletchers, Nomads

Type of Attack: Blade

Weapons/Armor:  Energy Blade / Reflect

					  Burgler

Comments:	    Burglers are a new enemy in parallax. They are close to 
		    a hoodlum in difficulty in primus, don't take these guys
		    lightly cause they are usually in a group with more 
		    enemies. Burglers are small and white in colour.

			     MINES OF TITAN INFORMATION
		    (Burglers wear a black shirt with a red helmet.)

Accomplices:    Rogues, Burglers, Fletchers, Nomads

Type of Attack: Handgun / Melee

Weapons/Armor:  9mm Pistol, Fists / Flak Jacket

					  Filcher

Comments:	    Fletchers are a new enemy in parallax. They are just a 
		    bit of a step up from a burgler in weaponary. They can 
		    do some good damage to you and are close to a rookie 
		    in difficulty in primus. Fletchers are small and white 
		    in colour.

			     MINES OF TITAN INFORMATION
		    (Filchers wear a blue shirt with a yellow helmet.)

Accomplices:    Rogues, Burglers, Fletchers, Nomads

Type of Attack: Handgun / Melee

Weapons/Armor:  .44 Magnum, Fists / Vac Suit

					    Nomad

 
Comments:	    Nomads are a new enemy in parallax. They are the 
		    strongest of the group they stick with and can drain 
		    your energy from you fast with their attacks so watch 
		    out for them. Nomads are small and light blue in colour.

			     MINES OF TITAN INFORMATION
		    (Nomads wear a grey shirt with a grey helmet.)

Accomplices:    Rogues, Burglers, Fletchers, Nomads

Type of Attack: Handgun / Melee

Weapons/Armor:  Phazer, Fists / Hydro

					    Thug

Comments:	    Thugs have been upgraded in parallax and are a annoying 
		    pest now, they are melee but use a thrown weapon that 
		    acts like a missle launcher. Just don't let them reach 
	          you in range and they won't be much of a threat. Thugs 
		    are small and blue in colour.

			     MINES OF TITAN INFORMATION
		    (Thugs wear a yellow shirt with a black helmet.)

Accomplices:    Thugs, Hoodlums

Type of Attack: Cudgel, Thrown

Weapons/Armor:  Pulse Prod, Molotov / Vac Suit

					   
Hoodlum

Comments:	    Hooldums in parallax have been given a mild upgrade. 
		    Their armor has been upgraded and not much of a weapon 
 		    upgrade. Still they can do some damage to you if you 
		    don't take them out quickly. Hoodlums are mid-sized and 
	   	    blue in colour.

			     MINES OF TITAN 
INFORMATION
		    (Hoodlums wear a black shirt with a red helmet.)

Accomplices:    Thugs, Hoodlums

Type of Attack: Auto / Melee

Weapons/Armor:  Model 10 / Reflect

					    Begger

Comments:	    The beggers in parallax are differnt from in primus and 
		    progeny, they have buffed up quite a bit from the other 
		    two cities. Beggers are small and green in colour.

			     MINES OF TITAN INFORMATION
		    (Beggers wear a grey shirt with a black helmet.)

Accomplices:    Beggers, Muggers, Murderers

Type of Attack: Handgun / Blade

Weapons/Armor:  9mm Pistol, Switch Blade / Unarmored

					   Mugger

Comments:	    Not to be outdone the muggers have buffed up as well 
		    compared to the two other cities. Their melee attack has
		    increased quite a bit. Muggers are mid-sized and green 
		    in colour.

			     MINES OF TITAN INFORMATION
		    (Muggers wear a yellow shirt with a black helmet.)

Accomplices:    Beggers, Muggers, Murderers

Type of Attack: Cudgel

Weapons/Armor:  Pulse Prod / Vac Suit

					  Murderer

Comments:	    Murderers are a new enemy in parallax. They are alittle 
		    stronger in difficulty then a marine in progeny so that 
		    means they are a formitable foe. Murderers are large 
		    and green in colour.

			     MINES OF TITAN INFORMATION
		    (Murderers wear a blue shirt with a yellow helmet.)

Accomplices:    Beggers, Muggers, Murderers

Type of Attack: Rifle / Melee

Weapons/Armor:  Magnum Rifle, Fists / Reflect

					   
Rookie

Comments:	    Rookies seem to have 
been downgraded in parallax for 
		    some reason, I can't 
explain it but it makes it 
		    easier on us. Rookies 
are small and are orange in 
		    colour.

			     MINES OF TITAN 
INFORMATION
		    (Rookies wear a blue 
shirt with a black helmet.)

Accomplices:    Rookies, Agents, 
Officers

Type of Attack: Cudgel

Weapons/Armor:  Pulse Prod / Vac Suit

					    Agent

Comments:       The agents in parallax are exactly the same as in primus 
		    and progeny so there is no real big surprises here. 
	   	    Agents are large and orange in colour.

			     MINES OF TITAN INFORMATION
		    (Agents wear a blue shirt with a black helmet.)

Accomplices:    Rookies, Agents, Officers

Type of Attack: Handgun / Melee

Weapons/Armor:  .44 Magnum, Fists / Mesh

					   Officer

Comments:	    Here is the big edition to the law enforement category. 
		    Officers have been giving a big weapon upgrade so they 
	   	    are almost as strong as you one to one when you are 
		    fully skilled. Officers are mid-sized and orange in 
		    colour.

			     MINES OF TITAN INFORMATION
		    (Officers wear a blue shirt with a black helmet.)

Accomplices:    Rookies, Agents, Officers

Type of Attack: Auto / Cudgel

Weapons/Armor:  Pulse Lazer, Night Stick / Golum

					   Hitman

Comments:	    Hitmen have been giving a huge weapon upgrade which 
		    makes them a huge threat as well. They have been givin 
		    the best auto gun there is so watch out, it will rip 
	   	    through your golum pretty quickly. Hitmen are large 
		    and blue in colour.

			     MINES OF TITAN INFORMATION
		    (Hitmen wear a purple shirt with a black helmet.)

Accomplices:    Hitmen

Type of Attack: Auto / Melee

Weapons/Armor:  Partical Beam , Fists / Reflect

					   Hunter

Comments:  	    The hunters in parallax are exactly the same as in 
		    primus and progeny so there is no real big surprises 
		    here. Hunters are large and purple in colour.

			     MINES OF TITAN INFORMATION
		    (Hunters wear a yellow, purple, red shirt with a black 
	    	    helmet.)

Accomplices:    Hunters

Type of Attack: Rifle / Melee

Weapons/Armor:  Magnum Rifle, Fists / Battle Armor

	5.  Mars Surface Inhabitants

					  Thrasher

Comments:	    Thrashers the easiest of creatures on the mars surface. 
		    They are easy to kill but if one manages to sneak up 
		    and get close to you, they can do serious damage fast.
		    Thrashers have two swiggly arms and are pink in colour.

			     MINES OF TITAN INFORMATION
		    (Thrashers are red and pink and crab like in 
		    appearance.)

Accomplices:    Thrashers, Urchins, Dust Worms

Type of Attack: Melee

Weapons/Armor:  Tentical / Unarmored

					   Urchin

Comments:	    Urchins are pretty easy to kill as well but like the 
		    thrasher they have a good attack which can do a fair 
		    amount of damage to you if you let them attack you. 
		    They are a ranged attack creature to be warned. Urchins 
		    have lots of tentical coming out of them and are pink 
		    in colour.

			     MINES OF TITAN INFORMATION
		    (Urchins are red and spikey in appearance.) 

Accomplices:    Thrashers, Urchins, Dust Worms

Type of Attack: Missle Launcher Type

Weapons/Armor:  Spine / Unarmored

					 Dust Worm

Comments:	    Dust worms can take a 
good deal of punishment before 
		    they will die, and 
they come at you fast. Be sure you 
		    have some space 
between them to get a bunch of rounds 
		    off to kill them. Dust 
worms are worm like creatures 
		    that are pink in 
colour.

			     MINES OF TITAN 
INFORMATION
		    (Dust worms are green and red and worm like in 
	   	    appearance.)

Accomplices:    Thrashers, Urchins, 
Dust Worms

Type of Attack: Melee

Weapons/Armor:  Mandible / Unarmored

					  Crusher

Comments:	    Crushers are pretty much like dust worms when it comes 
		    to attack capibility, except they don't take as much 
		    punishment as dust worms. Crushers have two arms and are 
		    light green in colour.

			     MINES OF TITAN INFORMATION
		    (Crushers are grey and purple and are C shaped in 
		    appearance.)

Accomplices:    Crushers, Sand Lion

Type of Attack: Melee

Weapons/Armor:  Fists / Unarmored

					 Sand Lion

Comments:	    Again sand lions are like the dust worm and can take 
		    around the same amount of punishment to die. Sand lions 
		    have two pincors and are white in colour.

			     MINES OF TITAN INFORMATION
		    (Sand Lions are red and are crab like in appearance with 
		    two pincors.)

Accomplices:    Crushers, Sand Lions

Type of Attack: Melee

Weapons/Armor:  Mandible / Unarmored

				         Mutant

Comments: 	    Mutants are pretty annoying to fight, they die easy but 
		    have a arc gun capabilty which we all hate. Mutants are 
		    odd shaped and are green in colour.

			     MINES OF TITAN INFORMATION
		    (Mutants are green and are crab like in appearance with 
		    two tenticals.)

Accomplices:    Mutants, Hists

Type of Attack: Arc Gun

Weapons/Armor:  Chemical Spray / Unarmored

					    
Hist

Comments:	    Much like the mutant in attack capibilities and 
		    difficulty to kill, hists are just as annoying as them 
		    as well. Hists are worm like creatures and are pinkish 
		    in colour.

			     MINES OF TITAN INFORMATION
		    (Hists are blueish red and snake like in appearance.)

Accomplices:    Hists, Scorads

Type of Attack: Arc Gun

Weapons/Armor:  Chemical Spray / Unarmored

					   Scorad

Comments:	    Scorads are another annoying creature to fight with 
		    their arc gun attack, so be prepared with heals. 
		    Scorads are scorpian like creatures and are purple in 
		    colour.

			     MINES OF TITAN INFORMATION
		    (Scorads are red and purple and scorpian like in 
		    appearance.)

Accomplices:    Hists, Scorads

Type of Attack: Arc Gun

Weapons/Armor:  Pain / Unarmored

					    Nomad

Comments:	    Very much unlike the nomads on parallax, nomads on the 
		    mars surface are one of the hardest enemies in this 
		    game. They travel in big groups which make them a very 
		    difficult enemy to beat, I recommend fleeing or using 
		    a battle strategy to beat nomads, otherwise you will be 
		    wiped out. Nomads are mid-sized and white in colour, 
		    exactly how your party appears in a battle.

			     MINES OF TITAN INFORMATION
		    (Nomads wear a blue and grey shirt with a blue helmet.)

Accomplices:    Nomads

Type of Attack: Rifle / Melee

Weapons/Armor:  Synapse Beam, Fists / Battle Armor

					   Hunter

Comments:	    The hunters on mars surface are exactly the same as in 
		    primus, progeny and parallax so there is no real big 
		    surprises here. Hunters are large and purple in colour.

			     MINES OF TITAN INFORMATION
		    (Hunters wear a grey shirt with a blue helmet.)

Accomplices:    Hunters

Type of Attack: Rifle / Melee

Weapons/Armor:  Magnum Rifle, Fists / Battle Armor

	6.  The Mines Inhabitants

	    a.  Primus Mines

				          
Agent

Comments:	    The agents in the primus mines are exactly the same as 
		    in primus, progeny and parallax so there is no real big 
	     	    surprises here. Agents are large and orange in colour.

			     MINES OF TITAN INFORMATION
		    (Agents wear a blue shirt with a white helmet.)

Accomplices:    Agents

Type of Attack: Handgun / Melee

Weapons/Armor:  .44 Magnum, Fists / Mesh

					     Hist

Comments: 	    Hists are a new enemy in the primus mines. They are a 
		    ranged enemy but they need to get really close to use 
		    what they have. Hists are small, worm like creatures and 
		    pinkish in colour.

			     MINES OF TITAN INFORMATION
		    (Hists are blueish red and snake like in appearance.)

Accomplices:    Hists

Type of Attack: Arc Gun

Weapons/Armor:  Chemical Spray / Unarmored

					  Dust Worm

			     MINES OF TITAN INFORMATION
			(This creature is here only in Mines of Titan)

Comments:	    Dust worms can take a 
good deal of punishment before 
		    they will die, and 
they come at you fast. Be sure you 
		    have some space 
between them to get a bunch of rounds 
		    off to kill them. Dust 
worms are worm like creatures 
		    that are pink in 
colour.

			     MINES OF TITAN 
INFORMATION
		    (Dust worms are green and red and worm like in 
	   	    appearance.)

Accomplices:    Dust Worm, Urchins

Type of Attack: Melee

Weapons/Armor:  Mandible / Unarmored)

					   Urchin

			     MINES OF TITAN INFORMATION
			(This creature is here only in Mines of Titan)

Comments:	    Urchins are pretty easy to kill as well but like the 
		    thrasher they have a good attack which can do a fair 
		    amount of damage to you if you let them attack you. 
		    They are a ranged attack creature to be warned. Urchins 
		    have lots of tentical coming out of them and are pink 
		    in colour.

			     MINES OF TITAN INFORMATION
		    (Urchins are red and spikey in appearance.)

Accomplices:    Dust Worms, Urchins

Type of Attack: Missle Launcher

Weapons/Armor:  Spine / Unarmored)

					  
Pilferer

			     MINES OF TITAN INFORMATION
			(This creature is 
here only in Mines of Titan)

Comments:	    Pilferers are not to be taking lighty, if you are not 
		    careful they will kill a member of your party so be 
		    careful. Pilferers are mid-sized and blue in colour.
		
			     MINES OF TITAN INFORMATION
		    (Pilfereres wear a grey and red shirt with a blue and 
		    grey helmet.)

Accomplices:    Pilferers

Type of Attack: Rifle / Hand Gun / Melee

Weapons/Armor:  Sniper Rifle, .45 
Calibre, Fists / Vac Suit)

					   
Hunter

			     MINES OF TITAN INFORMATION
			(This creature is 
here only in Mines of Titan)

Comments:  	    Hunters can kill you pretty easily even when your 
		    wearing really good armor, so basically you have to 
		    kill them before they kill you. Hunters are large and 
		    purple in colour.

			     MINES OF TITAN INFORMATION
		    (Hunters wear a grey shirt with a blue helmet.)

Accomplices:    Hunters

Type of Attack: Rifle / Melee

Weapons/Armor:  Magnum Rifle, Fists / 
Battle Armor

	    b.  Progeny Mines

					   
Agent

Comments:	    Agents in the progeny mines are the same as in every 
		    other city, except these agents you can not flee from 
		    them the first time, you are focred to fight at least 
		    one turn and after that it is still hard to flee from 
		    them. Agents are large and orange in colour.

			     MINES OF TITAN 
INFORMATION
		    (Agents wear a blue shirt with a white helmet.)

Accomplices:    Agents

Type of Attack: Handgun / Melee

Weapons/Armor:  .44 Magnum, Fists / Mesh

					  
Pilferer

Comments:	    Pilferers are not to be taking lighty, if you are not 
		    careful they will kill a member of your party so be 
		    careful. Pilferers are mid-sized and blue in colour.

			     MINES OF TITAN INFORMATION
		    (Pilfereres wear a grey and red shirt with a blue and 
		    grey helmet.)

Accomplices:    Pilferers

Type of Attack: Rifle / Hand Gun / Melee

Weapons/Armor:  Sniper Rifle, .45 Calibre, Fists / Vac Suit

					    
Hist

			     MINES OF TITAN INFORMATION
			(This creature is here only in Mines of Titan)

Comments:	    Hists are a ranged enemy but they need to get really 
		    close to use what they have. Hists are small, worm like 
		    creatures and pinkish in colour.

			     MINES OF TITAN INFORMATION
		    (Hists are blueish red and snake like in appearance.)

Accomplices:    Hists

Type of Attack: Arc Gun

Weapons/Armor:  Chemical Spray / Unarmored

			               
Urchin

			     MINES OF TITAN 
INFORMATION
			(This creature is here only in Mines of Titan)

Comments:	    Urchins are pretty easy to kill as well but like the 
		    thrasher they have a good attack which can do a fair 
		    amount of damage to you if you let them attack you. 
		    They are a ranged attack creature to be warned. Urchins 
		    have lots of tentical coming out of them and are pink 
		    in colour.

			     MINES OF TITAN INFORMATION
		    (Urchins are red and spikey in appearance.)

Accomplices:    Dust Worms, Urchins

Type of Attack: Missle Launcher

Weapons/Armor:  Spine / Unarmored

					  Dust 
Worm

			     MINES OF TITAN INFORMATION
			(This creature is here only in Mines of Titan)

Comments:	    Dust worms can take a 
good deal of punishment before 
		    they will die, and 
they come at you fast. Be sure you 
		    have some space 
between them to get a bunch of rounds 
		    off to kill them. Dust 
worms are worm like creatures 
		    that are pink in 
colour.
		
			     MINES OF TITAN 
INFORMATION
		    (Dust worms are green and red and worm like in 
	   	    appearance.)

Accomplices:    Dust Worm, Urchins

Type of Attack: Melee

Weapons/Armor:  Mandible / Unarmored)

					   
Hunter

			     MINES OF TITAN INFORMATION
			(This creature is 
here only in Mines of Titan)

Comments:  	    Hunters can kill you pretty easily even when your 
		    wearing really good armor, so basically you have to 
		    kill them before they kill you. Hunters are large and 
		    purple in colour.

			     MINES OF TITAN INFORMATION
		    (Hunters wear a grey shirt with a blue helmet.)

Accomplices:    Hunters

Type of Attack: Rifle / Melee

Weapons/Armor:  Magnum Rifle, Fists / 
Battle Armor)

	    c.  Parallax Mines

					    
Agent

Comments:	    Agents in the parallax mines are the same as in every 
		    other city, except these agents you can not flee from 
		    them the first time, you are forced to fight at least 
		    one turn and after that it is still hard to flee from 
		    them. Agents are large and orange in colour.

			     MINES OF TITAN INFORMATION
		    (Agents wear a blue shirt with a white helmet.)

Accomplices:    Agents

Type of Attack: Handgun / Melee

Weapons/Armor:  .44 Magnum, Fists / Mesh

					   
Urchin

Comments:	    These urchins are the same as the mars surface urchins 
		    so there is no change in them. Urchins have lots of 
		    tentical coming out of them and are pink in colour.

			     MINES OF TITAN INFORMATION
		    (Urchins are red and spikey in appearance.)

Accomplices:    Urchins, Dust Worms

Type of Attack: Missle Launcher

Weapons/Armor:  Spine / Unarmored

					  Dust 
Worm

Comments:	    These dust worms are the same as the mars surface dust 
		    worms so there is no change in them. Dust worms are 
		    worm like and pink in colour.

			     MINES OF TITAN INFORMATION
		    (Dust worms are green and red and worm like in 
	   	    appearance.)

Accomplices:    Urchins, Dust Worms

Type of Attack: Melee

Weapons/Armor:  Mandible / Unarmored

 					    
Hist

			     MINES OF TITAN INFORMATION
			(This creature is 
here only in Mines of Titan)

Comments:	    Hists are a ranged enemy but they need to get really 
		    close to use what they have. Hists are small, worm like 
		    creatures and pinkish in colour.

			     MINES OF TITAN INFORMATION
		    (Hists are blueish red and snake like in appearance.)

Accomplices:    Hists

Type of Attack: Arc Gun

Weapons/Armor:  Chemical Spray / Unarmored)

					  
Pilferer

			     MINES OF TITAN INFORMATION
			(This creature is 
here only in Mines of Titan)

Comments:       Pilferers are not to be taking lighty, if you are not 
		    careful they will kill a member of your party so be 
		    careful. Pilferers are mid-sized and blue in colour.

			     MINES OF TITAN INFORMATION
		    (Pilfereres wear a grey and red shirt with a blue and 
		    grey helmet.)

Accomplices:    Pilferers

Type of Attack: Rifle / Hand Gun / Melee

Weapons/Armor:  Sniper Rifle, .45 Calibre, Fists / Vac Suit)

					   Hunter

			     MINES OF TITAN INFORMATION
			(This creature is here only in Mines of Titan)

Comments:  	    Hunters can kill you pretty easily even when your 
		    wearing really good armor, so basically you have to 
		    kill them before they kill you. Hunters are large and 
		    purple in colour.

			     MINES OF TITAN INFORMATION
		    (Hunters wear a grey shirt with a blue helmet.)

Accomplices:    Hunters

Type of Attack: Rifle / Melee

Weapons/Armor:  Magnum Rifle, Fists / 
Battle Armor)

	    d.  Proscenium Mines

					    Agent

Comments:	    The agents in the primus mines are exactly the same as 
		    in primus, progeny and parallax so there is no real big 
	     	    surprises here. Agents are large and orange in colour.

			     MINES OF TITAN INFORMATION
		    (Agents wear a blue shirt with a white helmet.)

Accomplices:    Agents

Type of Attack: Handgun / Melee

Weapons/Armor:  .44 Magnum / Mesh

					  Pilferer

Comments:	    Pilferers are the same as in the Progeny mines except 
		    for the fact you are able to flee from these ones. 
		    Pilferers are mid-sized and blue in colour.

			     MINES OF TITAN INFORMATION
		    (Pilfereres wear a grey and red shirt with a blue and 
		    grey helmet.)

Accomplices:    Pilferers

Type of Attack: Rifle / Hand Gun / Melee

Weapons/Armor:  Sniper Rifle, .45 Calibre, Fists / Vac Suit

					   
Urchin

			     MINES OF TITAN INFORMATION
			(This creature is 
here only in Mines of Titan)

Comments:	    These urchins are the same as the mars surface urchins 
		    so there is no change in them. Urchins have lots of 
		    tentical coming out of them and are pink in colour.

			     MINES OF TITAN INFORMATION
		    (Urchins are red and spikey in appearance.)

Accomplices:    Urchins, Dust Worms

Type of Attack: Missle Launcher

Weapons/Armor:  Spine / Unarmored

					  Dust Worm

			     MINES OF TITAN INFORMATION
			(This creature is here only in Mines of Titan)

Comments:	    These dust worms are the same as the mars surface dust 
		    worms so there is no change in them. Dust worms are 
		    worm like and pink in colour.

			     MINES OF TITAN INFORMATION
		    (Dust worms are green and red and worm like in 
	   	    appearance.)

Accomplices:    Urchins, Dust Worms

Type of Attack: Melee

Weapons/Armor:  Mandible / Unarmored

					    Hist

			     MINES OF TITAN INFORMATION
			(This creature is here only in Mines of Titan)

Comments:	    Hists are a ranged enemy but they need to get really 
		    close to use what they have. Hists are small, worm like 
		    creatures and pinkish in colour.

			     MINES OF TITAN INFORMATION
		    (Hists are blueish red and snake like in appearance.)

Accomplices:    Hists

Type of Attack: Arc Gun

Weapons/Armor:  Chemical Spray / Unarmored

					   
Hunter

			     MINES OF TITAN INFORMATION
			(This creature is 
here only in Mines of Titan)

Comments:  	    Hunters can kill you pretty easily even when your 
		    wearing really good armor, so basically you have to 
		    kill them before they kill you. Hunters are large and 
		    purple in colour.

			     MINES OF TITAN INFORMATION
		    (Hunters wear a grey shirt with a blue helmet.)

Accomplices:    Hunters

Type of Attack: Rifle / Melee

Weapons/Armor:  Magnum Rifle, Fists / 
Battle Armor

 	       			    
Other

Other means that these ceatures are in 
differnt caves and other parts 
of the game that don't have to do with 
cities or the surface, so you 
can find them in volcanic caves and other random areas.

					 Mud 
Leetch

Comments:	    Mud leetches are pretty easy, they are close combat and 
		    are easy to kill so you should have no problem with mud 
		    leetchs. Mud leetches squiggly lined and black in 
		    colour. 

			     MINES OF TITAN INFORMATION
		    (Mud Leetches are green in colour and snake like in 
		    appearance.)

Accomplices:    Mud Leetchs, Martians, Dedrands

Type of Attack: Melee

Weapons/Armor:  Fangs / Unarmored

					   
Martian

Comments:	    Martians are like 
mutants, they have a arc gun like 
		    attack but martians 
can take a better amount of 
		    punishment. Martians 
are blobish and pink in colour.

			     MINES OF TITAN 
INFORMATION
		    (Martians are called 
Titanians in Mines of Titan. 
		    Titanians are red and 
black in colour and blobish in 
		    appearance.)

Accomplices:    Crushers, Martians, 
Dedrans, Scorads

Type of Attack: Arc Gun

Weapons/Armor:  Spasms / Unarmored

					    
Dedran

Comments:	    Dedrans are another 
arc gun attack creature which is 
		    just as annoying and dangerous as the others so watch 
		    out. Dedrans are round and black in colour.

			     MINES OF TITAN INFORMATION
		    (Dedrans are Black in colour and circlish in appearance 
		    with two eyes.)

Accomplices:    Mud Leetches, Martians, Dedrands

Type of Attack: Arc Gun

Weapons/Armor:  Death Ray / Unarmored

					    
Magmon

Comments:	    Magmons are yet 
another arc gun attacking creature, 
		    just another annoying 
battle so be prepared. Magmons 
		    are blobish and 
pinkish in colour.

			     MINES OF TITAN 
INFORMATION
		    (Magmons are red, black and yellow in colour and blobish 
		    in appearance.)

Accomplices:    Magmons, Mutants

Type of Attack: Arc Gun

Weapons/Armor:  Flames / Unarmored
               
G.  Option Menu

Option menu is when your out in the city and not in a building and push 
enter, it brings up the option menu. This is an important part of the 
game cause you can save the game from in here and do all sorts of stuff 
in this menu. All the commands listed in that menu are explained here so 
read up.

	1.  Continue Adventuring

All this does is close the menu and lets you get back to the game, only 
useful when you accidently hit enter.

	2.  Inspect A Character

This command allows you to see the stats of your character and allows 
you to see what exactly they are carrying as well. It's good for showing 
you how far left in a skill bar you need to go and what exactly you have 
to use in your inventory.

	3.  Use An Item

This command is basically only used for healing outside of a battle, and
for when you figure out what you need the mining skill for.

	4.  Group

	    a.  Exit

This command brings you back to the game instead of back to the option 
menu.

	    b.  Combat Order

Combat order let's you change around the position of your characters. If 
you are unhappy with the position the computer gives you go to this 
command and it will show the battlefield with your number of characters 
in your party, then it will ask you if you want to change the position 
of your characters. For two characters I recommend side by side 
horizontally, they can shoot in every direction but one each. For three 
I recommend side by side vertically, you seem to be able to shoot in 
more directions this way. Combat order is a key part of this game so 
place your members in what seems to work for you.

	    c.  Sound On/Off

This toggles weather you want sound off or on, sound is the noises that 
happends in the game. Having the sound on makes the game more enjoyable 
so I recommend keeping it on.

	    d.  Music On/Off

This toggles weather or not you want the game music on, again you should 
leave the music on it's a alot more enjoyable game with it on.

	    e.  Combat Speed

This option let's you speed up how fast the combat takes or allows you 
to slow it down, the speed options are 1 - 9, 1 being the slowest and 
9 being the fastest. For the impatient people you want it up near 9 
for the people who enjoy watching a battle in full detail you will want 
it alot slower near 1.

	    f.  Save Maps

Save Maps just gives you the option weather to not save any maps, to 
be prompted if you want to save a map or if you want it to auto save 
a map.

	5.  View Map

This option gives you a view of the map of the city your in, and only 
as much of the city you have discovered will be shown. So explore 
around alot so you can get a view of the whole city or where ever you 
are.

	6.  Examine Area

This just gives you a view of the ground you are currently walking on, 
also you need to use this option to find stuff on the ground when 
you are over top of it.

	7.  Transfer Items

	    a.  Transfer Items

This command allows you to transfer items amung your party members or 
dispose of useless items you may have.

	    b.  Pool Credits

Pool credits let's you transfer all the credits in your party to one 
single member, not likely you will ever need this command though.

	    c.  Distribute Credits

This distributes the credits out evenly amung all the members in your 
party, very useful in the game.

	8.  Save A Game

Exactly what it says, you use this command to save your game. There are 
five differnt save slots so five other people can play along with you.

	9.  Load A Game

Again Exactly what it says, you use this to load your saved games and 
get back your adventure.

------------------------------------------------------------------------

------------------------------------------------------------------------
IV. Hints And Helpful Info
------------------------------------------------------------------------

------------------------------------------------------------------------
                   
A.  Earning Credits

This isn't that big of a hint but the best and fastest way to earn 
credits(without the gambling establishment trick) is by looting enemy 
armor. Weapons are not worth a whole lot so it's best to stick to 
armor, your first source of credits will be off hoodlum's because they 
carry flak jackets worth around 411 credits depending on your charmisa. 
After taking a bit of those you will have enough money to skill up a bit 
to take rookies on, they give up armor worth around 1500. By this time 
you should have a decent chunk of credits, and you can keep doing this 
to build up your money to where you don't need to do it anymore and you 
will be able to easily afford anything.

There is a cheat to this game at the gambling establishment, it takes 
only 5 or 10 minutes to make over a million credits. Save your game in 
front of a gambling establishment and enter, play cosmic keno bet one 
credit and play the game, when all the numbers come up just copy down 
all the numbers or just seven of them because that's the jackpot. Then 
load your saved game you just saved and go back to cosmic keno and bet 
the max which is twenty and pick out seven of those numbers that showed 
up last time and it will pick them again and you will win 140,000 
credits with a jackpot. Just keep repeating this till you have over a 
million credits and you will be set for the rest of the game. Out of all 
the times I have tried this it has worked every time except one 
exception, sometimes the double zero doesn't get picked again even 
though it was picked before. Other than double zero every other number 
worked every single time.
               
B.  Golum Armor

Golum armor is the most powerful in the game, and it has alittle secret 
about how to obtain it. Well first off you have to kill a officer to 
have the armor, after that you will need to train someone in 
programming quite a bit. Then you will have to go to a computer 
terminal and hack into the system, it should have 1 - 9 options if you 
are far enough in programming to completely get golum armor. Well you 
should click on all 9 options just to get everything in the game like 
the mine code and all that. After you look at the golum c++ file and 
tune file your programmer will be able to use golum. You do not need to 
get everyone programming skill to be able to use golum armor.

This is another little hint about golum armor, go to progeny and go to 
the repair shops, offer the clerks some credits and you will find out 
some info about other stuff but one clerk will say something like go to 
the combat training center in parallax and tell them gecko sent you. 
When you go to the combat training center in parallax and tell them 
gecko sent you, the store clerk will push a button and then golum 
armor will appear as one of the training sessions. Then you will be 
able to teach all the members of your party all the golum you need.

		MINES OF TITAN INFORMATION
(Golum armor is alittle differnt in Mines of Titan, how to obtain it 
and train in it are the same but golum armor in Mines of Titan is 
more resistant to fire from handguns, rifles and auto guns but takes 
more damage from arc guns and thrown weapons like dynamite and things 
like that. Other than those little differnces golum armor is the same 
as in The Mars Saga.)

------------------------------------------------------------------------

------------------------------------------------------------------------
V. The Task At Hand
------------------------------------------------------------------------

------------------------------------------------------------------------
                   
A.  Police Bounties

		MINES OF TITAN INFORMATION

	(1.  Missing Specimen

The first bounty in Mines of Titan is to find the person or persons who 
stole the specimen from the Primus university, the police offer a 
20,000 credit reward if the specimen jar is in tact. The first place you 
wanna go is the university where the specimen was stolen from, you find 
out there was a heavy fire fight once you get there. You think it must 
of been someone powerful to do that kinda damage with the police, you 
then find out they had pink dust on them which you might think came from 
the mines, because the mines has pink dust in it but this bounty has 
nothing to do with the mines so the clue is pretty pointless. After you 
leave the university head down to the combat training center, right 
past it you run into a group of agents. Yes these are police agents and 
are the same difficulty, there are four of them so you might wanna skill 
up a bit before taking the four of them on. Once you are ready go to 
where the four agents are and you will run into them, the game tells 
you that you see the four agents and what they have, they say to each 
other that you have seen "the goods" and can't be left alive to tell 
anyone about it. So you then fight the four agents and if you win then 
you obtain the specimen... kinda. The jar it was in gets smashed and you 
quickly pick up the specimen in hopes of still getting the reward, but 
as you do that the specimen absorbs itself into your skin and you see 
images that have to do with later on in the game. So basically you get 
sqwat for doing this bounty but you learn alittle future information 
about the game.)

	2.  Phelos Fletcher

Phelos Fletcher is the first person in The Mars Saga that is wanted dead 
or alive at the police station, after playing for alittle bit he will 
appear on the police stations bounty list. Phelos is a easy catch and 
you can do it right away almost if you wanted. If you go to the repair 
shops on progeny and offer some credits to the clerks one will say he 
saw phelos with pink dust on him, pink dust comes from the mines so it's 
a pretty easy hint to where he is. You don't need to go to the repair 
shop and offer the credits to the clerk to catch phelos, you can just go 
straight to the mines on progeny and he will be there. There's alittle 
story when you enter the mines about how you catch phelos and so on, at 
the end of the story you call the authorities and they come pick him up 
and give you your credit reward for capturing him.

	3.  Cybil Graves

Cybil Graves is the next wanted dead or alive at the police station, 
after you comeplete her task at the munitions shop and give her the 
box she needs then you can go to the police station and she will be 
wanted there on the bounty list for trying to release toxic gas into the 
air ducts on parallax. After you leave the police station you want to go 
to parallax where she was last seen, if you go around to the repair 
shops one of them will tell you cybil graves is looking to buy armor 
for her friends. Again you do not need to go to the repair shop and talk 
to the clerk to get her but it is a part of the game, anyways you go 
to the armor shop on parallax and there you find her along with a story 
of you capturing her. This story is alittle more interesting to read but 
not needed because it has has nothing to do with the future of the game.
                                 
B.  Computer Terminal Classifieds

	1.  Cybil Graves : Primus Munitions

At the beginning of the game if you read the short story it brings up, 
some guy you know as Tom Jetland tells you about cybil graves and how 
she is looking for people like you. Go to the munitions shop and talk to 
her, she will ask you to do a task for her which is to find the nomad 
leader and give him a microdisk for the package that was stolen from 
her, she will give you 1000 credits up front and another 4000 when you 
complete the task. 

It will probably be sometime before you will get back to this mission 
because you will need to skill up your characters pretty well. Once you 
have done so take the lift up to the surface of mars, once you get out
to the surface just walk in a straight line from the primus lift so you
don't get lost. Keep going up or down, eventually a group of nomads 
will approach you and give you a "finder" the finder will flash yellow, 
the closer you are to finding cybil graves package the faster it will 
flash and when your right on top of where it is it will stay a solid 
yellow. Anyways where you need to go is not far from the primus lift 
at all, it is only a small distance away south east of the primus lift. 
Once you find the spot and it is completely yellow you will need to hit 
"examine area" in your option menu. It will say something like you found 
a dead body of a nomad with a package stuck in his hands but he is 
underground or something like that. 

This is the point where you need your mining skill. Only one notch will 
be enough, but before you can get the package for cybil graves you will 
have had to go in the mines and find a mining lazer, once you have the 
mining lazer and one mining skill notch go back to where the nomad is, 
dig him up and you will have retrieved the package. Once you get the 
package you will find a tunnel under the nomad, this is not part of this 
task and go in at your own risk. So once you have the package go 
back to cybil graves and she will give you the rest of your reward and 
that will be that this task.

		MINES OF TITAN INFORMATION
(The only change in this task is very minor for Mines of Titan and more 
helpful if you don't know where to go but you should if you just read 
above, the change is the "finder" instead of it just flashing yellow 
as you get closer the "finder" has an arrow which tells you which way 
you need to travel in.)

		MINES OF TITAN INFORMATION

	(2.  
Herb : 
Progeny 
Armory

If you go to the computer terminal and search the classifieds you will 
see one of the three want ads is herb at the progeny armory, apparently 
someone is stealing his armor from his shop. He has no idea who is 
doing it and needs someone to find out whos the person or persons 
who is doing it. So when your ready, and you have to be pretty strong 
to complete this task you can set off to progeny and talk to herb. When 
you enter the progeny armory your greeted by herb telling you that 
you must be there for the ad he put up, also he tells you the story you 
already know about someone stealing his armor. You then notice a bolt 
on the ground and look up at the vent shaft and notice it's open, you 
then climb in getting away from the annoying herb and crawl down the 
shaft for awhile till you run into a unmoveable gate which then you hear 
loud music coming from further down the vent. You then crawl back out 
of the vent shaft to herbs armory again and tell him you will get to 
the bottom of this and you depart.

The clue is kinda vague about what you need to do so i'll just plain 
tell you what you need to do, on the eastern side of progeny there is a 
lounge by the name of "Look B4 You Lounge" you have to go to, but before 
you get in there you will be intercepted by a group of six nomads right 
in front of the lounge. The story explains that as you go to enter the 
lounge you run into a group of nomads and you both know what the deal is 
about them being the ones who are robbing the armory, so the nomads 
don't want you squealing on them so a fight ensues. This is where you 
need to be pretty strong to beat them(these are the nomads that are 
found on the surface of mars) so golum armor and some good meds will 
help you beat them, so if or when you defeat them herb will come up to 
you and give you your reward or two sets of battle armor which retails 
for around 6600 credits. You will also get the nomads stuff which is 
worth more in total if you sell it than herbs reward he gives you.)

		MINES OF TITAN INFORMATION

	(3.  Natasha : Eastern Parallax Development Center

Before you can do this task you must complete the two previous tasks of 
Cybil Graves and Herb. Once you have done these you can go to the 
eastern personal development center on parallax, a woman named Natasha 
will approach you and ask you if your there because of the ad on the 
computer terminal. If you answer yes she will tell you what she needs 
done, she offers you 5000 credits to deliver a metal briefcase to the 
north combat training center in parallax to her brother Rocky. She 
needs it done fast and if you don't do it fast there will be 
consequences(and believe me there is consequences if you don't hurry!), 
as you go to leave and deliver the briefcase she slaps a pair of 
titanium cuffs on you! She then tells you it's only to keep her 
investment safe. 

So now you leave the development center and head to the north combat 
training center, when you arrive you ask for a man named Rocky. The 
clerk informs you that Rocky had to run to his shop on Primus for 
buisness reasons and had told the clerk before he left that he would pay 
a extra 2000 credits if you delivered it to him at the Primus combat 
training center. If you agree the clerk gives you a free speeder pass 
to make it to Primus.

When you reach the speeders on parallax and you walk through through the 
metal detector it goes off making loud sounds, a guard holding a 9mm at 
you wants you to stop. As more guards pour out at you, you quickly leap 
over the counter just barley escaping their crasp. You hop onto the 
speeder with haste to make it to Primus, you then hear ticking coming 
from the briefcase and wonder what you got yourself into. 

You then reach Primus in the clear and depart the speeders, quickly go 
to the combat training center and find Rocky. When you enter the shop 
you ask for Rocky and he approaches you and askes if that briefcase is 
from his sister, he then mentions he has no sister. He uncuffs you from 
the briefcase and you get a feeling you should get out of there rather 
quickly. As soon as you leave the combat training center you hear a big 
BBBBOOOOOOMMMM!! come from the combat training center and decide to get 
out of there before police arrive. This will complete the task and leave 
the Primus combat training center worse for wear, it will be under 
repairs if you try enter it.)
              
D.  Proscenium

This is the main task about The Mars Saga and Mines of Titan which 
makes it the most difficult of them all. From the start you hear about 
proscenium and sorta what's happend to it, but as you play the game if 
you look hard enough you find out that proscenium has been overrun by 
creatures and they have wiped out all humans there. Before you can go 
to proscenium you have to do a few things, well you have to if you 
don't know where to look and you won't till you listen up.

Proscenium isn't accessable through the surface lift even though it does 
have a lift on mars, the only way to get to proscenium is a volcano 
vent. To find that vent you have to have the finder from cybil graves 
mission, after that you can go to parallax and talk to one of the repair 
shop clerks and they will tell you, you can find a certain man at the 
university. Unfortunatly the man is not at the parallax univeristy but 
is in fact at the progeny university, if you went into the natural cave 
under the corpse of the nomad on cybil graves mission and found the 
new species that was in the system file on the computer, you can then go 
to the hospital and a human like creature will speak to you while it is 
dying and it will tell you to find clinton cain. Of course neither of 
the two are necessary, the univeristy and hospital but it's just a neat 
part of the game to help you along of you don't have a walkthrough. So 
anyways go to the university in progeny and clinton cain will address 
you as a old friend he hasn't seen in awhile, you then go into his 
office where he explains that his last agent failed and he needs you to 
find out what's happening at proscenium. He then adjusts your finder to 
find the volcano vent that eventually leads to proscenium, if you go to 
the surface of mars from progeny and go south west of progeny then the 
finder will blink more and more as you get closer. In Mines of Titan of 
course the finder will tell you exactly where you need to go with the 
arrow.

When you find the volcano vent go in, there are three differnt parts of 
this cave before you even get to proscenium. It's a real pain to find 
the hole in the ground that leads down further to the next cave, after 
you find all three you will come to one which leads to proscenium. The 
screen will go grey and it will read off something, it will tell you 
that you see a huge arachnid creature that is covering something that 
you presume is a egg sack, and that creatures are bringing parts of 
proscenium to it, also there is a pile of dead humans laying close by 
it. You then wait till the evening and jump down and go into the 
proscenium mines, I guess it's to scary to fight right there. You hit 
the mines of proscenium and look around for the hole in the ground 
where the creatures came from, a warning to all of you that the cave 
ins in this mine are deadly, if you are not pretty high in stamina, 
agility and might it will kill you in one blow. If you are high in 
them then it will do a good deal of damage to you, it could be useful 
to bring an experienced miner with you to detect cave ins. So when you 
finally locate the hole you dive in, which leads to more volcanic caves. 
If you use "view map" alot then you are screwed when you try to use it, 
it will tell you there is interferance and all you get is static in your 
map box thing so your looking for another hole in the ground with no 
map to tell you where you have been so you can explore new parts of the 
cave. When you finally reach that hole it leads to, you guessed it 
another volcanic cave, so when you get there and look around for a bit 
and find a certain area of the cave it will pause for a bit, then a grey 
screen will pop up telling you that you remember this area from the 
visions that the new species were giving you when you picked them up. 
You then find a door and in it is a machine which the ancient creatures 
used to experiment on other species. You fiddle around with it and 
turn it off, as you do that and think about proscenium you are then 
attacked. 

The game will tell you to insert the boot disk(only for The Mars Saga), 
after you do so four creatures are before you and pretty close to you, 
you can not flee and are forced to fight. These four creatures are 
deadly, you can not out run them so you will need an excellent strategy 
to beat these creatures because they kill you in three melee hits if you 
are not ready for them, thats with fully trained golum armor which I 
had. They also take alot to kill even with full auto which I also had 
and one more thing they do if you do get them low in energy is they heal 
themselfs up with the strength of compasses, so a good strategy is in 
order to defeat them which I will let you in on to how I killed them. 
First off you need to do tactical combat, have your men line up 
horizontally and you will need at least three sticks of dynamite, and 
then be prepared to hurt yourself alot but it's worth it to kill them. 
When you first start off you will need to run to the very end of the 
cave with all three members(if you follow what I said and have only 
three members in The Mars Saga), but remember I said you can't outrun 
them because they are as fast as you with full agility?. So what you 
need to do is have your two members run to the very end of the cave, and 
have the other throw a stick of dynamite right in front of your middle 
man whoever it is and then command them to also run to the end of the 
cave. The stick of dynamite will explode and hurt everyone including 
your party, what the dynamite does is it will make the creatures run 
away from the blast so you wanna throw the dynamite where I said or else 
they will just keep running right at you if you throw it behind them. 
After the explosion stops they will start to come at you again and your 
turn will be up, it will ask you if you want to repeat your orders 
again, select no. Have your other two members run to the back of the 
cave again because neither of them will have made it yet, then with your 
other member again throw another stick of dynamite in front but not to 
close to the creatures, which will back them off again and will probably 
just get your other member a bit but should still be alive. By then your 
other two members should of reached the back of the cave and can start 
firing now, still do this with tactical combat to be effective. Your 
other character will be nearly there, have them throw one more stick of 
dynamite in front of the creatures then have them run the rest of the 
way to the back of the cave and fire. By now you will have a big gap 
between you and the blobs and you will be able to shoot them down and 
kill them without them reaching you.

(The emulator and rom I was using for The Mars Saga ended here, it 
asked me to "insert the original boot disk". Neither of the two roms 
worked it just repeated the same message over again. So this was the 
furthest in The Mars Saga I got, if you have any information on how I 
can get past this point or use a differnt type of emulator to get past 
this point please email me and let me know.

But in Mines of Titan this was the end of the game so I do not know 
if The Mars Saga ended here as well or it continued on.)

		MINES OF TITAN INFORMATION
(After defeating the four blobs a story explaining what happend appears, 
how you learned of the blobs and the Titanians, how the controller's 
knew about what happend to Proscenium and covered it up to save their 
own lives, leaving hundreds of innocent lives go to waste. You plan to 
return to Progeny to tell your tail and unite all of mars including the 
nomads.)

		MINES OF TITAN INFORMATION
(The strategy mention aboved does not work in Mines of Titan, the 
blobs will continue to come after you even when you throw the dynamite 
in front of them. Also the dynamite does alot more damage to you than in 
The Mars Saga, one stick of dynamite can kill you if you take the 
full amount of the blast without healing. 

What I recommend for defeating the four blobs here is to even up the 
score with another party member so it would be four on four. The fourth 
member will be able to be in a horizontal line with the other three 
members unlike in The Mars Saga where only three can fit in a 
horizontal line. Max out all four characters and try to get them all to 
be able to use med kit c's, med kit c's will instantly heal you full so 
when your getting low on energy these are perfect. It will be a straight 
four on four match up, each blob will attack one of your members so 
it's a one on one for each. It's still best to use manual/tactical 
combat to defeat these blobs, just for the fact you will need to 
concentrate your fire on one blob at a time to defeat it, otherwise 
the blobs will just heal themselves and the fight will go on for a 
very long time and they will probably win. So follow this strategy and 
you'll be set to win Mines of Titan.)
				     
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VI. Credits And Final Comments
------------------------------------------------------------------------

------------------------------------------------------------------------
           
A.  Credits

Mark Soderholm - I based my "FAQ Walkthrough" off of Mark Soderholm's 
"FAQ Strategy Guide". I consider my walkthrough a more updated version 
of Mark's FAQ and I also have a complete walkthrough in my FAQ. I have 
alittle more information in some parts of the game that mark could 
not include because those parts were not in "Mines of Titan". Thanks 
from one fan of The Mars Saga to another Mark.
                  
B.  Final Comments

This FAQ walkthrough should be more than enough information to complete 
this game and some. If you need any information about the emulator or rom 
for The Mars Saga I used, feel free to email me. If your looking for 
information on where to get "Mines of Titan" email me as well. I will do 
the best I can to answer your questions and try to get them back to you 
as fast as I can.

If you have any questions, comments, or information for me to add to 
this guide email me at khronlk@gmail.com and I will give you credit for 
your information added to this FAQ if you give me your name.

NOTICE!! : This FAQ will be updated more later on, more game information 
will be added for a more detailed game experience.

------------------------------------------------------------------------

(c) Copyright 2005 Kevin Janess


